HandMeshVertex Struct
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Represents an individual vertex in a hand mesh vertex buffer.
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 524288)]
struct HandMeshVertex
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 524288)]
public struct HandMeshVertex
var handMeshVertex = {
position : /* Your value */,
normal : /* Your value */
}
Public Structure HandMeshVertex
- Inheritance
-
HandMeshVertex
- Attributes
Windows requirements
Device family |
Windows 10, version 1903 (introduced in 10.0.18362.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v8.0)
|
Remarks
This vertex position and normal is expressed relative to the coordinate system returned by the HandMeshVertexState object's CoordinateSystem property. Each frame, you must always get the new vertices and then locate their new coordinate system to accurately position the hand mesh in the world.
Fields
Normal |
The normal of the vertex. |
Position |
The position of the vertex. |
Applies to
Geri Bildirim
https://aka.ms/ContentUserFeedback.
Çok yakında: 2024 boyunca, içerik için geri bildirim mekanizması olarak GitHub Sorunları’nı kullanımdan kaldıracak ve yeni bir geri bildirim sistemiyle değiştireceğiz. Daha fazla bilgi için bkz.Gönderin ve geri bildirimi görüntüleyin