GL.BindBuffer 方法

定义

重载

BindBuffer(All, Int32)
BindBuffer(All, UInt32)

BindBuffer(All, Int32)

[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glBindBuffer", Version="1.1")]
public static void BindBuffer (OpenTK.Graphics.ES11.All target, int buffer);
static member BindBuffer : OpenTK.Graphics.ES11.All * int -> unit

参数

target
All
buffer
Int32
属性

适用于

BindBuffer(All, UInt32)

重要

此 API 不符合 CLS。

[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glBindBuffer", Version="1.1")]
[System.CLSCompliant(false)]
public static void BindBuffer (OpenTK.Graphics.ES11.All target, uint buffer);
static member BindBuffer : OpenTK.Graphics.ES11.All * uint32 -> unit

参数

target
All
buffer
UInt32
属性

适用于