Socket.LingerState 属性
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
获取或设置一个值,该值指定 Socket 在尝试发送所有挂起数据时是否延迟关闭套接字。
public:
property System::Net::Sockets::LingerOption ^ LingerState { System::Net::Sockets::LingerOption ^ get(); void set(System::Net::Sockets::LingerOption ^ value); };
public System.Net.Sockets.LingerOption? LingerState { get; set; }
public System.Net.Sockets.LingerOption LingerState { get; set; }
member this.LingerState : System.Net.Sockets.LingerOption with get, set
Public Property LingerState As LingerOption
属性值
一个 LingerOption,它指定关闭套接字时如何逗留。
例外
尝试访问套接字时出错。
示例
下面的代码示例演示如何使用 LingerState 属性。
static void ConfigureTcpSocket(Socket^ tcpSocket)
{
// Don't allow another socket to bind to this port.
tcpSocket->ExclusiveAddressUse = true;
// The socket will linger for 10 seconds after
// Socket.Close is called.
tcpSocket->LingerState = gcnew LingerOption(true, 10);
// Disable the Nagle Algorithm for this tcp socket.
tcpSocket->NoDelay = true;
// Set the receive buffer size to 8k
tcpSocket->ReceiveBufferSize = 8192;
// Set the timeout for synchronous receive methods to
// 1 second (1000 milliseconds.)
tcpSocket->ReceiveTimeout = 1000;
// Set the send buffer size to 8k.
tcpSocket->SendBufferSize = 8192;
// Set the timeout for synchronous send methods
// to 1 second (1000 milliseconds.)
tcpSocket->SendTimeout = 1000;
// Set the Time To Live (TTL) to 42 router hops.
tcpSocket->Ttl = 42;
Console::WriteLine("Tcp Socket configured:");
Console::WriteLine(" ExclusiveAddressUse {0}",
tcpSocket->ExclusiveAddressUse);
Console::WriteLine(" LingerState {0}, {1}",
tcpSocket->LingerState->Enabled,
tcpSocket->LingerState->LingerTime);
Console::WriteLine(" NoDelay {0}",
tcpSocket->NoDelay);
Console::WriteLine(" ReceiveBufferSize {0}",
tcpSocket->ReceiveBufferSize);
Console::WriteLine(" ReceiveTimeout {0}",
tcpSocket->ReceiveTimeout);
Console::WriteLine(" SendBufferSize {0}",
tcpSocket->SendBufferSize);
Console::WriteLine(" SendTimeout {0}",
tcpSocket->SendTimeout);
Console::WriteLine(" Ttl {0}",
tcpSocket->Ttl);
Console::WriteLine(" IsBound {0}",
tcpSocket->IsBound);
Console::WriteLine("");
}
static void ConfigureTcpSocket(Socket tcpSocket)
{
// Don't allow another socket to bind to this port.
tcpSocket.ExclusiveAddressUse = true;
// The socket will linger for 10 seconds after
// Socket.Close is called.
tcpSocket.LingerState = new LingerOption (true, 10);
// Disable the Nagle Algorithm for this tcp socket.
tcpSocket.NoDelay = true;
// Set the receive buffer size to 8k
tcpSocket.ReceiveBufferSize = 8192;
// Set the timeout for synchronous receive methods to
// 1 second (1000 milliseconds.)
tcpSocket.ReceiveTimeout = 1000;
// Set the send buffer size to 8k.
tcpSocket.SendBufferSize = 8192;
// Set the timeout for synchronous send methods
// to 1 second (1000 milliseconds.)
tcpSocket.SendTimeout = 1000;
// Set the Time To Live (TTL) to 42 router hops.
tcpSocket.Ttl = 42;
Console.WriteLine("Tcp Socket configured:");
Console.WriteLine($" ExclusiveAddressUse {tcpSocket.ExclusiveAddressUse}");
Console.WriteLine($" LingerState {tcpSocket.LingerState.Enabled}, {tcpSocket.LingerState.LingerTime}");
Console.WriteLine($" NoDelay {tcpSocket.NoDelay}");
Console.WriteLine($" ReceiveBufferSize {tcpSocket.ReceiveBufferSize}");
Console.WriteLine($" ReceiveTimeout {tcpSocket.ReceiveTimeout}");
Console.WriteLine($" SendBufferSize {tcpSocket.SendBufferSize}");
Console.WriteLine($" SendTimeout {tcpSocket.SendTimeout}");
Console.WriteLine($" Ttl {tcpSocket.Ttl}");
Console.WriteLine($" IsBound {tcpSocket.IsBound}");
Console.WriteLine("");
}
注解
属性 LingerState 更改方法的行为方式 Close 。 设置时此属性修改 Winsock 可以重置连接的条件。 仍可以基于 IP 协议行为进行连接重置。
此属性控制在数据仍要发送时,在调用 Close 后,面向连接的连接将保持打开状态的时间长度。
调用方法将数据发送到对等方时,此数据将放置在传出网络缓冲区中。 此属性可用于确保在方法断开连接之前 Close 将此数据发送到远程主机。
若要启用挥之不去,请创建一个 LingerOption 包含所需值的实例,并将 属性设置为 LingerState 此实例。
下表描述了 方法针对 属性的可能值Enabled和 存储在 属性中的 LingerTimeLingerState 属性的行为Close。
LingerState.Enabled | LingerState.LingerTime | 行为 |
---|---|---|
false (禁用) ,默认值 |
超时不适用, (默认) 。 | 尝试发送挂起的数据,直到默认 IP 协议超时过期。 |
true 已启用 () |
非零超时 | 尝试发送挂起的数据,直到指定的超时过期,如果尝试失败,Winsock 将重置连接。 |
true 已启用 () |
零超时。 | 放弃任何挂起的数据。 对于面向连接的套接字 (TCP(例如) ),Winsock 会重置连接。 |
IP 堆栈根据连接的往返时间计算要使用的默认 IP 协议超时期限。 在大多数情况下,堆栈计算的超时比应用程序定义的超时更相关。 这是未设置 属性时 LingerState 套接字的默认行为。
LingerTime当属性中LingerState存储的属性设置为大于默认 IP 协议超时时,默认 IP 协议超时仍将应用并替代。