Plugin.CreateAttachmentPointFromHead(Vector3, AnchorId, Vector3) 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
public void CreateAttachmentPointFromHead (UnityEngine.Vector3 frozenPosition, out Microsoft.MixedReality.WorldLocking.Core.AnchorId anchorId, out UnityEngine.Vector3 locationFromAnchor);
abstract member CreateAttachmentPointFromHead : UnityEngine.Vector3 * AnchorId * Vector3 -> unit
override this.CreateAttachmentPointFromHead : UnityEngine.Vector3 * AnchorId * Vector3 -> unit
Public Sub CreateAttachmentPointFromHead (frozenPosition As Vector3, ByRef anchorId As AnchorId, ByRef locationFromAnchor As Vector3)
参数
- frozenPosition
- UnityEngine.Vector3
- anchorId
- AnchorId
- locationFromAnchor
- UnityEngine.Vector3