GL.UniformMatrix2 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
重载
UniformMatrix2(Int32, Boolean, Matrix2) | |
UniformMatrix2(Int32, Int32, Boolean, Single) | |
UniformMatrix2(Int32, Int32, Boolean, Single*) | |
UniformMatrix2(Int32, Int32, Boolean, Single[]) |
UniformMatrix2(Int32, Boolean, Matrix2)
UniformMatrix2(Int32, Int32, Boolean, Single)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix2fv", Version="3.0")]
public static void UniformMatrix2 (int location, int count, bool transpose, ref float value);
static member UniformMatrix2 : int * int * bool * -> unit
参数
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single
- 属性
适用于
UniformMatrix2(Int32, Int32, Boolean, Single*)
重要
此 API 不符合 CLS。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix2fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void UniformMatrix2 (int location, int count, bool transpose, float* value);
static member UniformMatrix2 : int * int * bool * nativeptr<single> -> unit
参数
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single*
- 属性
适用于
UniformMatrix2(Int32, Int32, Boolean, Single[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix2fv", Version="3.0")]
public static void UniformMatrix2 (int location, int count, bool transpose, float[] value);
static member UniformMatrix2 : int * int * bool * single[] -> unit
参数
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single[]
- 属性