RadialGradient Constructors
Definition
Important
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Overloads
RadialGradient(IntPtr, JniHandleOwnership) |
A constructor used when creating managed representations of JNI objects; called by the runtime. |
RadialGradient(Single, Single, Single, Color, Color, Shader+TileMode) |
Create a shader that draws a radial gradient given the start and end points as well as starting and ending radii. |
RadialGradient(Single, Single, Single, Int32[], Single[], Shader+TileMode) |
Create a shader that draws a radial gradient given the start and end points as well as starting and ending radii. |
RadialGradient(Single, Single, Single, Int64, Int64, Shader+TileMode) |
Create a shader that draws a radial gradient given the start and end points as well as starting and ending radii. |
RadialGradient(Single, Single, Single, Int64[], Single[], Shader+TileMode) |
Create a shader that draws a radial gradient given the start and end points as well as starting and ending radii. |
RadialGradient(Single, Single, Single, Single, Single, Single, Int64[], Single[], Shader+TileMode) |
Create a shader that draws a radial gradient given the start and end points as well as starting and ending radii. |
RadialGradient(IntPtr, JniHandleOwnership)
A constructor used when creating managed representations of JNI objects; called by the runtime.
protected RadialGradient (IntPtr javaReference, Android.Runtime.JniHandleOwnership transfer);
new Android.Graphics.RadialGradient : nativeint * Android.Runtime.JniHandleOwnership -> Android.Graphics.RadialGradient
Parameters
- transfer
- JniHandleOwnership
A JniHandleOwnershipindicating how to handle javaReference
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
RadialGradient(Single, Single, Single, Color, Color, Shader+TileMode)
Create a shader that draws a radial gradient given the start and end points as well as starting and ending radii.
[Android.Runtime.Register(".ctor", "(FFFIILandroid/graphics/Shader$TileMode;)V", "")]
public RadialGradient (float centerX, float centerY, float radius, Android.Graphics.Color centerColor, Android.Graphics.Color edgeColor, Android.Graphics.Shader.TileMode tileMode);
[<Android.Runtime.Register(".ctor", "(FFFIILandroid/graphics/Shader$TileMode;)V", "")>]
new Android.Graphics.RadialGradient : single * single * single * Android.Graphics.Color * Android.Graphics.Color * Android.Graphics.Shader.TileMode -> Android.Graphics.RadialGradient
Parameters
- centerX
- Single
- centerY
- Single
- radius
- Single
- centerColor
- Color
- edgeColor
- Color
- tileMode
- Shader.TileMode
The Shader tiling mode
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
RadialGradient(Single, Single, Single, Int32[], Single[], Shader+TileMode)
Create a shader that draws a radial gradient given the start and end points as well as starting and ending radii.
[Android.Runtime.Register(".ctor", "(FFF[I[FLandroid/graphics/Shader$TileMode;)V", "")]
public RadialGradient (float centerX, float centerY, float radius, int[] colors, float[]? stops, Android.Graphics.Shader.TileMode tileMode);
[<Android.Runtime.Register(".ctor", "(FFF[I[FLandroid/graphics/Shader$TileMode;)V", "")>]
new Android.Graphics.RadialGradient : single * single * single * int[] * single[] * Android.Graphics.Shader.TileMode -> Android.Graphics.RadialGradient
Parameters
- centerX
- Single
- centerY
- Single
- radius
- Single
- colors
- Int32[]
The colors to be distributed between the center and edge of the circle
- stops
- Single[]
May be <code>null</code>. Valid values are between <code>0.0f</code> and <code>1.0f</code>. The relative position of each corresponding color in the colors array. If <code>null</code>, colors are distributed evenly between the center and edge of the circle.
- tileMode
- Shader.TileMode
The Shader tiling mode
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
RadialGradient(Single, Single, Single, Int64, Int64, Shader+TileMode)
Create a shader that draws a radial gradient given the start and end points as well as starting and ending radii.
[Android.Runtime.Register(".ctor", "(FFFJJLandroid/graphics/Shader$TileMode;)V", "", ApiSince=29)]
public RadialGradient (float centerX, float centerY, float radius, long centerColor, long edgeColor, Android.Graphics.Shader.TileMode tileMode);
[<Android.Runtime.Register(".ctor", "(FFFJJLandroid/graphics/Shader$TileMode;)V", "", ApiSince=29)>]
new Android.Graphics.RadialGradient : single * single * single * int64 * int64 * Android.Graphics.Shader.TileMode -> Android.Graphics.RadialGradient
Parameters
- centerX
- Single
- centerY
- Single
- radius
- Single
- centerColor
- Int64
- edgeColor
- Int64
- tileMode
- Shader.TileMode
The Shader tiling mode
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
RadialGradient(Single, Single, Single, Int64[], Single[], Shader+TileMode)
Create a shader that draws a radial gradient given the start and end points as well as starting and ending radii.
[Android.Runtime.Register(".ctor", "(FFF[J[FLandroid/graphics/Shader$TileMode;)V", "", ApiSince=29)]
public RadialGradient (float centerX, float centerY, float radius, long[] colors, float[]? stops, Android.Graphics.Shader.TileMode tileMode);
[<Android.Runtime.Register(".ctor", "(FFF[J[FLandroid/graphics/Shader$TileMode;)V", "", ApiSince=29)>]
new Android.Graphics.RadialGradient : single * single * single * int64[] * single[] * Android.Graphics.Shader.TileMode -> Android.Graphics.RadialGradient
Parameters
- centerX
- Single
- centerY
- Single
- radius
- Single
- colors
- Int64[]
The colors to be distributed between the center and edge of the circle
- stops
- Single[]
May be <code>null</code>. Valid values are between <code>0.0f</code> and <code>1.0f</code>. The relative position of each corresponding color in the colors array. If <code>null</code>, colors are distributed evenly between the center and edge of the circle.
- tileMode
- Shader.TileMode
The Shader tiling mode
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
RadialGradient(Single, Single, Single, Single, Single, Single, Int64[], Single[], Shader+TileMode)
Create a shader that draws a radial gradient given the start and end points as well as starting and ending radii.
[Android.Runtime.Register(".ctor", "(FFFFFF[J[FLandroid/graphics/Shader$TileMode;)V", "", ApiSince=31)]
public RadialGradient (float startX, float startY, float startRadius, float endX, float endY, float endRadius, long[] colors, float[]? stops, Android.Graphics.Shader.TileMode tileMode);
[<Android.Runtime.Register(".ctor", "(FFFFFF[J[FLandroid/graphics/Shader$TileMode;)V", "", ApiSince=31)>]
new Android.Graphics.RadialGradient : single * single * single * single * single * single * int64[] * single[] * Android.Graphics.Shader.TileMode -> Android.Graphics.RadialGradient
Parameters
- startX
- Single
The x-coordinate of the center of the starting circle of the radial gradient, often referred to as the focal point.
- startY
- Single
The y-coordinate of the center of the starting circle of the radial gradient, often referred to as the focal point.
- startRadius
- Single
The radius of the starting circle of the radial gradient, often referred to as the focal radius. Must be greater than or equal to zero.
- endX
- Single
The x-coordinate of the center of the radius for the end circle of the radial gradient
- endY
- Single
The y-coordinate of the center of the radius for the end circle of the radial gradient
- endRadius
- Single
The radius of the ending circle for this gradient. This must be strictly greater than zero. A radius value equal to zero is not allowed.
- colors
- Int64[]
The colors to be distributed between the center and edge of the circle
- stops
- Single[]
May be <code>null</code>. Valid values are between <code>0.0f</code> and <code>1.0f</code>. The relative position of each corresponding color in the colors array. If <code>null</code>, colors are distributed evenly between the center and edge of the circle.
- tileMode
- Shader.TileMode
The Shader tiling mode
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.