GKTurnBasedEventHandlerDelegate.HandleTurnEvent 方法

定义

[Foundation.Export("handleTurnEventForMatch:didBecomeActive:")]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void HandleTurnEvent (GameKit.GKTurnBasedMatch match, bool activated);
[Foundation.Export("handleTurnEventForMatch:didBecomeActive:")]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void HandleTurnEvent (GameKit.GKTurnBasedMatch match, bool activated);
abstract member HandleTurnEvent : GameKit.GKTurnBasedMatch * bool -> unit
override this.HandleTurnEvent : GameKit.GKTurnBasedMatch * bool -> unit

参数

activated
Boolean
属性

适用于