Environment.UserInteractive 属性
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
获取一个值,用以指示当前进程是否在用户交互模式中运行。
public:
static property bool UserInteractive { bool get(); };
public static bool UserInteractive { get; }
static member UserInteractive : bool
Public Shared ReadOnly Property UserInteractive As Boolean
属性值
如果当前进程在用户交互模式中运行,则为true
;否则为 false
。
示例
以下示例显示当前进程是否在用户交互模式下运行。
// Sample for the Environment::UserInteractive property
using namespace System;
int main()
{
Console::WriteLine();
Console::WriteLine( "UserInteractive: {0}", Environment::UserInteractive );
}
/*
This example produces the following results:
UserInteractive: True
*/
// Sample for the Environment.UserInteractive property
using System;
class Sample
{
public static void Main()
{
Console.WriteLine();
Console.WriteLine("UserInteractive: {0}", Environment.UserInteractive);
}
}
/*
This example produces the following results:
UserInteractive: True
*/
// Sample for the Environment.UserInteractive property
open System
printfn $"\nUserInteractive: {Environment.UserInteractive}"
// This example produces the following results:
// UserInteractive: True
' Sample for the Environment.UserInteractive property
Class Sample
Public Shared Sub Main()
Console.WriteLine()
Console.WriteLine("UserInteractive: {0}", Environment.UserInteractive)
End Sub
End Class
'
'This example produces the following results:
'
'UserInteractive: True
'
注解
属性 UserInteractive 报告 false
在没有用户界面的情况下运行的 Windows 进程或 IIS 等服务。 如果此属性为 false
,则不显示模式对话框或消息框,因为没有可供用户与之交互的图形用户界面。