Animation.WithConcurrent Method
Definition
Important
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Overloads
WithConcurrent(Animation, Double, Double) |
Adds |
WithConcurrent(Action<Double>, Double, Double, Easing, Double, Double) |
Creates a new Animation object with the specified |
WithConcurrent(Animation, Double, Double)
- Source:
- Animation.cs
- Source:
- Animation.cs
Adds animation
to the children of this Animation object and sets the start and end times of animation
to beginAt
and finishAt
, respectively.
public Microsoft.Maui.Controls.Animation WithConcurrent (Microsoft.Maui.Controls.Animation animation, double beginAt = 0, double finishAt = 1);
member this.WithConcurrent : Microsoft.Maui.Controls.Animation * double * double -> Microsoft.Maui.Controls.Animation
Public Function WithConcurrent (animation As Animation, Optional beginAt As Double = 0, Optional finishAt As Double = 1) As Animation
Parameters
- animation
- Animation
The animation to add.
- beginAt
- Double
The fraction into this animation at which the added child animation will begin animating.
- finishAt
- Double
The fraction into this animation at which the added child animation will stop animating.
Returns
Applies to
WithConcurrent(Action<Double>, Double, Double, Easing, Double, Double)
- Source:
- Animation.cs
- Source:
- Animation.cs
public Microsoft.Maui.Controls.Animation WithConcurrent (Action<double> callback, double start = 0, double end = 1, Microsoft.Maui.Easing easing = default, double beginAt = 0, double finishAt = 1);
member this.WithConcurrent : Action<double> * double * double * Microsoft.Maui.Easing * double * double -> Microsoft.Maui.Controls.Animation
Public Function WithConcurrent (callback As Action(Of Double), Optional start As Double = 0, Optional end As Double = 1, Optional easing As Easing = Nothing, Optional beginAt As Double = 0, Optional finishAt As Double = 1) As Animation
Parameters
- start
- Double
The fraction into the current animation at which to start the animation.
- end
- Double
The fraction into the current animation at which to end the animation.
- easing
- Easing
The easing function to use to transition in, out, or in and out of the animation.
- beginAt
- Double
The fraction into this animation at which the added child animation will begin animating.
- finishAt
- Double
The fraction into this animation at which the added child animation will stop animating.