UdpClient.BeginSend 方法
定义
重要
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将数据报异步发送到远程主机。
重载
BeginSend(Byte[], Int32, String, Int32, AsyncCallback, Object) |
将数据报异步发送到目标。 目标由主机名和端口号指定。 |
BeginSend(Byte[], Int32, IPEndPoint, AsyncCallback, Object) |
将数据报异步发送到目标。 目标由 EndPoint 指定。 |
BeginSend(Byte[], Int32, AsyncCallback, Object) |
将数据报异步发送到远程主机。 先前已通过调用 Connect 指定目标。 |
BeginSend(Byte[], Int32, String, Int32, AsyncCallback, Object)
- Source:
- UDPClient.cs
- Source:
- UDPClient.cs
- Source:
- UDPClient.cs
将数据报异步发送到目标。 目标由主机名和端口号指定。
public:
IAsyncResult ^ BeginSend(cli::array <System::Byte> ^ datagram, int bytes, System::String ^ hostname, int port, AsyncCallback ^ requestCallback, System::Object ^ state);
public IAsyncResult BeginSend (byte[] datagram, int bytes, string? hostname, int port, AsyncCallback? requestCallback, object? state);
public IAsyncResult BeginSend (byte[] datagram, int bytes, string hostname, int port, AsyncCallback requestCallback, object state);
member this.BeginSend : byte[] * int * string * int * AsyncCallback * obj -> IAsyncResult
Public Function BeginSend (datagram As Byte(), bytes As Integer, hostname As String, port As Integer, requestCallback As AsyncCallback, state As Object) As IAsyncResult
参数
- bytes
- Int32
要发送的字节数。
- hostname
- String
目标主机。
- port
- Int32
目标端口号。
- requestCallback
- AsyncCallback
一个 AsyncCallback 委托,它引用操作完成时要调用的方法。
- state
- Object
一个用户定义的对象,其中包含该发送操作的信息。 当操作完成时,此对象会被传递给 requestCallback
委托。
返回
一个 IAsyncResult 对象,它引用异步发送。
示例
下面的代码示例使用 BeginSend 异步发送服务器请求。
public:
static bool isMessageSent;
static void SendCallback(IAsyncResult^ asyncResult)
{
UdpClient^ udpClient = (UdpClient^)asyncResult->AsyncState;
Console::WriteLine("number of bytes sent: {0}",
udpClient->EndSend(asyncResult));
isMessageSent = true;
}
public static bool messageSent = false;
public static void SendCallback(IAsyncResult ar)
{
UdpClient u = (UdpClient)ar.AsyncState;
Console.WriteLine($"number of bytes sent: {u.EndSend(ar)}");
messageSent = true;
}
public:
static void SendMessage3(String^ server, String^ message)
{
// create the udp socket
UdpClient^ udpClient = gcnew UdpClient();
array<Byte>^ sendBytes = Encoding::ASCII->GetBytes(message);
// send the message
// the destination is defined by the server name and port
udpClient->BeginSend(sendBytes, sendBytes->Length, server, listenPort,
gcnew AsyncCallback(SendCallback), udpClient);
// Do some work while we wait for the send to complete. For
// this example, we'll just sleep
while (!isMessageSent)
{
Thread::Sleep(100);
}
}
static void SendMessage3(string server, string message)
{
// create the udp socket
UdpClient u = new UdpClient();
byte[] sendBytes = Encoding.ASCII.GetBytes(message);
// send the message
// the destination is defined by the server name and port
u.BeginSend(sendBytes, sendBytes.Length, server, s_listenPort, new AsyncCallback(SendCallback), u);
// Do some work while we wait for the send to complete. For this example, we'll just sleep
while (!messageSent)
{
Thread.Sleep(100);
}
}
注解
BeginSend异步操作必须通过调用 EndSend 方法来完成。 通常,委托会调用 requestCallback
方法。
在操作完成之前,此方法不会阻止。 若要在操作完成之前阻止,请使用 方法重载之 Send 一。
有关使用异步编程模型的详细信息,请参阅 异步调用同步方法。
适用于
BeginSend(Byte[], Int32, IPEndPoint, AsyncCallback, Object)
- Source:
- UDPClient.cs
- Source:
- UDPClient.cs
- Source:
- UDPClient.cs
将数据报异步发送到目标。 目标由 EndPoint 指定。
public:
IAsyncResult ^ BeginSend(cli::array <System::Byte> ^ datagram, int bytes, System::Net::IPEndPoint ^ endPoint, AsyncCallback ^ requestCallback, System::Object ^ state);
public IAsyncResult BeginSend (byte[] datagram, int bytes, System.Net.IPEndPoint? endPoint, AsyncCallback? requestCallback, object? state);
public IAsyncResult BeginSend (byte[] datagram, int bytes, System.Net.IPEndPoint endPoint, AsyncCallback requestCallback, object state);
member this.BeginSend : byte[] * int * System.Net.IPEndPoint * AsyncCallback * obj -> IAsyncResult
Public Function BeginSend (datagram As Byte(), bytes As Integer, endPoint As IPEndPoint, requestCallback As AsyncCallback, state As Object) As IAsyncResult
参数
- bytes
- Int32
要发送的字节数。
- endPoint
- IPEndPoint
EndPoint,它表示数据的目标位置。
- requestCallback
- AsyncCallback
一个 AsyncCallback 委托,它引用操作完成时要调用的方法。
- state
- Object
一个用户定义的对象,其中包含该发送操作的信息。 当操作完成时,此对象会被传递给 requestCallback
委托。
返回
一个 IAsyncResult 对象,它引用异步发送。
示例
下面的代码示例使用 BeginSend 异步发送服务器请求。
public:
static bool isMessageSent;
static void SendCallback(IAsyncResult^ asyncResult)
{
UdpClient^ udpClient = (UdpClient^)asyncResult->AsyncState;
Console::WriteLine("number of bytes sent: {0}",
udpClient->EndSend(asyncResult));
isMessageSent = true;
}
public static bool messageSent = false;
public static void SendCallback(IAsyncResult ar)
{
UdpClient u = (UdpClient)ar.AsyncState;
Console.WriteLine($"number of bytes sent: {u.EndSend(ar)}");
messageSent = true;
}
public:
static void SendMessage2(String^ server, String^ message)
{
// create the udp socket
UdpClient^ udpClient = gcnew UdpClient();
array<Byte>^ sendBytes = Encoding::ASCII->GetBytes(message);
// resolve the server name
IPHostEntry^ resolvedServer = Dns::GetHostEntry(server);
IPEndPoint^ ipEndPoint =
gcnew IPEndPoint(resolvedServer->AddressList[0], listenPort);
// send the message
// the destination is defined by the IPEndPoint
udpClient->BeginSend(sendBytes, sendBytes->Length, ipEndPoint,
gcnew AsyncCallback(SendCallback), udpClient);
// Do some work while we wait for the send to complete. For
// this example, we'll just sleep
while (!isMessageSent)
{
Thread::Sleep(100);
}
}
static void SendMessage2(string server, string message)
{
// create the udp socket
UdpClient u = new UdpClient();
byte[] sendBytes = Encoding.ASCII.GetBytes(message);
// resolve the server name
IPHostEntry heserver = Dns.GetHostEntry(server);
IPEndPoint e = new IPEndPoint(heserver.AddressList[0], s_listenPort);
// send the message
// the destination is defined by the IPEndPoint
u.BeginSend(sendBytes, sendBytes.Length, e, new AsyncCallback(SendCallback), u);
// Do some work while we wait for the send to complete. For this example, we'll just sleep
while (!messageSent)
{
Thread.Sleep(100);
}
}
注解
BeginSend异步操作必须通过调用 EndSend 方法来完成。 通常,委托会调用 requestCallback
方法。
在操作完成之前,此方法不会阻止。 若要在操作完成之前阻止,请使用 方法重载之 Send 一。
有关使用异步编程模型的详细信息,请参阅 异步调用同步方法。
适用于
BeginSend(Byte[], Int32, AsyncCallback, Object)
- Source:
- UDPClient.cs
- Source:
- UDPClient.cs
- Source:
- UDPClient.cs
将数据报异步发送到远程主机。 先前已通过调用 Connect 指定目标。
public:
IAsyncResult ^ BeginSend(cli::array <System::Byte> ^ datagram, int bytes, AsyncCallback ^ requestCallback, System::Object ^ state);
public IAsyncResult BeginSend (byte[] datagram, int bytes, AsyncCallback? requestCallback, object? state);
public IAsyncResult BeginSend (byte[] datagram, int bytes, AsyncCallback requestCallback, object state);
member this.BeginSend : byte[] * int * AsyncCallback * obj -> IAsyncResult
Public Function BeginSend (datagram As Byte(), bytes As Integer, requestCallback As AsyncCallback, state As Object) As IAsyncResult
参数
- bytes
- Int32
要发送的字节数。
- requestCallback
- AsyncCallback
一个 AsyncCallback 委托,它引用操作完成时要调用的方法。
- state
- Object
一个用户定义的对象,其中包含该发送操作的信息。 当操作完成时,此对象会被传递给 requestCallback
委托。
返回
一个 IAsyncResult 对象,它引用异步发送。
示例
下面的代码示例使用 BeginSend 异步发送服务器请求。
public:
static bool isMessageSent;
static void SendCallback(IAsyncResult^ asyncResult)
{
UdpClient^ udpClient = (UdpClient^)asyncResult->AsyncState;
Console::WriteLine("number of bytes sent: {0}",
udpClient->EndSend(asyncResult));
isMessageSent = true;
}
public static bool messageSent = false;
public static void SendCallback(IAsyncResult ar)
{
UdpClient u = (UdpClient)ar.AsyncState;
Console.WriteLine($"number of bytes sent: {u.EndSend(ar)}");
messageSent = true;
}
public:
static void SendMessage1(String^ server, String^ message)
{
// create the udp socket
UdpClient^ udpClient = gcnew UdpClient();
udpClient->Connect(server, listenPort);
array<Byte>^ sendBytes = Encoding::ASCII->GetBytes(message);
// send the message
// the destination is defined by the call to .Connect()
udpClient->BeginSend(sendBytes, sendBytes->Length,
gcnew AsyncCallback(SendCallback), udpClient);
// Do some work while we wait for the send to complete. For
// this example, we'll just sleep
while (!isMessageSent)
{
Thread::Sleep(100);
}
}
static void SendMessage1(string server, string message)
{
// create the udp socket
UdpClient u = new UdpClient();
u.Connect(server, s_listenPort);
byte[] sendBytes = Encoding.ASCII.GetBytes(message);
// send the message
// the destination is defined by the call to .Connect()
u.BeginSend(sendBytes, sendBytes.Length, new AsyncCallback(SendCallback), u);
// Do some work while we wait for the send to complete. For this example, we'll just sleep
while (!messageSent)
{
Thread.Sleep(100);
}
}
注解
BeginSend异步操作必须通过调用 EndSend 方法来完成。 通常,委托会调用 requestCallback
方法。
在操作完成之前,此方法不会阻止。 若要在操作完成之前阻止,请使用 方法重载之 Send 一。
有关使用异步编程模型的详细信息,请参阅 异步调用同步方法。