HandMeshVertex Struct
Definition
Important
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Represents an individual vertex in a hand mesh vertex buffer.
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 524288)]
struct HandMeshVertex
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 524288)]
public struct HandMeshVertex
var handMeshVertex = {
position : /* Your value */,
normal : /* Your value */
}
Public Structure HandMeshVertex
- Inheritance
-
HandMeshVertex
- Attributes
Windows requirements
Device family |
Windows 10, version 1903 (introduced in 10.0.18362.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v8.0)
|
Remarks
This vertex position and normal is expressed relative to the coordinate system returned by the HandMeshVertexState object's CoordinateSystem property. Each frame, you must always get the new vertices and then locate their new coordinate system to accurately position the hand mesh in the world.
Fields
Normal |
The normal of the vertex. |
Position |
The position of the vertex. |