语言

ResourceWriter.AddResource 方法

定义

将资源添加到要写入的资源列表中。

重载

名称 说明
AddResource(String, Byte[])

将指定为字节数组的命名资源添加到要写入的资源列表中。

AddResource(String, Stream)

将指定为流的命名资源添加到要写入的资源列表中。

AddResource(String, Object)

将指定为对象的命名资源添加到要写入的资源列表中。

AddResource(String, String)

将字符串资源添加到要写入的资源列表中。

AddResource(String, Stream, Boolean)

将指定为流的命名资源添加到要写入的资源列表中,并指定调用方法后 Generate() 是否应关闭流。

AddResource(String, Byte[])

Source:
ResourceWriter.cs
Source:
ResourceWriter.cs
Source:
ResourceWriter.cs
Source:
ResourceWriter.cs
Source:
ResourceWriter.cs

将指定为字节数组的命名资源添加到要写入的资源列表中。

public:
 virtual void AddResource(System::String ^ name, cli::array <System::Byte> ^ value);
public void AddResource(string name, byte[]? value);
public void AddResource(string name, byte[] value);
abstract member AddResource : string * byte[] -> unit
override this.AddResource : string * byte[] -> unit
Public Sub AddResource (name As String, value As Byte())

参数

name
String

资源的名称。

value
Byte[]

资源作为 8 位无符号整数数组的值。

实现

例外

name (或只因大写而变化的名称)已添加到此 ResourceWriter名称中。

参数 name 为 null.

这 ResourceWriter 已关闭,其哈希表不可用。

示例

以下示例使用 AddResource(String, Byte[]) 该方法向对象添加已作为字节 ResourceWriter 数组读取的图形图像。

using System;
using System.IO;
using System.Resources;

public class Example
{
   public static void Main()
   {
      // Get the image as an array of bytes.
      FileStream byteStream = new FileStream("AppIcon.jpg", FileMode.Open);
      Byte[] bytes = new Byte[(int) byteStream.Length];
      byteStream.Read(bytes, 0, (int) byteStream.Length);
      
      // Create the resource file.
      using (ResourceWriter rw = new ResourceWriter(@".\UIImages.resources")) {
         rw.AddResource("AppIcon", byteStream);
         // Add any other resources.
      }
   }
}
Imports System.IO
Imports System.Resources

Module Example
   Public Sub Main()                      
      ' Get the image as an array of bytes.
      Dim byteStream As New FileStream("AppIcon.jpg", Filemode.Open)
      Dim bytes(CInt(byteStream.Length - 1)) As Byte
      byteStream.Read(bytes, 0, CInt(byteStream.Length))
      
      ' Create the resource file.
      Using rw As New ResourceWriter(".\UIImages.resources")
         rw.AddResource("AppIcon", byteStream)
         ' Add any other resources.
      End Using
   End Sub
End Module

注解

在调用资源之前 Generate 不会写入资源。

可以通过调用AddResource(String, Byte[])该方法来检索方法编写的ResourceManager.GetStream资源。

另请参阅

适用于

AddResource(String, Stream)

Source:
ResourceWriter.core.cs
Source:
ResourceWriter.core.cs
Source:
ResourceWriter.core.cs
Source:
ResourceWriter.core.cs
Source:
ResourceWriter.core.cs

将指定为流的命名资源添加到要写入的资源列表中。

public:
 void AddResource(System::String ^ name, System::IO::Stream ^ value);
public void AddResource(string name, System.IO.Stream? value);
public void AddResource(string name, System.IO.Stream value);
member this.AddResource : string * System.IO.Stream -> unit
Public Sub AddResource (name As String, value As Stream)

参数

name
String

要添加的资源的名称。

value
Stream

要添加的资源的值。 资源必须支持该 Length 属性。

例外

name (或只因大写而变化的名称)已添加到此 ResourceWriter名称中。

-或-

流不支持该 Length 属性。

name 或 value 为 null.

示例

以下示例使用 AddResource(String, Stream) 该方法将已保存到 MemoryStream 对象的图形图像添加到 ResourceWriter 对象。

using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Resources;

public class Example
{
   public static void Main()
   {
      // Bitmap as stream
      MemoryStream bitmapStream = new MemoryStream();
      Bitmap bmp = new Bitmap(@".\\AppImage.jpg");
      bmp.Save(bitmapStream, ImageFormat.Jpeg);
          
      using (ResourceWriter rw = new ResourceWriter(@".\UIImages.resources"))
      {
         rw.AddResource("Bitmap", bitmapStream);
         // Add other resources.
      }
   }
}
Imports System.Drawing
Imports System.IO
Imports System.Resources

Module Example
   Public Sub Main()
      ' Bitmap as stream
      Dim bitmapStream As New MemoryStream()
      Dim bmp As New Bitmap(".\\AppImage.jpg")
      bmp.Save(bitmapStream, Imaging.ImageFormat.Jpeg)
          
      Using rw As New ResourceWriter(".\UIImages.resources")
         rw.AddResource("Bitmap", bitmapStream)
         ' Add other resources.
      End Using
   End Sub
End Module

注解

可以指定支持 Stream.Length 该属性 value的任何流。

可以通过调用AddResource(String, Stream)该方法来检索方法编写的ResourceManager.GetStream资源。

另请参阅

适用于

AddResource(String, Object)

Source:
ResourceWriter.cs
Source:
ResourceWriter.cs
Source:
ResourceWriter.cs
Source:
ResourceWriter.cs
Source:
ResourceWriter.cs

将指定为对象的命名资源添加到要写入的资源列表中。

public:
 virtual void AddResource(System::String ^ name, System::Object ^ value);
public void AddResource(string name, object? value);
public void AddResource(string name, object value);
abstract member AddResource : string * obj -> unit
override this.AddResource : string * obj -> unit
Public Sub AddResource (name As String, value As Object)

参数

name
String

资源的名称。

value
Object

资源的值。

实现

例外

name (或只因大写而变化的名称)已添加到此 ResourceWriter名称中。

参数 name 为 null.

这 ResourceWriter 已关闭,其哈希表不可用。

示例

以下示例使用 AddResource(String, Object) 该方法将对象数据添加到二进制资源文件。

using System;
using System.Resources;

public class Example
{
   public static void Main()
   {
      DonorColumns columns = new DonorColumns("Emplyee #", "Name", 
                                              "Total Amount", "Last Donation Date",
                                              "Last Donation Amount");
      ResourceWriter resFile = new ResourceWriter(@".\UIResources.resources");
      resFile.AddResource("Title", "Corporate Gold Star Donors");
      resFile.AddResource("NColumns", 5);
      resFile.AddResource("AppDate", new DateTime(2011, 5, 28));
      resFile.AddResource("AppVersion", new Version(1, 0, 217));
      resFile.AddResource("HRVersion", true);
      resFile.Generate();
      resFile.Close();               
   }
}

// Class to hold potentially localized column names.
[Serializable] public class DonorColumns
{
   readonly string ID;
   readonly string Name;
   readonly string Total;
   readonly string Last;
   readonly string Amt;

   public DonorColumns(string id, string name, string total, 
                  string last, string amt)
   {                  
      this.ID = id;
      this.Name = name;
      this.Total = total;
      this.Last = last;
      this.Amt = amt;                        
   }   
}

DonorColumns 是一个自定义类,其字段包含要在用户界面中显示的列的名称。 请注意,该类使用 SerializableAttribute 特性进行标记。 通常,类将在单独的程序集中定义,并在编译时向编译器提供对它的引用。

注解

value 必须可序列化。

在调用方法之前 Generate ,不会写入资源。

可以通过调用AddResource(String, Object)该方法来检索方法编写的ResourceManager.GetObject资源。

另请参阅

适用于

AddResource(String, String)

Source:
ResourceWriter.cs
Source:
ResourceWriter.cs
Source:
ResourceWriter.cs
Source:
ResourceWriter.cs
Source:
ResourceWriter.cs

将字符串资源添加到要写入的资源列表中。

public:
 virtual void AddResource(System::String ^ name, System::String ^ value);
public:
 void AddResource(System::String ^ name, System::String ^ value);
public void AddResource(string name, string? value);
public void AddResource(string name, string value);
abstract member AddResource : string * string -> unit
override this.AddResource : string * string -> unit
member this.AddResource : string * string -> unit
Public Sub AddResource (name As String, value As String)

参数

name
String

资源的名称。

value
String

资源的值。

实现

例外

name (或仅因大写而变化的名称)已添加到此 ResourceWriter 中。

参数 name 为 null.

这 ResourceWriter 已关闭,其哈希表不可用。

示例

以下示例使用 AddResource 该方法向对象添加字符串资源 ResourceWriter 。

using System;
using System.Resources;
using System.IO;

public class WriteResources 
{
    public static void Main(string[] args) 
    {  
        // Create a file stream to encapsulate items.resources.
        FileStream fs = new FileStream("items.resources", 
        FileMode.OpenOrCreate,FileAccess.Write);

        // Open a resource writer to write from the stream.
        IResourceWriter writer = new ResourceWriter(fs);
    
        // Add resources to the resource writer.
        writer.AddResource("String 1", "First String");
        writer.AddResource("String 2", "Second String");
        writer.AddResource("String 3", "Third String");

        // Write the resources to the stream, and close it.
        writer.Close();
    }
}
Imports System.Resources
Imports System.IO

Public Class WriteResources
   
    Public Shared Sub Main(args() As String)
        ' Create a file stream to encapsulate items.resources.
        Dim fs As New FileStream("items.resources", _
           FileMode.OpenOrCreate, FileAccess.Write)
      
        ' Open a resource writer to write from the stream.
        Dim writer = New ResourceWriter(fs)
      
        ' Add resources to the resource writer.
        writer.AddResource("String 1", "First String")
        writer.AddResource("String 2", "Second String")
        writer.AddResource("String 3", "Third String")
      
        ' Write the resources to the stream, and close it.
        writer.Close()
    End Sub

End Class

注解

在调用资源之前 Generate 不会写入资源。

可以通过调用AddResource(String, String)该方法来检索方法编写的ResourceManager.GetString资源。

另请参阅

适用于

AddResource(String, Stream, Boolean)

Source:
ResourceWriter.cs
Source:
ResourceWriter.cs
Source:
ResourceWriter.cs
Source:
ResourceWriter.cs
Source:
ResourceWriter.cs

将指定为流的命名资源添加到要写入的资源列表中,并指定调用方法后 Generate() 是否应关闭流。

public:
 void AddResource(System::String ^ name, System::IO::Stream ^ value, bool closeAfterWrite);
public void AddResource(string name, System.IO.Stream? value, bool closeAfterWrite = false);
public void AddResource(string name, System.IO.Stream value, bool closeAfterWrite);
member this.AddResource : string * System.IO.Stream * bool -> unit
Public Sub AddResource (name As String, value As Stream, Optional closeAfterWrite As Boolean = false)
Public Sub AddResource (name As String, value As Stream, closeAfterWrite As Boolean)

参数

name
String

要添加的资源的名称。

value
Stream

要添加的资源的值。 资源必须支持该 Length 属性。

closeAfterWrite
Boolean

true 如果调用方法后 Generate() 关闭流,则为 ;否则为 false。

例外

name (或只因大写而变化的名称)已添加到此 ResourceWriter名称中。

-或-

流不支持该 Length 属性。

name 或 value 为 null.

示例

以下示例使用 AddResource(String, Stream, Boolean) 该方法将已保存到 MemoryStream 对象的图形图像添加到 ResourceWriter 对象。

using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Resources;

public class Example
{
   public static void Main()
   {
      // Bitmap as stream
      MemoryStream bitmapStream = new MemoryStream();
      Bitmap bmp = new Bitmap(@".\\AppImage.jpg");
      bmp.Save(bitmapStream, ImageFormat.Jpeg);
          
      ResourceWriter rw = new ResourceWriter(@".\UIImages.resources");
      rw.AddResource("Bitmap", bitmapStream, true);
      // Add other resources.
      rw.Generate();
   }
}
Imports System.Drawing
Imports System.IO
Imports System.Resources

Module Example
   Public Sub Main()
      ' Bitmap as stream
      Dim bitmapStream As New MemoryStream()
      Dim bmp As New Bitmap(".\\AppImage.jpg")
      bmp.Save(bitmapStream, Imaging.ImageFormat.Jpeg)
          
      Dim rw As New ResourceWriter(".\UIImages.resources")
      rw.AddResource("Bitmap", bitmapStream, True)
      ' Add other resources.
      rw.Generate()
   End Sub
End Module

注解

可以指定支持 Stream.Length 该属性 value的任何流。

可以通过调用AddResource(String, Stream, Boolean)该方法来检索方法编写的ResourceManager.GetStream资源。

另请参阅

适用于