Vector4d.Transform Method
Definition
Important
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Overloads
Transform(Vector4d, Matrix4d) | |
Transform(Vector4d, Quaterniond) | |
Transform(Vector4d, Matrix4d, Vector4d) |
Transform a Vector by the given Matrix |
Transform(Vector4d, Quaterniond, Vector4d) |
Transform(Vector4d, Matrix4d)
Transform(Vector4d, Quaterniond)
public static OpenTK.Vector4d Transform (OpenTK.Vector4d vec, OpenTK.Quaterniond quat);
static member Transform : OpenTK.Vector4d * OpenTK.Quaterniond -> OpenTK.Vector4d
Parameters
- vec
- Vector4d
- quat
- Quaterniond
Returns
Applies to
Transform(Vector4d, Matrix4d, Vector4d)
Transform a Vector by the given Matrix
public static void Transform (ref OpenTK.Vector4d vec, ref OpenTK.Matrix4d mat, out OpenTK.Vector4d result);
static member Transform : * * -> unit
Parameters
- vec
- Vector4d
The vector to transform
- mat
- Matrix4d
The desired transformation
- result
- Vector4d
The transformed vector
Applies to
Transform(Vector4d, Quaterniond, Vector4d)
public static void Transform (ref OpenTK.Vector4d vec, ref OpenTK.Quaterniond quat, out OpenTK.Vector4d result);
static member Transform : * * -> unit
Parameters
- vec
- Vector4d
- quat
- Quaterniond
- result
- Vector4d