Tutorial: Explore quantum entanglement with Q#

In this tutorial, you write a Q# program that manipulates and measures qubits and demonstrates the effects of superposition and entanglement. You prepare two qubits in a specific quantum state, learn how to operate on qubits with Q# to change their state, and demonstrate the effects of superposition and entanglement. You build your Q# program piece-by-piece to introduce qubit states, operations, and measurements.

Here are some key concepts to understand before you begin:

  • Where classical bits hold a single binary value such as a 0 or 1, the state of a qubit can be in a superposition of two quantum states, 0 and 1. Each possible quantum state has an associated probability amplitude.
  • The act of measuring a qubit produces a binary result with a certain probability, and changes the state of the qubit out of superposition.
  • Multiple qubits can be entangled such that they can't be described independently from each other. That is, whatever happens to one qubit in an entangled pair also happens to the other qubit.

In this tutorial, you'll learn how to:

  • Create Q# operations to initialize a qubit to a desired state.
  • Put a qubit in superposition.
  • Entangle a pair of qubits.
  • Measure a qubit and observe the results.

Tip

If you want to accelerate your quantum computing journey, check out Code with Azure Quantum, a unique feature of the Azure Quantum website. Here, you can run built-in Q# samples or your own Q# programs, generate new Q# code from your prompts, open and run your code in VS Code for the Web with one click, and ask Copilot any questions about quantum computing.

Prerequisites

To run the code sample in the Copilot for Azure Quantum, you need:

  • A Microsoft (MSA) email account.

For more information about the Copilot, see Explore Azure Quantum.

Initialize a qubit to a known state

The first step is to define a Q# operation that initializes a qubit to a known state. This operation can be called to set a qubit to a classical state, meaning that, when measured, it either returns Zero 100% of the time or returns One 100% of the time. Measuring a qubit returns a Q# type Result, which can only have a value of Zero or One.

Open the Copilot for Azure Quantum and copy the following code into the code editor window. Don't click Run yet; you'll run the code later in the tutorial.

import Microsoft.Quantum.Intrinsic.*;
import Microsoft.Quantum.Canon.*;

operation SetQubitState(desired : Result, target : Qubit) : Unit {
    if desired != M(target) {
        X(target);
    }
}

The code example introduces two standard operations, M and X, which transform the state of a qubit.

The SetQubitState operation:

  1. Takes two parameters: a type Result, named desired, that represents the desired state for the qubit to be in (Zero or One), and a type Qubit.
  2. Performs a measurement operation, M, which measures the state of the qubit (Zero or One) and compares the result to the value specified in desired.
  3. If the measurement does not match the compared value, it runs an X operation, which flips the state of the qubit to where the probabilities of a measurement returning Zero and One are reversed. This way, SetQubitState always puts the target qubit in the desired state.

Write a test operation to test the Bell state

Next, to demonstrate the effect of the SetQubitState operation, create another operation named Main. This operation will allocate two qubits, call SetQubitState to set the first qubit to a known state, and then measure the qubits to see the results.

Copy the following code into the code editor window, below the SetQubitState operation.

operation Main() : (Int, Int, Int, Int) {
    mutable numOnesQ1 = 0;
    mutable numOnesQ2 = 0;
    let count = 1000;
    let initial = One;

    // allocate the qubits
    use (q1, q2) = (Qubit(), Qubit());   
    for test in 1..count {
        SetQubitState(initial, q1);
        SetQubitState(Zero, q2);
        
        // measure each qubit
        let resultQ1 = M(q1);            
        let resultQ2 = M(q2);           

        // Count the number of 'Ones' returned:
        if resultQ1 == One {
            set numOnesQ1 += 1;
        }
        if resultQ2 == One {
            set numOnesQ2 += 1;
        }
    }

    // reset the qubits
    SetQubitState(Zero, q1);             
    SetQubitState(Zero, q2);
    

    // Display the times that |0> is returned, and times that |1> is returned
    Message($"Q1 - Zeros: {count - numOnesQ1}");
    Message($"Q1 - Ones: {numOnesQ1}");
    Message($"Q2 - Zeros: {count - numOnesQ2}");
    Message($"Q2 - Ones: {numOnesQ2}");
    return (count - numOnesQ1, numOnesQ1, count - numOnesQ2, numOnesQ2 );
}

In the code, the count and initial variables are set to 1000 and One respectively. This initializes the first qubit to One and measures each qubit 1000 times.

The Mainoperation:

  1. Sets variables for the counter and the initial qubit state.
  2. Calls the use statement to initialize two qubits.
  3. Loops for count iterations. For each loop, it
    1. Calls SetQubitState to set a specified initial value on the first qubit.
    2. Calls SetQubitState again to set the second qubit to a Zero state.
    3. Uses the M operation to measure each qubit.
    4. Stores the number of measurements for each qubit that return One.
  4. After the loop completes, it calls SetQubitState again to reset the qubits to a known state (Zero) to allow others to allocate the qubits in a known state. Resetting is required by the use statement.
  5. Finally, it uses the Message function to print results to the Copilot output windows before returning the results.

Run the code in the Copilot for Azure Quantum

Before moving on to the procedures for superposition and entanglement, you can test the code up to this point to see the initialization and measurement of the qubits.

In order to run the code as a standalone program, the Q# compiler in the Copilot needs to know where to start the program. Because no namespace is specified, the compiler recognizes the default entry point as the Main operation. For more information, see Projects and implicit namespaces.

Your Q# program up to this point should now look like this:

import Microsoft.Quantum.Intrinsic.*;
import Microsoft.Quantum.Canon.*;

operation SetQubitState(desired : Result, target : Qubit) : Unit {
    if desired != M(target) {
        X(target);
    }
}

operation Main() : (Int, Int, Int, Int) {
    mutable numOnesQ1 = 0;
    mutable numOnesQ2 = 0;
    let count = 1000;
    let initial = One;

    // allocate the qubits
    use (q1, q2) = (Qubit(), Qubit());   
    for test in 1..count {
        SetQubitState(initial, q1);
        SetQubitState(Zero, q2);
        
        // measure each qubit
        let resultQ1 = M(q1);            
        let resultQ2 = M(q2);           

        // Count the number of 'Ones' returned:
        if resultQ1 == One {
            set numOnesQ1 += 1;
        }
        if resultQ2 == One {
            set numOnesQ2 += 1;
        }
    }

    // reset the qubits
    SetQubitState(Zero, q1);             
    SetQubitState(Zero, q2);
        
    
    // Display the times that |0> is returned, and times that |1> is returned
    Message($"Q1 - Zeros: {count - numOnesQ1}");
    Message($"Q1 - Ones: {numOnesQ1}");
    Message($"Q2 - Zeros: {count - numOnesQ2}");
    Message($"Q2 - Ones: {numOnesQ2}");
    return (count - numOnesQ1, numOnesQ1, count - numOnesQ2, numOnesQ2 );

}

Copy and paste the complete code sample into the Copilot for Azure Quantum code window, set the slide for the number of shots to "1", and click Run. The results are displayed in the histogram and in the Results fields.

Q1 - Zeros: 0
Q1 - Ones: 1000
Q2 - Zeros: 1000
Q2 - Ones: 0

Because the qubits haven't been manipulated yet, they have retained their initial values: the first qubit returns One every time, and the second qubit returns Zero.

If you change the value of initial to Zero and run the program again, you should observe that the first qubit also returns Zero every time.

Q1 - Zeros: 1000
Q1 - Ones: 0
Q2 - Zeros: 1000
Q2 - Ones: 0

Tip

Select Ctrl-Z or Edit > Undo and save your file whenever you introduce a test change to the code before running it again.

Put a qubit in superposition

Currently, the qubits in the program are all in a classical state, that is, they are either 1 or 0. You know this because the program initializes the qubits to a known state, and you haven't added any processes to manipulate them. Before entangling the qubits, you put the first qubit into a superposition state, where a measurement of the qubit returns Zero ~50% of the time and One ~50% of the time. Conceptually, the qubit can be thought of as having an equal probability of measuring either Zero or One.

To put a qubit in superposition, Q# provides the H, or Hadamard, operation. Recall the X operation from the Initialize a qubit to a known state procedure earlier, which flipped a qubit from 0 to 1 (or vice versa); the H operation flips the qubit halfway into a state of equal probabilities of Zero or One. When measured, a qubit in superposition should return roughly an equal number of Zero and One results.

Modify the code in the Main operation by resetting the initial value to One and inserting a line for the H operation:

for test in 1..count {
    use (q1, q2) = (Qubit(), Qubit());   
    for test in 1..count {
        SetQubitState(initial, q1);
        SetQubitState(Zero, q2);
        
        H(q1);                // Add the H operation after initialization and before measurement

        // measure each qubit
        let resultQ1 = M(q1);            
        let resultQ2 = M(q2); 
        ...

Now when you run the program, you can see the results of the first qubit in superposition.

Q1 - Zeros: 523            // results vary
Q1 - Ones: 477
Q2 - Zeros: 1000
Q2 - Ones: 0

Every time you run the program, the results for the first qubit vary slightly, but will be close to 50% One and 50% Zero, while the results for the second qubit remain Zero all the time.

Q1 - Zeros: 510           
Q1 - Ones: 490
Q2 - Zeros: 1000
Q2 - Ones: 0

Initializing the first qubit to Zero returns similar results.

Q1 - Zeros: 504           
Q1 - Ones: 496
Q2 - Zeros: 1000
Q2 - Ones: 0

Note

By moving the slider in the Copilot for Azure Quantum and increasing the number of shots, you can see how the superposition results vary slightly over the distribution of the shots.

Entangle two qubits

As mentioned earlier, entangled qubits are connected such that they cannot be described independently from each other. That is, whatever operation happens to one qubit, also happens to the entangled qubit. This allows you to know the resulting state of one qubit without measuring it, just by measuring the state of the other qubit. (This example uses two qubits; however, it is also possible to entangle three or more qubits).

To enable entanglement, Q# provides the CNOT operation, which stands for Controlled-NOT. The result of running this operation on two qubits is to flip the second qubit if the first qubit is One.

Add the CNOT operation to your program immediately after the H operation. Your full program should look like this:

import Microsoft.Quantum.Intrinsic.*;
import Microsoft.Quantum.Canon.*;

    operation SetQubitState(desired : Result, target : Qubit) : Unit {
        if desired != M(target) {
            X(target);
        }
    }

operation Main() : (Int, Int, Int, Int) {
    mutable numOnesQ1 = 0;
    mutable numOnesQ2 = 0;
    let count = 1000;
    let initial = Zero;

    // allocate the qubits
    use (q1, q2) = (Qubit(), Qubit());   
    for test in 1..count {
        SetQubitState(initial, q1);
        SetQubitState(Zero, q2);
    
        H(q1);            
        CNOT(q1, q2);      // Add the CNOT operation after the H operation

        // measure each qubit
        let resultQ1 = M(q1);            
        let resultQ2 = M(q2);           

        // Count the number of 'Ones' returned:
        if resultQ1 == One {
            set numOnesQ1 += 1;
        }
        if resultQ2 == One {
            set numOnesQ2 += 1;
        }
    }

    // reset the qubits
    SetQubitState(Zero, q1);             
    SetQubitState(Zero, q2);
    

    // Display the times that |0> is returned, and times that |1> is returned
    Message($"Q1 - Zeros: {count - numOnesQ1}");
    Message($"Q1 - Ones: {numOnesQ1}");
    Message($"Q2 - Zeros: {count - numOnesQ2}");
    Message($"Q2 - Ones: {numOnesQ2}");
    return (count - numOnesQ1, numOnesQ1, count - numOnesQ2, numOnesQ2 );

    }

Now when you run the program you should see something like:

Q1 - Zeros: 502           // results will vary
Q1 - Ones: 498
Q2 - Zeros: 502
Q2 - Ones: 498

Notice that the statistics for the first qubit haven't changed (there is still a ~50/50 chance of a Zero or a One after measurement), but the measurement results for the second qubit are always the same as the measurement of the first qubit, no matter how many times you run the program. The CNOT operation has entangled the two qubits, so that whatever happens to one of them, happens to the other.

Prerequisites

To develop and run the code sample in your local development environment:

Create a new Q# file

  1. Open Visual Studio Code and select File > New Text File to create a new file.
  2. Save the file as CreateBellStates.qs. This file will contain the Q# code for your program.

Initialize a qubit to a known state

The first step is to define a Q# operation that initializes a qubit to a known state. This operation can be called to set a qubit to a classical state, meaning it either returns Zero 100% of the time or returns One 100% of the time. Zero and One are Q# values that represent the only two possible results of a measurement of a qubit.

Open CreateBellStates.qs and copy the following code:

import Microsoft.Quantum.Intrinsic.*;
import Microsoft.Quantum.Canon.*;

operation SetQubitState(desired : Result, target : Qubit) : Unit {
    if desired != M(target) {
        X(target);
    }
}

The code example introduces two standard operations, M and X, which transform the state of a qubit.

The SetQubitState operation:

  1. Takes two parameters: a type Result, named desired, that represents the desired state for the qubit to be in (Zero or One), and a type Qubit.
  2. Performs a measurement operation, M, which measures the state of the qubit (Zero or One) and compares the result to the value specified in desired.
  3. If the measurement does not match the compared value, it runs an X operation, which flips the state of the qubit to where the probabilities of a measurement returning Zero and One are reversed. This way, SetQubitState always puts the target qubit in the desired state.

Write a test operation to test the Bell state

Next, to demonstrate the effect of the SetQubitState operation, create another operation named Main. This operation allocates two qubits, call SetQubitState to set the first qubit to a known state, and then measure the qubits to see the results.

Add the following operation to your CreateBellStates.qs file after the SetQubitState operation:

operation Main() : (Int, Int, Int, Int) {
    mutable numOnesQ1 = 0;
    mutable numOnesQ2 = 0;
    let count = 1000;
    let initial = One;

    // allocate the qubits
    use (q1, q2) = (Qubit(), Qubit());   
    for test in 1..count {
        SetQubitState(initial, q1);
        SetQubitState(Zero, q2);
        
        // measure each qubit
        let resultQ1 = M(q1);            
        let resultQ2 = M(q2);           

        // Count the number of 'Ones' returned:
        if resultQ1 == One {
            set numOnesQ1 += 1;
        }
        if resultQ2 == One {
            set numOnesQ2 += 1;
        }
    }

    // reset the qubits
    SetQubitState(Zero, q1);             
    SetQubitState(Zero, q2);
    

    // Display the times that |0> is returned, and times that |1> is returned
    Message($"Q1 - Zeros: {count - numOnesQ1}");
    Message($"Q1 - Ones: {numOnesQ1}");
    Message($"Q2 - Zeros: {count - numOnesQ2}");
    Message($"Q2 - Ones: {numOnesQ2}");
    return (count - numOnesQ1, numOnesQ1, count - numOnesQ2, numOnesQ2 );
}

In the code, the count and initial variables are set to 1000 and One respectively. This step initializes the first qubit to One and measures each qubit 1000 times.

The Mainoperation:

  1. Takes two parameters: count, the number of times to run a measurement, and initial, the desired state to initialize the qubit.
  2. Calls the use statement to initialize two qubits.
  3. Loops for count iterations. For each loop, it
    1. Calls SetQubitState to set a specified initial value on the first qubit.
    2. Calls SetQubitState again to set the second qubit to a Zero state.
    3. Uses the M operation to measure each qubit.
    4. Stores the number of measurements for each qubit that return One.
  4. After the loop completes, it calls SetQubitState again to reset the qubits to a known state (Zero) to allow others to allocate the qubits in a known state. Resetting the qubit is required by the use statement.
  5. Finally, it uses the Message function to print a message to the console before returning the results.

Run the code

Before moving on to the procedures for superposition and entanglement, test the code up to this point to see the initialization and measurement of the qubits.

In order to run the code as a standalone program, the Q# compiler needs to know where to start the program. Because no namespace is specified, the compiler recognizes the default entry point as the Main operation. For more information, see Projects and implicit namespaces.

  1. Your CreateBellStates.qs file up to this point should now look like this:

    import Microsoft.Quantum.Intrinsic.*;
    import Microsoft.Quantum.Canon.*;
    
    operation SetQubitState(desired : Result, target : Qubit) : Unit {
        if desired != M(target) {
            X(target);
        }
    }
    
    operation Main() : (Int, Int, Int, Int) {
        mutable numOnesQ1 = 0;
        mutable numOnesQ2 = 0;
        let count = 1000;
        let initial = One;
    
        // allocate the qubits
        use (q1, q2) = (Qubit(), Qubit());   
        for test in 1..count {
            SetQubitState(initial, q1);
            SetQubitState(Zero, q2);
    
            // measure each qubit
            let resultQ1 = M(q1);            
            let resultQ2 = M(q2);           
    
            // Count the number of 'Ones' returned:
            if resultQ1 == One {
                set numOnesQ1 += 1;
            }
            if resultQ2 == One {
                set numOnesQ2 += 1;
            }
        }
    
        // reset the qubits
        SetQubitState(Zero, q1);             
        SetQubitState(Zero, q2);
    
    
        // Display the times that |0> is returned, and times that |1> is returned
        Message($"Q1 - Zeros: {count - numOnesQ1}");
        Message($"Q1 - Ones: {numOnesQ1}");
        Message($"Q2 - Zeros: {count - numOnesQ2}");
        Message($"Q2 - Ones: {numOnesQ2}");
        return (count - numOnesQ1, numOnesQ1, count - numOnesQ2, numOnesQ2 );
    }
    
  2. Before running the program, ensure that the target profile is set to Unrestricted. Select View -> Command Palette, search for QIR, select Q#: Set the Azure Quantum QIR target profile, and then select Q#: unrestricted.

    Note

    If the target profile isn't set to Unrestricted, you get an error when you run the program.

  3. To run the program, select Run Q# File from the play icon drop-down in the top-right, select Run from the list of commands preceding the Main operation, or press Ctrl+F5. The program runs the Main operation on the default simulator.

  4. Your output appears in the debug console.

    Q1 - Zeros: 0
    Q1 - Ones: 1000
    Q2 - Zeros: 1000
    Q2 - Ones: 0
    

    Because the qubits haven't been manipulated yet, they have retained their initial values: the first qubit returns One every time, and the second qubit returns Zero.

  5. If you change the value of initial to Zero and run the program again, you should observe that the first qubit also returns Zero every time.

    Q1 - Zeros: 1000
    Q1 - Ones: 0
    Q2 - Zeros: 1000
    Q2 - Ones: 0
    

Tip

Select Ctrl-Z or Edit > Undo and save your file whenever you introduce a test change to the code before running it again.

Put a qubit in superposition

Currently, the qubits in the program are all in a classical state, that is, they are either 1 or 0. You know this because the program initializes the qubits to a known state, and you haven't added any processes to manipulate them. Before entangling the qubits, you put the first qubit into a superposition state, where a measurement of the qubit returns Zero 50% of the time and One 50% of the time. Conceptually, the qubit can be thought of as halfway between the Zero and One.

To put a qubit in superposition, Q# provides the H, or Hadamard, operation. Recall the X operation from the Initialize a qubit to a known state procedure earlier, which flipped a qubit from Zero to One (or vice versa); the H operation flips the qubit halfway into a state of equal probabilities of Zero or One. When measured, a qubit in superposition should return roughly an equal number of Zero and One results.

  1. Modify the code in the Main operation to include the H operation:

    for test in 1..count {
        use (q1, q2) = (Qubit(), Qubit());   
        for test in 1..count {
            SetQubitState(initial, q1);
            SetQubitState(Zero, q2);
    
            H(q1);                // Add the H operation after initialization and before measurement
    
            // measure each qubit
            let resultQ1 = M(q1);            
            let resultQ2 = M(q2); 
            ...
    
  2. Now when you run the program, you can see the results of the first qubit in superposition:

    Q1 - Zeros: 523            // results will vary
    Q1 - Ones: 477
    Q2 - Zeros: 1000
    Q2 - Ones: 0
    
  3. Every time you run the program, the results for the first qubit vary slightly, but will be close to 50% One and 50% Zero, while the results for the second qubit remain Zero all the time.

    Q1 - Zeros: 510           
    Q1 - Ones: 490
    Q2 - Zeros: 1000
    Q2 - Ones: 0
    
  4. Initializing the first qubit to Zero returns similar results.

    Q1 - Zeros: 504           
    Q1 - Ones: 496
    Q2 - Zeros: 1000
    Q2 - Ones: 0
    

Entangle two qubits

As mentioned earlier, entangled qubits are connected such that they cannot be described independently from each other. That is, whatever operation happens to one qubit, also happens to the entangled qubit. This allows you to know the resulting state of one qubit without measuring it, just by measuring the state of the other qubit. (This example uses two qubits; however, it is also possible to entangle three or more qubits).

To enable entanglement, Q# provides the CNOT operation, which stands for Controlled-NOT. The result of running this operation on two qubits is to flip the second qubit if the first qubit is One.

  1. Add the CNOT operation to your program immediately after the H operation. Your full program should look like this:

    import Microsoft.Quantum.Intrinsic.*;
    import Microsoft.Quantum.Canon.*;
    
        operation SetQubitState(desired : Result, target : Qubit) : Unit {
            if desired != M(target) {
                X(target);
            }
        }
    
    operation Main() : (Int, Int, Int, Int) {
        mutable numOnesQ1 = 0;
        mutable numOnesQ2 = 0;
        let count = 1000;
        let initial = Zero;
    
        // allocate the qubits
        use (q1, q2) = (Qubit(), Qubit());   
        for test in 1..count {
            SetQubitState(initial, q1);
            SetQubitState(Zero, q2);
    
            H(q1);            
            CNOT(q1, q2);      // Add the CNOT operation after the H operation
    
            // measure each qubit
            let resultQ1 = M(q1);            
            let resultQ2 = M(q2);           
    
            // Count the number of 'Ones' returned:
            if resultQ1 == One {
                set numOnesQ1 += 1;
            }
            if resultQ2 == One {
                set numOnesQ2 += 1;
            }
        }
    
        // reset the qubits
        SetQubitState(Zero, q1);             
        SetQubitState(Zero, q2);
    
    
        // Display the times that |0> is returned, and times that |1> is returned
        Message($"Q1 - Zeros: {count - numOnesQ1}");
        Message($"Q1 - Ones: {numOnesQ1}");
        Message($"Q2 - Zeros: {count - numOnesQ2}");
        Message($"Q2 - Ones: {numOnesQ2}");
        return (count - numOnesQ1, numOnesQ1, count - numOnesQ2, numOnesQ2 );
    
        }
    
    
    Q1 - Zeros: 502           
    Q1 - Ones: 498       // results will vary
    Q2 - Zeros: 502
    Q2 - Ones: 498
    Result: "(502, 498, 502, 498)"
    

The statistics for the first qubit haven't changed (a 50/50 chance of a Zero or a One after measurement), but the measurement results for the second qubit are always the same as the measurement of the first qubit. The CNOT operation entangled the two qubits, so that whatever happens to one of them, happens to the other.

Plot the frequency histogram

Let's visualize the distribution of results obtained from running the quantum program multiple times. The frequency histogram helps visualize the probability distribution of these outcomes.

  1. Select View -> Command Palette, or press Ctrl+Shift+P, and type “histogram” which should bring up the Q#: Run file and show histogram option. You can also select Histogram from the list of commands preceding Main. Select this option to open the Q# histogram window.

  2. Enter a number of shots to execute the program, for example, 100 shots, and press Enter. The histogram displays in the Q# histogram window.

  3. Each bar in the histogram corresponds to a possible outcome, and its height represents the number of times that outcome is observed. In this case, there are 50 different unique results. Note that for each outcome the measurement results for the first and the second qubit are always the same.

    Screenshot the Q# histogram window in Visual Studio Code.

    Tip

    You can zoom the histogram using the mouse scroll wheel or a trackpad gesture. When zoomed in, you can pan the chart by pressing Alt while scrolling.

  4. Select a bar to display the percentage of that outcome.

  5. Select the top-left settings icon to display options. You can display top 10 results, top 25 results, or all results. You can also sort the results from high to low, or low to high.

    Screenshot the Q# histogram window in Visual Studio Code showing how to display settings.

Explore other Q# tutorials:

  • Grover's search algorithm shows how to write a Q# program that uses Grover's search algorithm.
  • Quantum Fourier Transform explores how to write a Q# program that directly addresses specific qubits.
  • The Quantum Katas are self-paced tutorials and programming exercises aimed at teaching the elements of quantum computing and Q# programming at the same time.