SCNPhysicsBallSocketJoint.Create 方法

定义

重载

Create(SCNPhysicsBody, SCNVector3)
Create(SCNPhysicsBody, SCNVector3, SCNPhysicsBody, SCNVector3)

Create(SCNPhysicsBody, SCNVector3)

[Foundation.Export("jointWithBody:anchor:")]
public static SceneKit.SCNPhysicsBallSocketJoint Create (SceneKit.SCNPhysicsBody body, SceneKit.SCNVector3 anchor);
static member Create : SceneKit.SCNPhysicsBody * SceneKit.SCNVector3 -> SceneKit.SCNPhysicsBallSocketJoint

参数

anchor
SCNVector3

返回

属性

适用于

Create(SCNPhysicsBody, SCNVector3, SCNPhysicsBody, SCNVector3)

[Foundation.Export("jointWithBodyA:anchorA:bodyB:anchorB:")]
public static SceneKit.SCNPhysicsBallSocketJoint Create (SceneKit.SCNPhysicsBody bodyA, SceneKit.SCNVector3 anchorA, SceneKit.SCNPhysicsBody bodyB, SceneKit.SCNVector3 anchorB);
static member Create : SceneKit.SCNPhysicsBody * SceneKit.SCNVector3 * SceneKit.SCNPhysicsBody * SceneKit.SCNVector3 -> SceneKit.SCNPhysicsBallSocketJoint

参数

anchorA
SCNVector3
anchorB
SCNVector3

返回

属性

适用于