SCNQuaternion.Multiply 方法

定义

重载

Multiply(SCNQuaternion, Single, SCNQuaternion)

乘以 quaternion 标量 scale 并将结果存储在 中 result

Multiply(SCNQuaternion, SCNQuaternion, SCNQuaternion)

乘以 leftright 并将结果存储在 中 result

Multiply(SCNQuaternion, SCNQuaternion)

乘以 leftright

Multiply(SCNQuaternion, Single)

乘以 quaternion 标量 scale

Multiply(SCNQuaternion, Single, SCNQuaternion)

乘以 quaternion 标量 scale 并将结果存储在 中 result

public static void Multiply (ref SceneKit.SCNQuaternion quaternion, float scale, out SceneKit.SCNQuaternion result);
static member Multiply :  * single *  -> unit

参数

quaternion
SCNQuaternion
scale
Single
result
SCNQuaternion

适用于

Multiply(SCNQuaternion, SCNQuaternion, SCNQuaternion)

乘以 leftright 并将结果存储在 中 result

public static void Multiply (ref SceneKit.SCNQuaternion left, ref SceneKit.SCNQuaternion right, out SceneKit.SCNQuaternion result);
static member Multiply :  *  *  -> unit

参数

result
SCNQuaternion

适用于

Multiply(SCNQuaternion, SCNQuaternion)

乘以 leftright

public static SceneKit.SCNQuaternion Multiply (SceneKit.SCNQuaternion left, SceneKit.SCNQuaternion right);
static member Multiply : SceneKit.SCNQuaternion * SceneKit.SCNQuaternion -> SceneKit.SCNQuaternion

参数

返回

适用于

Multiply(SCNQuaternion, Single)

乘以 quaternion 标量 scale

public static SceneKit.SCNQuaternion Multiply (SceneKit.SCNQuaternion quaternion, float scale);
static member Multiply : SceneKit.SCNQuaternion * single -> SceneKit.SCNQuaternion

参数

quaternion
SCNQuaternion
scale
Single

返回

适用于