GL.GenTextures 方法

定义

重载

GenTextures(Int32, Int32)
GenTextures(Int32, Int32*)
GenTextures(Int32, Int32[])
GenTextures(Int32, UInt32)
GenTextures(Int32, UInt32*)
GenTextures(Int32, UInt32[])

GenTextures(Int32, Int32)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGenTextures", Version="2.0")]
public static void GenTextures (int n, out int textures);
static member GenTextures : int *  -> unit

参数

n
Int32
textures
Int32
属性

适用于

GenTextures(Int32, Int32*)

重要

此 API 不符合 CLS。

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGenTextures", Version="2.0")]
[System.CLSCompliant(false)]
public static void GenTextures (int n, int* textures);
static member GenTextures : int * nativeptr<int> -> unit

参数

n
Int32
textures
Int32*
属性

适用于

GenTextures(Int32, Int32[])

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGenTextures", Version="2.0")]
public static void GenTextures (int n, int[] textures);
static member GenTextures : int * int[] -> unit

参数

n
Int32
textures
Int32[]
属性

适用于

GenTextures(Int32, UInt32)

重要

此 API 不符合 CLS。

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGenTextures", Version="2.0")]
[System.CLSCompliant(false)]
public static void GenTextures (int n, out uint textures);
static member GenTextures : int *  -> unit

参数

n
Int32
textures
UInt32
属性

适用于

GenTextures(Int32, UInt32*)

重要

此 API 不符合 CLS。

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGenTextures", Version="2.0")]
[System.CLSCompliant(false)]
public static void GenTextures (int n, uint* textures);
static member GenTextures : int * nativeptr<uint32> -> unit

参数

n
Int32
textures
UInt32*
属性

适用于

GenTextures(Int32, UInt32[])

重要

此 API 不符合 CLS。

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGenTextures", Version="2.0")]
[System.CLSCompliant(false)]
public static void GenTextures (int n, uint[] textures);
static member GenTextures : int * uint32[] -> unit

参数

n
Int32
textures
UInt32[]
属性

适用于