Socket.Connected 属性
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
public:
property bool Connected { bool get(); };
public bool Connected { get; }
member this.Connected : bool
Public ReadOnly Property Connected As Boolean
属性值
如果 Socket 在最近操作时连接到远程资源,则为 true
;否则为 false
。
示例
下面的代码示例连接到远程终结点,检查 Connected 属性,并检查连接的当前状态。
client->Connect( anEndPoint );
if ( !client->Connected )
{
Console::WriteLine( "Winsock error: {0}", Convert::ToString(
System::Runtime::InteropServices::Marshal::GetLastWin32Error() ) );
}
// This is how you can determine whether a socket is still connected.
bool blockingState = client->Blocking;
try
{
array<Byte>^tmp = gcnew array<Byte>(1);
client->Blocking = false;
client->Send( tmp, 0, static_cast<SocketFlags>(0) );
Console::WriteLine( L"Connected!" );
}
catch ( SocketException^ e )
{
// 10035 == WSAEWOULDBLOCK
if ( e->NativeErrorCode.Equals( 10035 ) )
{
Console::WriteLine( "Connected from an exception!" );
}
else
{
Console::WriteLine( "Disconnected: {0}!", e->NativeErrorCode );
}
}
finally
{
client->Blocking = blockingState;
}
Console::WriteLine( "Connected: {0}", client->Connected );
// .Connect throws an exception if unsuccessful
client.Connect(anEndPoint);
// This is how you can determine whether a socket is still connected.
bool blockingState = client.Blocking;
try
{
byte [] tmp = new byte[1];
client.Blocking = false;
client.Send(tmp, 0, 0);
Console.WriteLine("Connected!");
}
catch (SocketException e)
{
// 10035 == WSAEWOULDBLOCK
if (e.NativeErrorCode.Equals(10035))
{
Console.WriteLine("Still Connected, but the Send would block");
}
else
{
Console.WriteLine("Disconnected: error code {0}!", e.NativeErrorCode);
}
}
finally
{
client.Blocking = blockingState;
}
Console.WriteLine("Connected: {0}", client.Connected);
' .Connect throws an exception if unsuccessful
client.Connect(anEndPoint)
' This is how you can determine whether a socket is still connected.
Dim blockingState As Boolean = client.Blocking
Try
Dim tmp(0) As Byte
client.Blocking = False
client.Send(tmp, 0, 0)
Console.WriteLine("Connected!")
Catch e As SocketException
' 10035 == WSAEWOULDBLOCK
If e.NativeErrorCode.Equals(10035) Then
Console.WriteLine("Still Connected, but the Send would block")
Else
Console.WriteLine("Disconnected: error code {0}!", e.NativeErrorCode)
End If
Finally
client.Blocking = blockingState
End Try
Console.WriteLine("Connected: {0}", client.Connected)
End Sub
注解
属性 Connected
获取自上次 I/O 操作起的连接状态 Socket 。 当它返回 false
时, Socket 要么从未连接,要么不再连接。
Connected
不是线程安全;当 从另一个线程断开连接时,操作中止后,Socket它可能会返回 true
。
属性的值 Connected 反映自最近操作起的连接状态。 如果需要确定连接的当前状态,请进行非阻止的零字节发送调用。 如果调用成功返回或引发 WAEWOULDBLOCK 错误代码 (10035) ,则套接字仍处于连接状态;否则,套接字不再连接。
如果在 UDP) 套接字 (用户数据报协议上调用 Connect ,则 Connected 属性始终返回 true
;但是,此操作不会更改 UDP 固有的无连接性质。