GL.GenTextures 方法
定义
重要
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重载
GenTextures(Int32, Int32)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGenTextures", Version="2.0")]
public static void GenTextures (int n, out int textures);
static member GenTextures : int * -> unit
参数
属性
GenTextures(Int32, Int32*)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGenTextures", Version="2.0")]
[System.CLSCompliant(false)]
public static void GenTextures (int n, int* textures);
static member GenTextures : int * nativeptr<int> -> unit
参数
属性
GenTextures(Int32, Int32[])
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGenTextures", Version="2.0")]
public static void GenTextures (int n, int[] textures);
static member GenTextures : int * int[] -> unit
参数
属性
GenTextures(Int32, UInt32)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGenTextures", Version="2.0")]
[System.CLSCompliant(false)]
public static void GenTextures (int n, out uint textures);
static member GenTextures : int * -> unit
参数
属性
GenTextures(Int32, UInt32*)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGenTextures", Version="2.0")]
[System.CLSCompliant(false)]
public static void GenTextures (int n, uint* textures);
static member GenTextures : int * nativeptr<uint32> -> unit
参数
属性
GenTextures(Int32, UInt32[])
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGenTextures", Version="2.0")]
[System.CLSCompliant(false)]
public static void GenTextures (int n, uint[] textures);
static member GenTextures : int * uint32[] -> unit
参数
属性