IInputChannel.Receive Method
Definition
Important
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Returns a message received by the input channel, if one is available with an interval of time that is explicitly or implicitly defined.
Overloads
Receive() |
Returns the message received, if one is available. If a message is not available, blocks for a default interval of time. |
Receive(TimeSpan) |
Returns the message received, if one is available. If a message is not available, blocks for a specified interval of time. |
Remarks
Use the synchronous Receive method when it is acceptable for the current thread to be blocked until it receives the request message or exceeds the interval of time specified by timeout
. Use the asynchronous BeginReceive method when you need the application processing to continue without waiting for the request to be received.
The synchronous Receive operation is available with or without an explicit timeout.
If a message is not available, it blocks until one is available or until the timeout is exceeded.
Receive()
- Source:
- IInputChannel.cs
- Source:
- IInputChannel.cs
Returns the message received, if one is available. If a message is not available, blocks for a default interval of time.
public:
System::ServiceModel::Channels::Message ^ Receive();
public System.ServiceModel.Channels.Message Receive ();
abstract member Receive : unit -> System.ServiceModel.Channels.Message
Public Function Receive () As Message
Returns
The Message received.
Examples
The following code illustrates how to implement this method:
public Message Receive()
{
return Receive(DefaultReceiveTimeout);
}
Remarks
Use the synchronous Receive method when it is acceptable for the current thread to be blocked until it receives the request message or exceeds the interval of time specified by timeout
. Use the asynchronous BeginReceive method when you want the application processing to continue without waiting for the request to be received.
The synchronous Receive operation is available with or without an explicit timeout.
If a message is not available, it blocks until one is available or until the timeout is exceeded.
Receive can be called multiple times or concurrently. Only one Receive call can complete for each message received.
Applies to
Receive(TimeSpan)
- Source:
- IInputChannel.cs
- Source:
- IInputChannel.cs
Returns the message received, if one is available. If a message is not available, blocks for a specified interval of time.
public:
System::ServiceModel::Channels::Message ^ Receive(TimeSpan timeout);
public System.ServiceModel.Channels.Message Receive (TimeSpan timeout);
abstract member Receive : TimeSpan -> System.ServiceModel.Channels.Message
Public Function Receive (timeout As TimeSpan) As Message
Parameters
- timeout
- TimeSpan
The TimeSpan that specifies how long the receive operation has to complete before timing out and throwing a TimeoutException.
Returns
The Message received.
Exceptions
The specified timeout
is exceeded before the operation is completed.
The timeout specified is less than zero.
Examples
The following code illustrates how to implement this method:
public Message Receive(TimeSpan timeout)
{
Message message;
while (true)
{
message = this.InnerChannel.Receive(timeout);
if (ProcessReceivedMessage(ref message))
{
break;
}
}
return message;
}
Remarks
Use the synchronous Receive method when it is acceptable for the current thread to be blocked until it receives the request message or exceeds the interval of time specified by timeout
. Use the asynchronous BeginReceive method when you want the application processing to continue without waiting for the request to be received.
The synchronous Receive operation is available with or without an explicit timeout.
If a message is not available, it blocks until one is available or until the timeout is exceeded.
Receive can be called multiple times or concurrently. Only one Receive call can complete for each message received.