GL.Uniform1 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
重载
Uniform1(Int32, Int32)
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Uniform1(Int32, Single)
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Uniform1(Int32, Int32, Int32)
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Uniform1(Int32, Int32, Int32*)
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Uniform1(Int32, Int32, Int32[])
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Uniform1(Int32, Int32, Single)
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Uniform1(Int32, Int32, Single*)
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Uniform1(Int32, Int32, Single[])
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[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform1i", Version="2.0")]
public static void Uniform1 (int location, int x);
static member Uniform1 : int * int -> unit
参数
- 属性
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[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform1f", Version="2.0")]
public static void Uniform1 (int location, float x);
static member Uniform1 : int * single -> unit
参数
- 属性
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[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform1iv", Version="2.0")]
public static void Uniform1 (int location, int count, ref int v);
static member Uniform1 : int * int * -> unit
参数
- 属性
-
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform1iv", Version="2.0")]
[System.CLSCompliant(false)]
public static void Uniform1 (int location, int count, int* v);
static member Uniform1 : int * int * nativeptr<int> -> unit
参数
- 属性
-
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform1iv", Version="2.0")]
public static void Uniform1 (int location, int count, int[] v);
static member Uniform1 : int * int * int[] -> unit
参数
- 属性
-
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform1fv", Version="2.0")]
public static void Uniform1 (int location, int count, ref float v);
static member Uniform1 : int * int * -> unit
参数
- 属性
-
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform1fv", Version="2.0")]
[System.CLSCompliant(false)]
public static void Uniform1 (int location, int count, float* v);
static member Uniform1 : int * int * nativeptr<single> -> unit
参数
- 属性
-
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform1fv", Version="2.0")]
public static void Uniform1 (int location, int count, float[] v);
static member Uniform1 : int * int * single[] -> unit
参数
- 属性
-