SpeechUI Class
Definition
Important
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Provides text and status information on recognition operations to be displayed in the Speech platform user interface.
public ref class SpeechUI
public class SpeechUI
type SpeechUI = class
Public Class SpeechUI
- Inheritance
-
SpeechUI
Examples
The following example is a handler for the SpeechRecognized event. This event is used by a Grammar that is designed to handle password input in the form "My password is …".
If a password is not present, or not valid, SendTextFeedback sends error information to the Speech platform user interface.
grammar.SpeechRecognized +=
delegate(object sender, SpeechRecognizedEventArgs eventArgs)
{
SemanticValue semantics = eventArgs.Result.Semantics;
RecognitionResult result=eventArgs.Result;
if (!semantics.ContainsKey("Password"))
{
SpeechUI.SendTextFeedback(eventArgs.Result, "No Password Provided", false);
}
else
{
RecognizedAudio pwdAudio = result.GetAudioForWordRange(
result.Words[3],
result.Words[result.Words.Count - 1]);
MemoryStream pwdMemoryStream = new MemoryStream();
pwdAudio.WriteToAudioStream(pwdMemoryStream);
if (!IsValidPwd(pwdMemoryStream))
{
string badPwd = System.IO.Path.GetTempPath() +
"BadPwd" + (new Random()).Next().ToString() + ".wav";
FileStream waveStream = new FileStream(badPwd, FileMode.Create);
pwdAudio.WriteToWaveStream(waveStream);
waveStream.Flush();
waveStream.Close();
SpeechUI.SendTextFeedback(eventArgs.Result, "Invalid Password", false);
}
}
};
Remarks
The members of the SpeechUI class can be used to indicate exact feedback to the end user through the speech recognition user interface. An application can return arbitrary text and success/failure information using this class.
Methods
| Name | Description |
|---|---|
| SendTextFeedback(RecognitionResult, String, Boolean) |
Sends status and descriptive text to the Speech platform user interface about the status of a recognition operation. |