GL.GetFloat 方法
定义
重要
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重载
GetFloat(GetPName, Matrix4)
public static void GetFloat (OpenTK.Graphics.ES30.GetPName pname, out OpenTK.Matrix4 matrix);
static member GetFloat : OpenTK.Graphics.ES30.GetPName * -> unit
参数
GetFloat(GetPName, Vector2)
public static void GetFloat (OpenTK.Graphics.ES30.GetPName pname, out OpenTK.Vector2 vector);
static member GetFloat : OpenTK.Graphics.ES30.GetPName * -> unit
参数
GetFloat(GetPName, Vector3)
public static void GetFloat (OpenTK.Graphics.ES30.GetPName pname, out OpenTK.Vector3 vector);
static member GetFloat : OpenTK.Graphics.ES30.GetPName * -> unit
参数
GetFloat(GetPName, Vector4)
public static void GetFloat (OpenTK.Graphics.ES30.GetPName pname, out OpenTK.Vector4 vector);
static member GetFloat : OpenTK.Graphics.ES30.GetPName * -> unit
参数
GetFloat(GetPName, Single)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetFloatv", Version="3.0")]
public static void GetFloat (OpenTK.Graphics.ES30.GetPName pname, out float params);
static member GetFloat : OpenTK.Graphics.ES30.GetPName * -> unit
参数
- 属性
-
GetFloat(GetPName, Single*)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetFloatv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetFloat (OpenTK.Graphics.ES30.GetPName pname, float* params);
static member GetFloat : OpenTK.Graphics.ES30.GetPName * nativeptr<single> -> unit
参数
- 属性
-
GetFloat(GetPName, Single[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetFloatv", Version="3.0")]
public static void GetFloat (OpenTK.Graphics.ES30.GetPName pname, float[] params);
static member GetFloat : OpenTK.Graphics.ES30.GetPName * single[] -> unit
参数
- 属性
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