CodeDomSerializer.Deserialize(IDesignerSerializationManager, Object) 方法
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
将指定的已序列化的 CodeDOM 对象反序列化为一个对象。
public:
abstract System::Object ^ Deserialize(System::ComponentModel::Design::Serialization::IDesignerSerializationManager ^ manager, System::Object ^ codeObject);
public:
virtual System::Object ^ Deserialize(System::ComponentModel::Design::Serialization::IDesignerSerializationManager ^ manager, System::Object ^ codeObject);
public abstract object Deserialize (System.ComponentModel.Design.Serialization.IDesignerSerializationManager manager, object codeObject);
public virtual object Deserialize (System.ComponentModel.Design.Serialization.IDesignerSerializationManager manager, object codeObject);
public virtual object? Deserialize (System.ComponentModel.Design.Serialization.IDesignerSerializationManager manager, object codeObject);
abstract member Deserialize : System.ComponentModel.Design.Serialization.IDesignerSerializationManager * obj -> obj
abstract member Deserialize : System.ComponentModel.Design.Serialization.IDesignerSerializationManager * obj -> obj
override this.Deserialize : System.ComponentModel.Design.Serialization.IDesignerSerializationManager * obj -> obj
Public MustOverride Function Deserialize (manager As IDesignerSerializationManager, codeObject As Object) As Object
Public Overridable Function Deserialize (manager As IDesignerSerializationManager, codeObject As Object) As Object
- manager
- IDesignerSerializationManager
在反序列化进程中使用的序列化管理器接口。
- codeObject
- Object
要进行反序列化的已序列化 CodeDOM 对象。
反序列化的 CodeDOM 对象。
manager
或 codeObject
为 null
。
codeObject
是不受支持的代码元素。
此方法使用序列化管理器来创建对象并解析数据类型。 返回对象图的根。
产品 | 版本 |
---|---|
.NET Framework | 1.1, 2.0, 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1 |
Windows Desktop | 3.0, 3.1, 5, 6, 7, 8, 9 |