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UInt16.MinValue Field

Definition

Represents the smallest possible value of UInt16. This field is constant.

public: System::UInt16 MinValue = 0;
public const ushort MinValue = 0;
val mutable MinValue : uint16
Public Const MinValue As UShort  = 0

Field Value

Value = 0

Examples

The following example uses the MinValue and MaxValue properties to ensure that an Int32 value is in the range of the UInt16 type before converting it to a UInt16 value. This prevents the conversion operation from throwing an OverflowException if the integer value is not in the range of the UInt16 type.

int integerValue = 1216; 
ushort uIntegerValue;

if (integerValue >= ushort.MinValue & integerValue <= ushort.MaxValue)
{
   uIntegerValue = (ushort) integerValue;
   Console.WriteLine(uIntegerValue);
} 
else
{
   Console.WriteLine("Unable to convert {0} to a UInt16t.", integerValue);
}
open System

let integerValue = 1216

if integerValue >= int UInt16.MinValue && integerValue <= int UInt16.MaxValue then
    let uIntegerValue = uint16 integerValue
    printfn $"{uIntegerValue}"
else
    printfn $"Unable to convert {integerValue} to a UInt16t."
Dim integerValue As Integer = 1216
Dim uIntegerValue As UShort

If integerValue >= UShort.MinValue And integerValue <= UShort.MaxValue Then
   uIntegerValue = CUShort(integerValue) 
   Console.WriteLine(uIntegerValue)
Else
   Console.WriteLine("Unable to convert {0} to a UInt16t.", integerValue)   
End If

Remarks

The value of this constant is 0.

Applies to

See also