ManipulationInertiaStartingRoutedEventArgs Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Provides data for the ManipulationInertiaStarting event.
public ref class ManipulationInertiaStartingRoutedEventArgs sealed : RoutedEventArgs
/// [Windows.Foundation.Metadata.Activatable(65536, Windows.Foundation.UniversalApiContract)]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class ManipulationInertiaStartingRoutedEventArgs final : RoutedEventArgs
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
class ManipulationInertiaStartingRoutedEventArgs final : RoutedEventArgs
[Windows.Foundation.Metadata.Activatable(65536, typeof(Windows.Foundation.UniversalApiContract))]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class ManipulationInertiaStartingRoutedEventArgs : RoutedEventArgs
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
public sealed class ManipulationInertiaStartingRoutedEventArgs : RoutedEventArgs
Public NotInheritable Class ManipulationInertiaStartingRoutedEventArgs
Inherits RoutedEventArgs
- Inheritance
- Attributes
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Examples
The following code example shows scenario 4 from the Input sample. This code shows some usage patterns for direct manipulation using the ManipulationStarting, ManipulationStarted, ManipulationDelta, ManipulationInertiaStarting, and ManipulationCompleted events.
private TransformGroup _transformGroup;
private MatrixTransform _previousTransform;
private CompositeTransform _compositeTransform;
private bool forceManipulationsToEnd;
public Scenario4()
{
this.InitializeComponent();
forceManipulationsToEnd = false;
ManipulateMe.ManipulationStarting +=
new ManipulationStartingEventHandler(
ManipulateMe_ManipulationStarting);
ManipulateMe.ManipulationStarted +=
new ManipulationStartedEventHandler(
ManipulateMe_ManipulationStarted);
ManipulateMe.ManipulationDelta +=
new ManipulationDeltaEventHandler(
ManipulateMe_ManipulationDelta);
ManipulateMe.ManipulationCompleted +=
new ManipulationCompletedEventHandler(
ManipulateMe_ManipulationCompleted);
ManipulateMe.ManipulationInertiaStarting +=
new ManipulationInertiaStartingEventHandler(
ManipulateMe_ManipulationInertiaStarting);
InitManipulationTransforms();
}
private void InitManipulationTransforms()
{
_transformGroup = new TransformGroup();
_compositeTransform = new CompositeTransform();
_previousTransform = new MatrixTransform() {
Matrix = Matrix.Identity };
_transformGroup.Children.Add(_previousTransform);
_transformGroup.Children.Add(_compositeTransform);
ManipulateMe.RenderTransform = _transformGroup;
}
private void ManipulateMe_ManipulationStarting(object sender,
ManipulationStartingRoutedEventArgs e)
{
forceManipulationsToEnd = false;
e.Handled = true;
}
private void ManipulateMe_ManipulationStarted(
object sender, ManipulationStartedRoutedEventArgs e)
{
e.Handled = true;
}
private void ManipulateMe_ManipulationInertiaStarting(
object sender, ManipulationInertiaStartingRoutedEventArgs e)
{
e.Handled = true;
}
private void ManipulateMe_ManipulationDelta(
object sender, ManipulationDeltaRoutedEventArgs e)
{
if (forceManipulationsToEnd)
{
e.Complete();
return;
}
_previousTransform.Matrix = _transformGroup.Value;
Point center = _previousTransform.TransformPoint(
new Point(e.Position.X, e.Position.Y));
_compositeTransform.CenterX = center.X;
_compositeTransform.CenterY = center.Y;
_compositeTransform.Rotation = (e.Delta.Rotation * 180) / Math.PI;
_compositeTransform.ScaleX =
_compositeTransform.ScaleY = e.Delta.Scale;
_compositeTransform.TranslateX = e.Delta.Translation.X;
_compositeTransform.TranslateY = e.Delta.Translation.Y;
e.Handled = true;
}
private void ManipulateMe_ManipulationCompleted(object sender,
ManipulationCompletedRoutedEventArgs e)
{
e.Handled = true;
}
private void Scenario4Reset(object sender, RoutedEventArgs e)
{
Scenario4Reset();
}
void Scenario4Reset()
{
forceManipulationsToEnd = true;
ManipulateMe.RenderTransform = null;
InitManipulationTransforms();
}
Private _transformGroup As TransformGroup
Private _previousTransform As MatrixTransform
Private _compositeTransform As CompositeTransform
Private forceManipulationsToEnd As Boolean
Public Sub New()
Me.InitializeComponent()
forceManipulationsToEnd = False
AddHandler ManipulateMe.ManipulationStarting, AddressOf ManipulateMe_ManipulationStarting
AddHandler ManipulateMe.ManipulationStarted, AddressOf ManipulateMe_ManipulationStarted
AddHandler ManipulateMe.ManipulationDelta, AddressOf ManipulateMe_ManipulationDelta
AddHandler ManipulateMe.ManipulationCompleted, AddressOf ManipulateMe_ManipulationCompleted
InitManipulationTransforms()
End Sub
''' <summary>
''' Invoked when this page is about to be displayed in a Frame.
''' </summary>
''' <param name="e">Event data that describes how this page was reached. The Parameter
''' property is typically used to configure the page.</param>
Protected Overrides Sub OnNavigatedTo(e As NavigationEventArgs)
End Sub
Private Sub InitManipulationTransforms()
_transformGroup = New TransformGroup()
_compositeTransform = New CompositeTransform()
_previousTransform = New MatrixTransform() With { _
.Matrix = Matrix.Identity _
}
_transformGroup.Children.Add(_previousTransform)
_transformGroup.Children.Add(_compositeTransform)
ManipulateMe.RenderTransform = _transformGroup
End Sub
Private Sub ManipulateMe_ManipulationStarting(sender As Object, e As ManipulationStartingRoutedEventArgs)
forceManipulationsToEnd = False
e.Handled = True
End Sub
Private Sub ManipulateMe_ManipulationStarted(sender As Object, e As ManipulationStartedRoutedEventArgs)
e.Handled = True
End Sub
Private Sub ManipulateMe_ManipulationDelta(sender As Object, e As ManipulationDeltaRoutedEventArgs)
If forceManipulationsToEnd Then
e.Complete()
Exit Sub
End If
_previousTransform.Matrix = _transformGroup.Value
Dim center As Point = _previousTransform.TransformPoint(New Point(e.Position.X, e.Position.Y))
_compositeTransform.CenterX = center.X
_compositeTransform.CenterY = center.Y
_compositeTransform.Rotation = (e.Delta.Rotation * 180) / Math.PI
_compositeTransform.ScaleX = InlineAssignHelper(_compositeTransform.ScaleY, e.Delta.Scale)
_compositeTransform.TranslateX = e.Delta.Translation.X
_compositeTransform.TranslateY = e.Delta.Translation.Y
e.Handled = True
End Sub
Private Sub ManipulateMe_ManipulationCompleted(sender As Object, e As ManipulationCompletedRoutedEventArgs)
e.Handled = True
End Sub
Private Sub Scenario4ResetMethod(sender As Object, e As RoutedEventArgs)
Reset()
End Sub
Private Sub Reset()
forceManipulationsToEnd = True
ManipulateMe.RenderTransform = Nothing
InitManipulationTransforms()
End Sub
Private Shared Function InlineAssignHelper(Of T)(ByRef target As T, value As T) As T
target = value
Return value
End Function
Constructors
ManipulationInertiaStartingRoutedEventArgs() |
Initializes a new instance of the ManipulationInertiaStartingRoutedEventArgs class. |
Properties
Container |
Gets the UIElement that is considered the container of the manipulation. |
Cumulative |
Gets the overall changes since the beginning of the manipulation. |
Delta |
Gets the most recent changes of the current manipulation, as a ManipulationDelta. |
ExpansionBehavior |
Get or sets the rate of slowdown of expansion inertial movement. |
Handled |
Gets or sets a value that marks the routed event as handled. A true value for Handled prevents most handlers along the event route from handling the same event again. |
OriginalSource |
Gets a reference to the object that raised the event. This is often a template part of a control rather than an element that was declared in your app UI. (Inherited from RoutedEventArgs) |
PointerDeviceType |
Gets the PointerDeviceType for the pointer device involved in the manipulation. |
RotationBehavior |
Gets information about the rotation information associated with the manipulation for this event occurrence. |
TranslationBehavior |
Gets information about the translation information associated with the manipulation for this event occurrence. |
Velocities |
Gets the rates of the most recent changes to the manipulation. |
Applies to
See also
- <xref:Windows.UI.Xaml.RoutedEventArgs%0andows.ui.xaml%2froutedeventargs.md)>