MTLBuffer_Extensions.CreateTexture 方法

定义

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public static Metal.IMTLTexture CreateTexture (this Metal.IMTLBuffer This, Metal.MTLTextureDescriptor descriptor, nuint offset, nuint bytesPerRow);
static member CreateTexture : Metal.IMTLBuffer * Metal.MTLTextureDescriptor * nuint * nuint -> Metal.IMTLTexture

参数

This
IMTLBuffer
offset
System.System.UIntPtr System.unativeint
bytesPerRow
System.System.UIntPtr System.unativeint

返回

属性

适用于