如何:在 C++/CLI 中使用事件
本文介绍如何使用声明事件的接口和调用该事件的函数,以及实现该接口的类和事件处理程序。
接口事件
下面的代码示例添加一个事件处理程序,调用该事件(导致事件处理程序将其名称写入控制台),然后删除该事件处理程序。
// mcppv2_events2.cpp
// compile with: /clr
using namespace System;
delegate void Del(int, float);
// interface that has an event and a function to invoke the event
interface struct I {
public:
event Del ^ E;
void fire(int, float);
};
// class that implements the interface event and function
ref class EventSource: public I {
public:
virtual event Del^ E;
virtual void fire(int i, float f) {
E(i, f);
}
};
// class that defines the event handler
ref class EventReceiver {
public:
void Handler(int i , float f) {
Console::WriteLine("EventReceiver::Handler");
}
};
int main () {
I^ es = gcnew EventSource();
EventReceiver^ er = gcnew EventReceiver();
// hook the handler to the event
es->E += gcnew Del(er, &EventReceiver::Handler);
// call the event
es -> fire(1, 3.14);
// unhook the handler from the event
es->E -= gcnew Del(er, &EventReceiver::Handler);
}
输出
EventReceiver::Handler
自定义访问器方法
下面的示例演示如何定义添加或删除处理程序以及引发事件时的事件行为。
// mcppv2_events6.cpp
// compile with: /clr
using namespace System;
public delegate void MyDel();
public delegate int MyDel2(int, float);
ref class EventSource {
public:
MyDel ^ pE;
MyDel2 ^ pE2;
event MyDel^ E {
void add(MyDel^ p) {
pE = static_cast<MyDel^> (Delegate::Combine(pE, p));
// cannot refer directly to the event
// E = static_cast<MyDel^> (Delegate::Combine(pE, p)); // error
}
void remove(MyDel^ p) {
pE = static_cast<MyDel^> (Delegate::Remove(pE, p));
}
void raise() {
if (pE != nullptr)
pE->Invoke();
}
} // E event block
event MyDel2^ E2 {
void add(MyDel2^ p2) {
pE2 = static_cast<MyDel2^> (Delegate::Combine(pE2, p2));
}
void remove(MyDel2^ p2) {
pE2 = static_cast<MyDel2^> (Delegate::Remove(pE2, p2));
}
int raise(int i, float f) {
if (pE2 != nullptr) {
return pE2->Invoke(i, f);
}
return 1;
}
} // E2 event block
};
public ref struct EventReceiver {
void H1() {
Console::WriteLine("In event handler H1");
}
int H2(int i, float f) {
Console::WriteLine("In event handler H2 with args {0} and {1}", i.ToString(), f.ToString());
return 0;
}
};
int main() {
EventSource ^ pE = gcnew EventSource;
EventReceiver ^ pR = gcnew EventReceiver;
// hook event handlers
pE->E += gcnew MyDel(pR, &EventReceiver::H1);
pE->E2 += gcnew MyDel2(pR, &EventReceiver::H2);
// raise events
pE->E();
pE->E2::raise(1, 2.2); // call event through scope path
// unhook event handlers
pE->E -= gcnew MyDel(pR, &EventReceiver::H1);
pE->E2 -= gcnew MyDel2(pR, &EventReceiver::H2);
// raise events, but no handlers
pE->E();
pE->E2::raise(1, 2.5);
}
输出
In event handler H1
In event handler H2 with args 1 and 2.2
在添加、删除和引发访问器时重写默认访问
此示例演示如何在添加、删除和引发访问器时重写默认访问:
// mcppv2_events3.cpp
// compile with: /clr
public delegate void f(int);
public ref struct E {
f ^ _E;
public:
void handler(int i) {
System::Console::WriteLine(i);
}
E() {
_E = nullptr;
}
event f^ Event {
void add(f ^ d) {
_E += d;
}
private:
void remove(f ^ d) {
_E -= d;
}
protected:
void raise(int i) {
if (_E) {
_E->Invoke(i);
}
}
}
// a member function to access all event methods
static void Go() {
E^ pE = gcnew E;
pE->Event += gcnew f(pE, &E::handler);
pE->Event(17); // prints 17
pE->Event -= gcnew f(pE, &E::handler);
pE->Event(17); // no output
}
};
int main() {
E::Go();
}
输出
17
多个事件处理程序
事件接收器或任何其他客户端代码都可以向事件添加一个或多个处理程序。
// mcppv2_events4.cpp
// compile with: /clr
using namespace System;
#include <stdio.h>
delegate void ClickEventHandler(int, double);
delegate void DblClickEventHandler(String^);
ref class EventSource {
public:
event ClickEventHandler^ OnClick;
event DblClickEventHandler^ OnDblClick;
void FireEvents() {
OnClick(7, 3.14159);
OnDblClick("Started");
}
};
ref struct EventReceiver {
public:
void Handler1(int x, double y) {
System::Console::Write("Click(x={0},y={1})\n", x, y);
};
void Handler2(String^ s) {
System::Console::Write("DblClick(s={0})\n", s);
}
void Handler3(String^ s) {
System::Console::WriteLine("DblClickAgain(s={0})\n", s);
}
void AddHandlers(EventSource^ pES) {
pES->OnClick +=
gcnew ClickEventHandler(this,&EventReceiver::Handler1);
pES->OnDblClick +=
gcnew DblClickEventHandler(this,&EventReceiver::Handler2);
pES->OnDblClick +=
gcnew DblClickEventHandler(this, &EventReceiver::Handler3);
}
void RemoveHandlers(EventSource^ pES) {
pES->OnClick -=
gcnew ClickEventHandler(this, &EventReceiver::Handler1);
pES->OnDblClick -=
gcnew DblClickEventHandler(this, &EventReceiver::Handler2);
pES->OnDblClick -=
gcnew DblClickEventHandler(this, &EventReceiver::Handler3);
}
};
int main() {
EventSource^ pES = gcnew EventSource;
EventReceiver^ pER = gcnew EventReceiver;
// add handlers
pER->AddHandlers(pES);
pES->FireEvents();
// remove handlers
pER->RemoveHandlers(pES);
}
输出
Click(x=7,y=3.14159)
DblClick(s=System.Char[])
DblClickAgain(s=System.Char[])
静态事件
下面的示例演示如何定义和使用静态事件。
// mcppv2_events7.cpp
// compile with: /clr
using namespace System;
public delegate void MyDel();
public delegate int MyDel2(int, float);
ref class EventSource {
public:
static MyDel ^ psE;
static event MyDel2 ^ E2; // event keyword, compiler generates add,
// remove, and Invoke
static event MyDel ^ E {
static void add(MyDel ^ p) {
psE = static_cast<MyDel^> (Delegate::Combine(psE, p));
}
static void remove(MyDel^ p) {
psE = static_cast<MyDel^> (Delegate::Remove(psE, p));
}
static void raise() {
if (psE != nullptr) //psE!=0 -> C2679, use nullptr
psE->Invoke();
}
}
static int Fire_E2(int i, float f) {
return E2(i, f);
}
};
public ref struct EventReceiver {
void H1() {
Console::WriteLine("In event handler H1");
}
int H2(int i, float f) {
Console::WriteLine("In event handler H2 with args {0} and {1}", i.ToString(), f.ToString());
return 0;
}
};
int main() {
EventSource^ pE = gcnew EventSource;
EventReceiver^ pR = gcnew EventReceiver;
// Called with "this"
// hook event handlers
pE->E += gcnew MyDel(pR, &EventReceiver::H1);
pE->E2 += gcnew MyDel2(pR, &EventReceiver::H2);
// raise events
pE->E();
pE->Fire_E2(11, 11.11);
// unhook event handlers
pE->E -= gcnew MyDel(pR, &EventReceiver::H1);
pE->E2 -= gcnew MyDel2(pR, &EventReceiver::H2);
// Not called with "this"
// hook event handler
EventSource::E += gcnew MyDel(pR, &EventReceiver::H1);
EventSource::E2 += gcnew MyDel2(pR, &EventReceiver::H2);
// raise events
EventSource::E();
EventSource::Fire_E2(22, 22.22);
// unhook event handlers
EventSource::E -= gcnew MyDel(pR, &EventReceiver::H1);
EventSource::E2 -= gcnew MyDel2(pR, &EventReceiver::H2);
}
输出
In event handler H1
In event handler H2 with args 11 and 11.11
In event handler H1
In event handler H2 with args 22 and 22.22
虚拟事件
此示例在接口和类中实现虚拟托管事件:
// mcppv2_events5.cpp
// compile with: /clr
using namespace System;
public delegate void MyDel();
public delegate int MyDel2(int, float);
// managed class that has a virtual event
ref class IEFace {
public:
virtual event MyDel ^ E; // declares three accessors (add, remove, and raise)
};
// managed interface that has a virtual event
public interface struct IEFace2 {
public:
event MyDel2 ^ E2; // declares two accessors (add and remove)
};
// implement virtual events
ref class EventSource : public IEFace, public IEFace2 {
public:
virtual event MyDel2 ^ E2;
void Fire_E() {
E();
}
int Fire_E2(int i, float f) {
try {
return E2(i, f);
}
catch(System::NullReferenceException^) {
return 0; // no handlers
}
}
};
// class to hold event handlers, the event receiver
public ref struct EventReceiver {
// first handler
void H1() {
Console::WriteLine("In handler H1");
}
// second handler
int H2(int i, float f) {
Console::WriteLine("In handler H2 with args {0} and {1}", i.ToString(), f.ToString());
return 0;
}
};
int main() {
EventSource ^ pE = gcnew EventSource;
EventReceiver ^ pR = gcnew EventReceiver;
// add event handlers
pE->E += gcnew MyDel(pR, &EventReceiver::H1);
pE->E2 += gcnew MyDel2(pR, &EventReceiver::H2);
// raise events
pE->Fire_E();
pE->Fire_E2(1, 2.2);
// remove event handlers
pE->E -= gcnew MyDel(pR, &EventReceiver::H1);
pE->E2 -= gcnew MyDel2(pR, &EventReceiver::H2);
// raise events, but no handlers; so, no effect
pE->Fire_E();
pE->Fire_E2(1, 2.5);
}
输出
In handler H1
In handler H2 with args 1 and 2.2
无法指定简单事件来重写或隐藏基类事件。 必须定义事件的所有访问器函数,然后在每个访问器函数上指定 new
或 override
关键字。
// mcppv2_events5_a.cpp
// compile with: /clr /c
delegate void Del();
ref struct A {
virtual event Del ^E;
virtual event Del ^E2;
};
ref struct B : A {
virtual event Del ^E override; // C3797
virtual event Del ^E2 new; // C3797
};
ref struct C : B {
virtual event Del ^E { // OK
void raise() override {}
void add(Del ^) override {}
void remove(Del^) override {}
}
virtual event Del ^E2 { // OK
void raise() new {}
void add(Del ^) new {}
void remove(Del^) new {}
}
};
抽象事件
下面的示例演示如何实现抽象事件。
// mcppv2_events10.cpp
// compile with: /clr /W1
using namespace System;
public delegate void Del();
public delegate void Del2(String^ s);
interface struct IEvent {
public:
// in this case, no raised method is defined
event Del^ Event1;
event Del2^ Event2 {
public:
void add(Del2^ _d);
void remove(Del2^ _d);
void raise(String^ s);
}
void fire();
};
ref class EventSource: public IEvent {
public:
virtual event Del^ Event1;
event Del2^ Event2 {
virtual void add(Del2^ _d) {
d = safe_cast<Del2^>(System::Delegate::Combine(d, _d));
}
virtual void remove(Del2^ _d) {
d = safe_cast<Del2^>(System::Delegate::Remove(d, _d));
}
virtual void raise(String^ s) {
if (d) {
d->Invoke(s);
}
}
}
virtual void fire() {
return Event1();
}
private:
Del2^ d;
};
ref class EventReceiver {
public:
void func() {
Console::WriteLine("hi");
}
void func(String^ str) {
Console::WriteLine(str);
}
};
int main () {
IEvent^ es = gcnew EventSource;
EventReceiver^ er = gcnew EventReceiver;
es->Event1 += gcnew Del(er, &EventReceiver::func);
es->Event2 += gcnew Del2(er, &EventReceiver::func);
es->fire();
es->Event2("hello from Event2");
es->Event1 -= gcnew Del(er, &EventReceiver::func);
es->Event2 -= gcnew Del2(er, &EventReceiver::func);
es->Event2("hello from Event2");
}
输出
hi
hello from Event2
引发在不同程序集中定义的事件
事件和事件处理程序可以在一个程序集中定义,并由另一个程序集使用。
// mcppv2_events8.cpp
// compile with: /LD /clr
using namespace System;
public delegate void Del(String^ s);
public ref class Source {
public:
event Del^ Event;
void Fire(String^ s) {
Event(s);
}
};
此客户端代码使用事件:
// mcppv2_events9.cpp
// compile with: /clr
#using "mcppv2_events8.dll"
using namespace System;
ref class Receiver {
public:
void Handler(String^ s) {
Console::WriteLine(s);
}
};
int main() {
Source^ src = gcnew Source;
Receiver^ rc1 = gcnew Receiver;
Receiver^ rc2 = gcnew Receiver;
src -> Event += gcnew Del(rc1, &Receiver::Handler);
src -> Event += gcnew Del(rc2, &Receiver::Handler);
src->Fire("hello");
src -> Event -= gcnew Del(rc1, &Receiver::Handler);
src -> Event -= gcnew Del(rc2, &Receiver::Handler);
}
输出
hello
hello