SCNMatrix4.CreateFromAxisAngle Method
Definition
Important
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Overloads
CreateFromAxisAngle(SCNVector3, Single, SCNMatrix4) |
Creates a matrix that represents the specified rotation about the specified axis, and stores the result in |
CreateFromAxisAngle(SCNVector3, nfloat, SCNMatrix4) | |
CreateFromAxisAngle(Vector3d, Double, SCNMatrix4) | |
CreateFromAxisAngle(SCNVector3, Single) |
Creates a matrix that represents the specified rotation about the specified axis. |
CreateFromAxisAngle(SCNVector3, nfloat) | |
CreateFromAxisAngle(Vector3, Single, SCNMatrix4) |
CreateFromAxisAngle(SCNVector3, Single, SCNMatrix4)
Creates a matrix that represents the specified rotation about the specified axis, and stores the result in result
.
public static void CreateFromAxisAngle (SceneKit.SCNVector3 axis, float angle, out SceneKit.SCNMatrix4 result);
static member CreateFromAxisAngle : SceneKit.SCNVector3 * single * -> unit
Parameters
- axis
- SCNVector3
- angle
- Single
- result
- SCNMatrix4
Applies to
CreateFromAxisAngle(SCNVector3, nfloat, SCNMatrix4)
public static void CreateFromAxisAngle (SceneKit.SCNVector3 axis, nfloat angle, out SceneKit.SCNMatrix4 result);
static member CreateFromAxisAngle : SceneKit.SCNVector3 * nfloat * -> unit
Parameters
- axis
- SCNVector3
- angle
- nfloat
- result
- SCNMatrix4
Applies to
CreateFromAxisAngle(Vector3d, Double, SCNMatrix4)
public static void CreateFromAxisAngle (OpenTK.Vector3d axis, double angle, out SceneKit.SCNMatrix4 result);
static member CreateFromAxisAngle : OpenTK.Vector3d * double * -> unit
Parameters
- axis
- Vector3d
- angle
- Double
- result
- SCNMatrix4
Applies to
CreateFromAxisAngle(SCNVector3, Single)
Creates a matrix that represents the specified rotation about the specified axis.
public static SceneKit.SCNMatrix4 CreateFromAxisAngle (SceneKit.SCNVector3 axis, float angle);
static member CreateFromAxisAngle : SceneKit.SCNVector3 * single -> SceneKit.SCNMatrix4
Parameters
- axis
- SCNVector3
- angle
- Single
Returns
Applies to
CreateFromAxisAngle(SCNVector3, nfloat)
public static SceneKit.SCNMatrix4 CreateFromAxisAngle (SceneKit.SCNVector3 axis, nfloat angle);
static member CreateFromAxisAngle : SceneKit.SCNVector3 * nfloat -> SceneKit.SCNMatrix4
Parameters
- axis
- SCNVector3
- angle
- nfloat
Returns
Applies to
CreateFromAxisAngle(Vector3, Single, SCNMatrix4)
public static void CreateFromAxisAngle (OpenTK.Vector3 axis, float angle, out SceneKit.SCNMatrix4 result);
static member CreateFromAxisAngle : OpenTK.Vector3 * single * -> unit
Parameters
- axis
- Vector3
- angle
- Single
- result
- SCNMatrix4