DkmILHlslGetThreadId.Create Method
Definition
Important
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Create a new DkmILHlslGetThreadId object instance.
public:
static Microsoft::VisualStudio::Debugger::Evaluation::IL::DkmILHlslGetThreadId ^ Create(bool UseDispatchId, bool UseFlatModel, Microsoft::VisualStudio::Debugger::GPU::DkmHlslThreadIdComponents ThreadIdComponents);
public:
static Microsoft::VisualStudio::Debugger::Evaluation::IL::DkmILHlslGetThreadId ^ Create(bool UseDispatchId, bool UseFlatModel, Microsoft::VisualStudio::Debugger::GPU::DkmHlslThreadIdComponents ThreadIdComponents);
static Microsoft::VisualStudio::Debugger::Evaluation::IL::DkmILHlslGetThreadId Create(bool UseDispatchId, bool UseFlatModel, Microsoft::VisualStudio::Debugger::GPU::DkmHlslThreadIdComponents ThreadIdComponents);
public static Microsoft.VisualStudio.Debugger.Evaluation.IL.DkmILHlslGetThreadId Create(bool UseDispatchId, bool UseFlatModel, Microsoft.VisualStudio.Debugger.GPU.DkmHlslThreadIdComponents ThreadIdComponents);
static member Create : bool * bool * Microsoft.VisualStudio.Debugger.GPU.DkmHlslThreadIdComponents -> Microsoft.VisualStudio.Debugger.Evaluation.IL.DkmILHlslGetThreadId
Public Shared Function Create (UseDispatchId As Boolean, UseFlatModel As Boolean, ThreadIdComponents As DkmHlslThreadIdComponents) As DkmILHlslGetThreadId
Parameters
- UseDispatchId
- Boolean
[In] Indicates whether the thread ID should be returned relative to the dispatch (true) or relative to the tile (false).
- UseFlatModel
- Boolean
[In] Instructs the debugger to fetch the thread id in flat format (if true), or as a vector (if false).
- ThreadIdComponents
- DkmHlslThreadIdComponents
[In] Specifies what portion of the thread ID should be pushed on the stack.
Returns
[Out] Result of this method call.