GL.TexStorage3D 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
重载
TexStorage3D(All, Int32, All, Int32, Int32, Int32) |
已过时.
|
TexStorage3D(TextureTarget3D, Int32, SizedInternalFormat, Int32, Int32, Int32) |
TexStorage3D(All, Int32, All, Int32, Int32, Int32)
注意
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexStorage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void TexStorage3D (OpenTK.Graphics.ES30.All target, int levels, OpenTK.Graphics.ES30.All internalformat, int width, int height, int depth);
static member TexStorage3D : OpenTK.Graphics.ES30.All * int * OpenTK.Graphics.ES30.All * int * int * int -> unit
参数
- target
- All
- levels
- Int32
- internalformat
- All
- width
- Int32
- height
- Int32
- depth
- Int32
- 属性
适用于
TexStorage3D(TextureTarget3D, Int32, SizedInternalFormat, Int32, Int32, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexStorage3D", Version="3.0")]
public static void TexStorage3D (OpenTK.Graphics.ES30.TextureTarget3D target, int levels, OpenTK.Graphics.ES30.SizedInternalFormat internalformat, int width, int height, int depth);
static member TexStorage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.SizedInternalFormat * int * int * int -> unit
参数
- target
- TextureTarget3D
- levels
- Int32
- internalformat
- SizedInternalFormat
- width
- Int32
- height
- Int32
- depth
- Int32
- 属性