# Vector3.Multiply 方法

## 重载

 Multiply(Vector3, Vector3) 返回一个新向量，其值是两个指定向量中的每对元素的乘积。 Multiply(Vector3, Single) 将向量乘以指定标量。 Multiply(Single, Vector3) 将标量值乘以指定向量。

## Multiply(Vector3, Vector3)

Source:
Vector3.cs
Source:
Vector3.cs
Source:
Vector3.cs

``````public:
static System::Numerics::Vector3 Multiply(System::Numerics::Vector3 left, System::Numerics::Vector3 right);``````
``public static System.Numerics.Vector3 Multiply (System.Numerics.Vector3 left, System.Numerics.Vector3 right);``
``static member Multiply : System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Vector3``
``Public Shared Function Multiply (left As Vector3, right As Vector3) As Vector3``

left
Vector3

right
Vector3

## Multiply(Vector3, Single)

Source:
Vector3.cs
Source:
Vector3.cs
Source:
Vector3.cs

``````public:
static System::Numerics::Vector3 Multiply(System::Numerics::Vector3 left, float right);``````
``public static System.Numerics.Vector3 Multiply (System.Numerics.Vector3 left, float right);``
``static member Multiply : System.Numerics.Vector3 * single -> System.Numerics.Vector3``
``Public Shared Function Multiply (left As Vector3, right As Single) As Vector3``

left
Vector3

right
Single

## Multiply(Single, Vector3)

Source:
Vector3.cs
Source:
Vector3.cs
Source:
Vector3.cs

``````public:
static System::Numerics::Vector3 Multiply(float left, System::Numerics::Vector3 right);``````
``public static System.Numerics.Vector3 Multiply (float left, System.Numerics.Vector3 right);``
``static member Multiply : single * System.Numerics.Vector3 -> System.Numerics.Vector3``
``Public Shared Function Multiply (left As Single, right As Vector3) As Vector3``

left
Single

right
Vector3