MPSCnnBinaryKernel.EncodeToCommandBuffer 方法
定义
重要
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重载
EncodeToCommandBuffer(IMTLCommandBuffer, MPSImage, MPSImage)
[Foundation.Export("encodeToCommandBuffer:primaryImage:secondaryImage:")]
public virtual MetalPerformanceShaders.MPSImage EncodeToCommandBuffer (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSImage primaryImage, MetalPerformanceShaders.MPSImage secondaryImage);
abstract member EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage * MetalPerformanceShaders.MPSImage -> MetalPerformanceShaders.MPSImage
override this.EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage * MetalPerformanceShaders.MPSImage -> MetalPerformanceShaders.MPSImage
参数
- commandBuffer
- IMTLCommandBuffer
- primaryImage
- MPSImage
- secondaryImage
- MPSImage
返回
- 属性
适用于
EncodeToCommandBuffer(IMTLCommandBuffer, MPSImage, MPSImage, MPSImage)
[Foundation.Export("encodeToCommandBuffer:primaryImage:secondaryImage:destinationImage:")]
public virtual void EncodeToCommandBuffer (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSImage primaryImage, MetalPerformanceShaders.MPSImage secondaryImage, MetalPerformanceShaders.MPSImage destinationImage);
abstract member EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage * MetalPerformanceShaders.MPSImage * MetalPerformanceShaders.MPSImage -> unit
override this.EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage * MetalPerformanceShaders.MPSImage * MetalPerformanceShaders.MPSImage -> unit
参数
- commandBuffer
- IMTLCommandBuffer
- primaryImage
- MPSImage
- secondaryImage
- MPSImage
- destinationImage
- MPSImage
- 属性
适用于
EncodeToCommandBuffer(IMTLCommandBuffer, MPSImage, MPSImage, MPSState, Boolean)
[Foundation.Export("encodeToCommandBuffer:primaryImage:secondaryImage:destinationState:destinationStateIsTemporary:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual MetalPerformanceShaders.MPSImage EncodeToCommandBuffer (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSImage primaryImage, MetalPerformanceShaders.MPSImage secondaryImage, out MetalPerformanceShaders.MPSState outState, bool isTemporary);
abstract member EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage * MetalPerformanceShaders.MPSImage * * bool -> MetalPerformanceShaders.MPSImage
override this.EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage * MetalPerformanceShaders.MPSImage * * bool -> MetalPerformanceShaders.MPSImage
参数
- commandBuffer
- IMTLCommandBuffer
- primaryImage
- MPSImage
- secondaryImage
- MPSImage
- outState
- MPSState
- isTemporary
- Boolean
返回
- 属性