AnchorManager.CreateAnchor(AnchorId, Transform, Pose) 方法

定义

在给定位置对本地定位点进行依赖于平台的实例化。

protected abstract Microsoft.MixedReality.WorldLocking.Core.SpongyAnchor CreateAnchor (Microsoft.MixedReality.WorldLocking.Core.AnchorId id, UnityEngine.Transform parent, UnityEngine.Pose initialPose);
abstract member CreateAnchor : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Transform * UnityEngine.Pose -> Microsoft.MixedReality.WorldLocking.Core.SpongyAnchor
Protected MustOverride Function CreateAnchor (id As AnchorId, parent As Transform, initialPose As Pose) As SpongyAnchor

参数

id
AnchorId

用于提供新定位点的定位点 ID。

parent
UnityEngine.Transform

要挂起定位点的对象。

initialPose
UnityEngine.Pose

定位点的姿势。

返回

新定位点

适用于