GL.TexStorage3D 方法

定义

重载

TexStorage3D(All, Int32, All, Int32, Int32, Int32)
已过时.
TexStorage3D(TextureTarget3D, Int32, SizedInternalFormat, Int32, Int32, Int32)

TexStorage3D(All, Int32, All, Int32, Int32, Int32)

注意

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexStorage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void TexStorage3D (OpenTK.Graphics.ES30.All target, int levels, OpenTK.Graphics.ES30.All internalformat, int width, int height, int depth);
static member TexStorage3D : OpenTK.Graphics.ES30.All * int * OpenTK.Graphics.ES30.All * int * int * int -> unit

参数

target
All
levels
Int32
internalformat
All
width
Int32
height
Int32
depth
Int32
属性

适用于

TexStorage3D(TextureTarget3D, Int32, SizedInternalFormat, Int32, Int32, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexStorage3D", Version="3.0")]
public static void TexStorage3D (OpenTK.Graphics.ES30.TextureTarget3D target, int levels, OpenTK.Graphics.ES30.SizedInternalFormat internalformat, int width, int height, int depth);
static member TexStorage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.SizedInternalFormat * int * int * int -> unit

参数

levels
Int32
internalformat
SizedInternalFormat
width
Int32
height
Int32
depth
Int32
属性

适用于