NegotiateStream 构造函数
定义
重要
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初始化 NegotiateStream 类的新实例。
重载
NegotiateStream(Stream) |
使用指定的 NegotiateStream 初始化 Stream 类的新实例。 |
NegotiateStream(Stream, Boolean) |
使用指定的 NegotiateStream 和流封闭行为初始化 Stream 类的新实例。 |
注解
若要防止 NegotiateStream 关闭提供的流,请使用 NegotiateStream(Stream, Boolean) 构造函数。
NegotiateStream(Stream)
- Source:
- NegotiateStream.cs
- Source:
- NegotiateStream.cs
- Source:
- NegotiateStream.cs
使用指定的 NegotiateStream 初始化 Stream 类的新实例。
public:
NegotiateStream(System::IO::Stream ^ innerStream);
public NegotiateStream (System.IO.Stream innerStream);
new System.Net.Security.NegotiateStream : System.IO.Stream -> System.Net.Security.NegotiateStream
Public Sub New (innerStream As Stream)
参数
- innerStream
- Stream
一个 Stream 对象,NegotiateStream 使用此对象发送和接收数据。
示例
下面的代码示例演示如何调用此构造函数。
// Establish the remote endpoint for the socket.
// For this example, use the local machine.
IPHostEntry^ ipHostInfo = Dns::GetHostEntry( Dns::GetHostName() );
IPAddress^ ipAddress = ipHostInfo->AddressList[ 0 ];
// Client and server use port 11000.
IPEndPoint^ remoteEP = gcnew IPEndPoint( ipAddress,11000 );
// Create a TCP/IP socket.
TcpClient^ client = gcnew TcpClient;
// Connect the socket to the remote endpoint.
client->Connect( remoteEP );
Console::WriteLine( L"Client connected to {0}.", remoteEP );
// Ensure the client does not close when there is
// still data to be sent to the server.
client->LingerState = (gcnew LingerOption( true,0 ));
// Request authentication.
NetworkStream^ clientStream = client->GetStream();
NegotiateStream^ authStream = gcnew NegotiateStream( clientStream );
// Request authentication for the client only (no mutual authentication).
// Authenicate using the client's default credetials.
// Permit the server to impersonate the client to access resources on the server only.
// Request that data be transmitted using encryption and data signing.
authStream->AuthenticateAsClient( dynamic_cast<NetworkCredential^>(CredentialCache::DefaultCredentials),
L"",
ProtectionLevel::EncryptAndSign,
TokenImpersonationLevel::Impersonation );
// Establish the remote endpoint for the socket.
// For this example, use the local machine.
IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
// Client and server use port 11000.
IPEndPoint remoteEP = new IPEndPoint(ipAddress,11000);
// Create a TCP/IP socket.
TcpClient client = new TcpClient();
// Connect the socket to the remote endpoint.
client.Connect(remoteEP);
Console.WriteLine("Client connected to {0}.",
remoteEP.ToString());
// Ensure the client does not close when there is
// still data to be sent to the server.
client.LingerState = (new LingerOption(true,0));
// Request authentication.
NetworkStream clientStream = client.GetStream();
NegotiateStream authStream = new NegotiateStream(clientStream);
// Request authentication for the client only (no mutual authentication).
// Authenicate using the client's default credetials.
// Permit the server to impersonate the client to access resources on the server only.
// Request that data be transmitted using encryption and data signing.
authStream.AuthenticateAsClient(
(NetworkCredential) CredentialCache.DefaultCredentials,
"",
ProtectionLevel.EncryptAndSign,
TokenImpersonationLevel.Impersonation);
适用于
NegotiateStream(Stream, Boolean)
- Source:
- NegotiateStream.cs
- Source:
- NegotiateStream.cs
- Source:
- NegotiateStream.cs
使用指定的 NegotiateStream 和流封闭行为初始化 Stream 类的新实例。
public:
NegotiateStream(System::IO::Stream ^ innerStream, bool leaveInnerStreamOpen);
public NegotiateStream (System.IO.Stream innerStream, bool leaveInnerStreamOpen);
new System.Net.Security.NegotiateStream : System.IO.Stream * bool -> System.Net.Security.NegotiateStream
Public Sub New (innerStream As Stream, leaveInnerStreamOpen As Boolean)
参数
- innerStream
- Stream
一个 Stream 对象,NegotiateStream 使用此对象发送和接收数据。
- leaveInnerStreamOpen
- Boolean
如果为 true
,表示关闭此 NegotiateStream 不影响 innerStream
;若为 false
,则表示关闭此 NegotiateStream 也会同时关闭 innerStream
。
例外
示例
以下示例演示如何调用此构造函数。 此代码示例是为 NegotiateStream 类提供的一个更大示例的一部分。
// Establish the remote endpoint for the socket.
// For this example, use the local machine.
IPHostEntry^ ipHostInfo = Dns::GetHostEntry( Dns::GetHostName() );
IPAddress^ ipAddress = ipHostInfo->AddressList[ 0 ];
// Client and server use port 11000.
IPEndPoint^ remoteEP = gcnew IPEndPoint( ipAddress,11000 );
// Create a TCP/IP socket.
client = gcnew TcpClient;
// Connect the socket to the remote endpoint.
client->Connect( remoteEP );
Console::WriteLine( L"Client connected to {0}.", remoteEP );
// Ensure the client does not close when there is
// still data to be sent to the server.
client->LingerState = (gcnew LingerOption( true,0 ));
// Request authentication.
NetworkStream^ clientStream = client->GetStream();
NegotiateStream^ authStream = gcnew NegotiateStream( clientStream,false );
// Establish the remote endpoint for the socket.
// For this example, use the local machine.
IPHostEntry ipHostInfo = Dns.GetHostEntry("localhost");
IPAddress ipAddress = ipHostInfo.AddressList[0];
// Client and server use port 11000.
IPEndPoint remoteEP = new IPEndPoint(ipAddress, 11000);
// Create a TCP/IP socket.
client = new TcpClient();
// Connect the socket to the remote endpoint.
client.Connect(remoteEP);
Console.WriteLine("Client connected to {0}.", remoteEP.ToString());
// Ensure the client does not close when there is
// still data to be sent to the server.
client.LingerState = new LingerOption(true, 0);
// Request authentication.
NetworkStream clientStream = client.GetStream();
NegotiateStream authStream = new NegotiateStream(clientStream, false);
' Establish the remote endpoint for the socket.
' For this example, use the local machine.
Dim ipHostInfo = Dns.GetHostEntry("localhost")
Dim ipAddress = ipHostInfo.AddressList(0)
' Client and server use port 11000.
Dim remoteEP As New IPEndPoint(ipAddress, 11000)
' Create a TCP/IP socket.
client = New TcpClient()
' Connect the socket to the remote endpoint.
client.Connect(remoteEP)
Console.WriteLine("Client connected to {0}.", remoteEP.ToString())
' Ensure the client does not close when there is
' still data to be sent to the server.
client.LingerState = (New LingerOption(True, 0))
' Request authentication.
Dim clientStream = client.GetStream()
Dim authStream As New NegotiateStream(clientStream, False)
注解
为 参数指定true
时,关闭 NegotiateStream 对流没有影响innerStream
;当不再需要时,必须显式关闭innerStream
。leaveStreamOpen