Marshal.WriteInt32 方法
定义
重要
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将 32 位带符号整数值写入非托管内存。 支持写入未对齐的内存位置。
重载
WriteInt32(Object, Int32, Int32) |
已过时.
按指定偏移量将 32 位带符号整数值写入非托管内存。 |
WriteInt32(IntPtr, Int32) |
将 32 位带符号整数值写入非托管内存。 |
WriteInt32(IntPtr, Int32, Int32) |
按指定偏移量将 32 位带符号整数值写入非托管内存。 |
WriteInt32(Object, Int32, Int32)
- Source:
- Marshal.CoreCLR.cs
- Source:
- Marshal.CoreCLR.cs
- Source:
- Marshal.CoreCLR.cs
注意
WriteInt32(Object, Int32, Int32) may be unavailable in future releases.
按指定偏移量将 32 位带符号整数值写入非托管内存。
public:
static void WriteInt32(System::Object ^ ptr, int ofs, int val);
[System.Obsolete("WriteInt32(Object, Int32, Int32) may be unavailable in future releases.")]
[System.Security.SecurityCritical]
public static void WriteInt32 (object ptr, int ofs, int val);
[System.Obsolete("WriteInt32(Object, Int32, Int32) may be unavailable in future releases.")]
public static void WriteInt32 (object ptr, int ofs, int val);
public static void WriteInt32 (object ptr, int ofs, int val);
[System.Security.SecurityCritical]
public static void WriteInt32 (object ptr, int ofs, int val);
[<System.Obsolete("WriteInt32(Object, Int32, Int32) may be unavailable in future releases.")>]
[<System.Security.SecurityCritical>]
static member WriteInt32 : obj * int * int -> unit
[<System.Obsolete("WriteInt32(Object, Int32, Int32) may be unavailable in future releases.")>]
static member WriteInt32 : obj * int * int -> unit
static member WriteInt32 : obj * int * int -> unit
[<System.Security.SecurityCritical>]
static member WriteInt32 : obj * int * int -> unit
Public Shared Sub WriteInt32 (ptr As Object, ofs As Integer, val As Integer)
参数
- ptr
- Object
非托管内存中目标对象的基址。
- ofs
- Int32
额外的字节偏移量,在写入前添加到 ptr
参数中。
- val
- Int32
要写入的值。
- 属性
例外
基址 (ptr
) 加上偏移字节 (ofs
) 可产生空或无效地址。
ptr
是 ArrayWithOffset 对象。 此方法不接受 ArrayWithOffset 参数。
注解
WriteInt32 允许与非托管 32 位带符号数组直接交互,从而消除了在设置其元素值之前使用 Marshal.Copy) 将整个非托管数组 (复制到单独的托管数组的开销。
支持写入未对齐的内存位置。
另请参阅
适用于
WriteInt32(IntPtr, Int32)
- Source:
- Marshal.cs
- Source:
- Marshal.cs
- Source:
- Marshal.cs
将 32 位带符号整数值写入非托管内存。
public:
static void WriteInt32(IntPtr ptr, int val);
[System.Security.SecurityCritical]
public static void WriteInt32 (IntPtr ptr, int val);
public static void WriteInt32 (IntPtr ptr, int val);
[<System.Security.SecurityCritical>]
static member WriteInt32 : nativeint * int -> unit
static member WriteInt32 : nativeint * int -> unit
Public Shared Sub WriteInt32 (ptr As IntPtr, val As Integer)
参数
- ptr
-
IntPtr
nativeint
非托管内存中要写入的地址。
- val
- Int32
要写入的值。
- 属性
例外
示例
以下示例演示如何使用 ReadInt32 和 WriteInt32 方法读取和写入非托管数组。
static void ReadWriteInt32()
{
// Allocate unmanaged memory.
int elementSize = 4;
IntPtr unmanagedArray = Marshal.AllocHGlobal(10 * elementSize);
// Set the 10 elements of the C-style unmanagedArray
for (int i = 0; i < 10; i++)
{
Marshal.WriteInt32(unmanagedArray, i * elementSize, ((Int32)(i + 1)));
}
Console.WriteLine("Unmanaged memory written.");
Console.WriteLine("Reading unmanaged memory:");
// Print the 10 elements of the C-style unmanagedArray
for (int i = 0; i < 10; i++)
{
Console.WriteLine(Marshal.ReadInt32(unmanagedArray, i * elementSize));
}
Marshal.FreeHGlobal(unmanagedArray);
Console.WriteLine("Done. Press Enter to continue.");
Console.ReadLine();
}
Sub ReadWriteInt32()
' Allocate unmanaged memory.
Dim elementSize As Integer = 4
Dim unmanagedArray As IntPtr = Marshal.AllocHGlobal(10 * elementSize)
' Set the 10 elements of the C-style unmanagedArray
For i As Integer = 0 To 9
Marshal.WriteInt32(unmanagedArray, i * elementSize, CType(i + 1, Int32))
Next i
Console.WriteLine("Unmanaged memory written.")
Console.WriteLine("Reading unmanaged memory:")
' Print the 10 elements of the C-style unmanagedArray
For i As Integer = 0 To 9
Console.WriteLine(Marshal.ReadInt32(unmanagedArray, i * elementSize))
Next i
Marshal.FreeHGlobal(unmanagedArray)
Console.WriteLine("Done. Press Enter to continue.")
Console.ReadLine()
End Sub
注解
WriteInt32 允许与非托管 32 位带符号数组直接交互,从而消除了在设置其元素值之前使用 Marshal.Copy) 将整个非托管数组 (复制到单独的托管数组的开销。
支持写入未对齐的内存位置。
另请参阅
适用于
WriteInt32(IntPtr, Int32, Int32)
- Source:
- Marshal.cs
- Source:
- Marshal.cs
- Source:
- Marshal.cs
按指定偏移量将 32 位带符号整数值写入非托管内存。
public:
static void WriteInt32(IntPtr ptr, int ofs, int val);
[System.Security.SecurityCritical]
public static void WriteInt32 (IntPtr ptr, int ofs, int val);
public static void WriteInt32 (IntPtr ptr, int ofs, int val);
[<System.Security.SecurityCritical>]
static member WriteInt32 : nativeint * int * int -> unit
static member WriteInt32 : nativeint * int * int -> unit
Public Shared Sub WriteInt32 (ptr As IntPtr, ofs As Integer, val As Integer)
参数
- ptr
-
IntPtr
nativeint
非托管内存中要写入的基址。
- ofs
- Int32
额外的字节偏移量,在写入前添加到 ptr
参数中。
- val
- Int32
要写入的值。
- 属性
例外
基址 (ptr
) 加上偏移字节 (ofs
) 可产生空或无效地址。
示例
以下示例演示如何使用 ReadInt32 和 WriteInt32 方法读取和写入非托管数组。
static void ReadWriteInt32()
{
// Allocate unmanaged memory.
int elementSize = 4;
IntPtr unmanagedArray = Marshal.AllocHGlobal(10 * elementSize);
// Set the 10 elements of the C-style unmanagedArray
for (int i = 0; i < 10; i++)
{
Marshal.WriteInt32(unmanagedArray, i * elementSize, ((Int32)(i + 1)));
}
Console.WriteLine("Unmanaged memory written.");
Console.WriteLine("Reading unmanaged memory:");
// Print the 10 elements of the C-style unmanagedArray
for (int i = 0; i < 10; i++)
{
Console.WriteLine(Marshal.ReadInt32(unmanagedArray, i * elementSize));
}
Marshal.FreeHGlobal(unmanagedArray);
Console.WriteLine("Done. Press Enter to continue.");
Console.ReadLine();
}
Sub ReadWriteInt32()
' Allocate unmanaged memory.
Dim elementSize As Integer = 4
Dim unmanagedArray As IntPtr = Marshal.AllocHGlobal(10 * elementSize)
' Set the 10 elements of the C-style unmanagedArray
For i As Integer = 0 To 9
Marshal.WriteInt32(unmanagedArray, i * elementSize, CType(i + 1, Int32))
Next i
Console.WriteLine("Unmanaged memory written.")
Console.WriteLine("Reading unmanaged memory:")
' Print the 10 elements of the C-style unmanagedArray
For i As Integer = 0 To 9
Console.WriteLine(Marshal.ReadInt32(unmanagedArray, i * elementSize))
Next i
Marshal.FreeHGlobal(unmanagedArray)
Console.WriteLine("Done. Press Enter to continue.")
Console.ReadLine()
End Sub
注解
WriteInt32 允许与非托管 32 位带符号数组直接交互,从而消除了在设置其元素值之前使用 Marshal.Copy) 将整个非托管数组 (复制到单独的托管数组的开销。
支持写入未对齐的内存位置。