Matrix3d.Transform 方法

定义

重载

Transform(Vector3d)
Transform(Matrix3d, Vector3d)
Transform(Vector3d, Vector3d)
Transform(Matrix3d, Vector3d, Vector3d)

Transform(Vector3d)

public void Transform (ref OpenTK.Vector3d vector);
member this.Transform :  -> unit

参数

vector
Vector3d

适用于

Transform(Matrix3d, Vector3d)

public static void Transform (ref OpenTK.Matrix3d matrix, ref OpenTK.Vector3d vector);
static member Transform :  *  -> unit

参数

matrix
Matrix3d
vector
Vector3d

适用于

Transform(Vector3d, Vector3d)

public void Transform (ref OpenTK.Vector3d vector, out OpenTK.Vector3d result);
member this.Transform :  *  -> unit

参数

vector
Vector3d
result
Vector3d

适用于

Transform(Matrix3d, Vector3d, Vector3d)

public static void Transform (ref OpenTK.Matrix3d matrix, ref OpenTK.Vector3d vector, out OpenTK.Vector3d result);
static member Transform :  *  *  -> unit

参数

matrix
Matrix3d
vector
Vector3d
result
Vector3d

适用于