AdvSimd.ShiftLeftAndInsert 方法

定义

重载

ShiftLeftAndInsert(Vector64<Byte>, Vector64<Byte>, Byte)

uint8x8_t vsli_n_u8 (uint8x8_t a、uint8x8_t b、__builtin_constant_p (n) )

A32:VSLI.8 Dd、Dm、#n

A64:SLI Vd.8B、Vn.8B、#n

ShiftLeftAndInsert(Vector64<UInt16>, Vector64<UInt16>, Byte)

uint16x4_t vsli_n_u16 (uint16x4_t a、uint16x4_t b、__builtin_constant_p (n) )

A32:VSLI.16 Dd、Dm、#n

A64:SLI Vd.4H、Vn.4H、#n

ShiftLeftAndInsert(Vector64<SByte>, Vector64<SByte>, Byte)

int8x8_t vsli_n_s8 (int8x8_t a、int8x8_t b、__builtin_constant_p (n) )

A32:VSLI.8 Dd、Dm、#n

A64:SLI Vd.8B、Vn.8B、#n

ShiftLeftAndInsert(Vector64<Int32>, Vector64<Int32>, Byte)

int32x2_t vsli_n_s32 (int32x2_t a、int32x2_t b、__builtin_constant_p (n) )

A32:VSLI.32 Dd、Dm、#n

A64:SLI Vd.2S、Vn.2S、#n

ShiftLeftAndInsert(Vector64<Int16>, Vector64<Int16>, Byte)

int16x4_t vsli_n_s16 (int16x4_t a、int16x4_t b、__builtin_constant_p (n) )

A32:VSLI.16 Dd、Dm、#n

A64:SLI Vd.4H、Vn.4H、#n

ShiftLeftAndInsert(Vector64<UInt32>, Vector64<UInt32>, Byte)

uint32x2_t vsli_n_u32 (uint32x2_t a、uint32x2_t b、__builtin_constant_p (n) )

A32:VSLI.32 Dd、Dm、#n

A64:SLI Vd.2S、Vn.2S、#n

ShiftLeftAndInsert(Vector128<UInt64>, Vector128<UInt64>, Byte)

uint64x2_t vsliq_n_u64 (uint64x2_t a、uint64x2_t b、__builtin_constant_p (n) )

A32:VSLI.64 Qd、Qm、#n

A64:SLI Vd.2D、Vn.2D、#n

ShiftLeftAndInsert(Vector128<Byte>, Vector128<Byte>, Byte)

uint8x16_t vsliq_n_u8 (uint8x16_t a、uint8x16_t b、__builtin_constant_p (n) )

A32:VSLI.8 Qd、Qm、#n

A64:SLI Vd.16B、Vn.16B、#n

ShiftLeftAndInsert(Vector128<UInt16>, Vector128<UInt16>, Byte)

uint16x8_t vsliq_n_u16 (uint16x8_t a、uint16x8_t b、__builtin_constant_p (n) )

A32:VSLI.16 Qd、Qm、#n

A64:SLI Vd.8H、Vn.8H、#n

ShiftLeftAndInsert(Vector128<Int16>, Vector128<Int16>, Byte)

int16x8_t vsliq_n_s16 (int16x8_t a、int16x8_t b、__builtin_constant_p (n) )

A32:VSLI.16 Qd、Qm、#n

A64:SLI Vd.8H、Vn.8H、#n

ShiftLeftAndInsert(Vector128<Int32>, Vector128<Int32>, Byte)

int32x4_t vsliq_n_s32 (int32x4_t a、int32x4_t b、__builtin_constant_p (n) )

A32:VSLI.32 Qd、Qm、#n

A64:SLI Vd.4S、Vn.4S、#n

ShiftLeftAndInsert(Vector128<UInt32>, Vector128<UInt32>, Byte)

uint32x4_t vsliq_n_u32 (uint32x4_t a、uint32x4_t b、__builtin_constant_p (n) )

A32:VSLI.32 Qd、Qm、#n

A64:SLI Vd.4S、Vn.4S、#n

ShiftLeftAndInsert(Vector128<SByte>, Vector128<SByte>, Byte)

int8x16_t vsliq_n_s8 (int8x16_t a、int8x16_t b、__builtin_constant_p (n) )

A32:VSLI.8 Qd、Qm、#n

A64:SLI Vd.16B、Vn.16B、#n

ShiftLeftAndInsert(Vector128<Int64>, Vector128<Int64>, Byte)

int64x2_t vsliq_n_s64 (int64x2_t a、int64x2_t b、__builtin_constant_p (n) )

A32:VSLI.64 Qd、Qm、#n

A64:SLI Vd.2D、Vn.2D、#n

ShiftLeftAndInsert(Vector64<Byte>, Vector64<Byte>, Byte)

Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs

uint8x8_t vsli_n_u8 (uint8x8_t a、uint8x8_t b、__builtin_constant_p (n) )

A32:VSLI.8 Dd、Dm、#n

A64:SLI Vd.8B、Vn.8B、#n

public:
 static System::Runtime::Intrinsics::Vector64<System::Byte> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<System::Byte> left, System::Runtime::Intrinsics::Vector64<System::Byte> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<byte> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<byte> left, System.Runtime.Intrinsics.Vector64<byte> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<byte> * System.Runtime.Intrinsics.Vector64<byte> * byte -> System.Runtime.Intrinsics.Vector64<byte>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of Byte), right As Vector64(Of Byte), shift As Byte) As Vector64(Of Byte)

参数

left
Vector64<Byte>
right
Vector64<Byte>
shift
Byte

返回

适用于

ShiftLeftAndInsert(Vector64<UInt16>, Vector64<UInt16>, Byte)

Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs

uint16x4_t vsli_n_u16 (uint16x4_t a、uint16x4_t b、__builtin_constant_p (n) )

A32:VSLI.16 Dd、Dm、#n

A64:SLI Vd.4H、Vn.4H、#n

public:
 static System::Runtime::Intrinsics::Vector64<System::UInt16> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<System::UInt16> left, System::Runtime::Intrinsics::Vector64<System::UInt16> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<ushort> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<ushort> left, System.Runtime.Intrinsics.Vector64<ushort> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<uint16> * System.Runtime.Intrinsics.Vector64<uint16> * byte -> System.Runtime.Intrinsics.Vector64<uint16>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of UShort), right As Vector64(Of UShort), shift As Byte) As Vector64(Of UShort)

参数

right
Vector64<UInt16>
shift
Byte

返回

适用于

ShiftLeftAndInsert(Vector64<SByte>, Vector64<SByte>, Byte)

Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs

int8x8_t vsli_n_s8 (int8x8_t a、int8x8_t b、__builtin_constant_p (n) )

A32:VSLI.8 Dd、Dm、#n

A64:SLI Vd.8B、Vn.8B、#n

public:
 static System::Runtime::Intrinsics::Vector64<System::SByte> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<System::SByte> left, System::Runtime::Intrinsics::Vector64<System::SByte> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<sbyte> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<sbyte> left, System.Runtime.Intrinsics.Vector64<sbyte> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<sbyte> * System.Runtime.Intrinsics.Vector64<sbyte> * byte -> System.Runtime.Intrinsics.Vector64<sbyte>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of SByte), right As Vector64(Of SByte), shift As Byte) As Vector64(Of SByte)

参数

left
Vector64<SByte>
right
Vector64<SByte>
shift
Byte

返回

适用于

ShiftLeftAndInsert(Vector64<Int32>, Vector64<Int32>, Byte)

Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs

int32x2_t vsli_n_s32 (int32x2_t a、int32x2_t b、__builtin_constant_p (n) )

A32:VSLI.32 Dd、Dm、#n

A64:SLI Vd.2S、Vn.2S、#n

public:
 static System::Runtime::Intrinsics::Vector64<int> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<int> left, System::Runtime::Intrinsics::Vector64<int> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<int> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<int> left, System.Runtime.Intrinsics.Vector64<int> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<int> * System.Runtime.Intrinsics.Vector64<int> * byte -> System.Runtime.Intrinsics.Vector64<int>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of Integer), right As Vector64(Of Integer), shift As Byte) As Vector64(Of Integer)

参数

left
Vector64<Int32>
right
Vector64<Int32>
shift
Byte

返回

适用于

ShiftLeftAndInsert(Vector64<Int16>, Vector64<Int16>, Byte)

Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs

int16x4_t vsli_n_s16 (int16x4_t a、int16x4_t b、__builtin_constant_p (n) )

A32:VSLI.16 Dd、Dm、#n

A64:SLI Vd.4H、Vn.4H、#n

public:
 static System::Runtime::Intrinsics::Vector64<short> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<short> left, System::Runtime::Intrinsics::Vector64<short> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<short> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<short> left, System.Runtime.Intrinsics.Vector64<short> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<int16> * System.Runtime.Intrinsics.Vector64<int16> * byte -> System.Runtime.Intrinsics.Vector64<int16>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of Short), right As Vector64(Of Short), shift As Byte) As Vector64(Of Short)

参数

left
Vector64<Int16>
right
Vector64<Int16>
shift
Byte

返回

适用于

ShiftLeftAndInsert(Vector64<UInt32>, Vector64<UInt32>, Byte)

Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs

uint32x2_t vsli_n_u32 (uint32x2_t a、uint32x2_t b、__builtin_constant_p (n) )

A32:VSLI.32 Dd、Dm、#n

A64:SLI Vd.2S、Vn.2S、#n

public:
 static System::Runtime::Intrinsics::Vector64<System::UInt32> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<System::UInt32> left, System::Runtime::Intrinsics::Vector64<System::UInt32> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<uint> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<uint> left, System.Runtime.Intrinsics.Vector64<uint> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<uint32> * System.Runtime.Intrinsics.Vector64<uint32> * byte -> System.Runtime.Intrinsics.Vector64<uint32>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of UInteger), right As Vector64(Of UInteger), shift As Byte) As Vector64(Of UInteger)

参数

right
Vector64<UInt32>
shift
Byte

返回

适用于

ShiftLeftAndInsert(Vector128<UInt64>, Vector128<UInt64>, Byte)

Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs

uint64x2_t vsliq_n_u64 (uint64x2_t a、uint64x2_t b、__builtin_constant_p (n) )

A32:VSLI.64 Qd、Qm、#n

A64:SLI Vd.2D、Vn.2D、#n

public:
 static System::Runtime::Intrinsics::Vector128<System::UInt64> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<System::UInt64> left, System::Runtime::Intrinsics::Vector128<System::UInt64> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<ulong> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<ulong> left, System.Runtime.Intrinsics.Vector128<ulong> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<uint64> * System.Runtime.Intrinsics.Vector128<uint64> * byte -> System.Runtime.Intrinsics.Vector128<uint64>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of ULong), right As Vector128(Of ULong), shift As Byte) As Vector128(Of ULong)

参数

right
Vector128<UInt64>
shift
Byte

返回

适用于

ShiftLeftAndInsert(Vector128<Byte>, Vector128<Byte>, Byte)

Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs

uint8x16_t vsliq_n_u8 (uint8x16_t a、uint8x16_t b、__builtin_constant_p (n) )

A32:VSLI.8 Qd、Qm、#n

A64:SLI Vd.16B、Vn.16B、#n

public:
 static System::Runtime::Intrinsics::Vector128<System::Byte> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<System::Byte> left, System::Runtime::Intrinsics::Vector128<System::Byte> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<byte> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<byte> left, System.Runtime.Intrinsics.Vector128<byte> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<byte> * byte -> System.Runtime.Intrinsics.Vector128<byte>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of Byte), right As Vector128(Of Byte), shift As Byte) As Vector128(Of Byte)

参数

left
Vector128<Byte>
right
Vector128<Byte>
shift
Byte

返回

适用于

ShiftLeftAndInsert(Vector128<UInt16>, Vector128<UInt16>, Byte)

Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs

uint16x8_t vsliq_n_u16 (uint16x8_t a、uint16x8_t b、__builtin_constant_p (n) )

A32:VSLI.16 Qd、Qm、#n

A64:SLI Vd.8H、Vn.8H、#n

public:
 static System::Runtime::Intrinsics::Vector128<System::UInt16> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<System::UInt16> left, System::Runtime::Intrinsics::Vector128<System::UInt16> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<ushort> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<ushort> left, System.Runtime.Intrinsics.Vector128<ushort> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<uint16> * System.Runtime.Intrinsics.Vector128<uint16> * byte -> System.Runtime.Intrinsics.Vector128<uint16>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of UShort), right As Vector128(Of UShort), shift As Byte) As Vector128(Of UShort)

参数

right
Vector128<UInt16>
shift
Byte

返回

适用于

ShiftLeftAndInsert(Vector128<Int16>, Vector128<Int16>, Byte)

Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs

int16x8_t vsliq_n_s16 (int16x8_t a、int16x8_t b、__builtin_constant_p (n) )

A32:VSLI.16 Qd、Qm、#n

A64:SLI Vd.8H、Vn.8H、#n

public:
 static System::Runtime::Intrinsics::Vector128<short> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<short> left, System::Runtime::Intrinsics::Vector128<short> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<short> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<short> left, System.Runtime.Intrinsics.Vector128<short> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<int16> * System.Runtime.Intrinsics.Vector128<int16> * byte -> System.Runtime.Intrinsics.Vector128<int16>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of Short), right As Vector128(Of Short), shift As Byte) As Vector128(Of Short)

参数

right
Vector128<Int16>
shift
Byte

返回

适用于

ShiftLeftAndInsert(Vector128<Int32>, Vector128<Int32>, Byte)

Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs

int32x4_t vsliq_n_s32 (int32x4_t a、int32x4_t b、__builtin_constant_p (n) )

A32:VSLI.32 Qd、Qm、#n

A64:SLI Vd.4S、Vn.4S、#n

public:
 static System::Runtime::Intrinsics::Vector128<int> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<int> left, System::Runtime::Intrinsics::Vector128<int> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<int> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> * byte -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of Integer), right As Vector128(Of Integer), shift As Byte) As Vector128(Of Integer)

参数

right
Vector128<Int32>
shift
Byte

返回

适用于

ShiftLeftAndInsert(Vector128<UInt32>, Vector128<UInt32>, Byte)

Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs

uint32x4_t vsliq_n_u32 (uint32x4_t a、uint32x4_t b、__builtin_constant_p (n) )

A32:VSLI.32 Qd、Qm、#n

A64:SLI Vd.4S、Vn.4S、#n

public:
 static System::Runtime::Intrinsics::Vector128<System::UInt32> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<System::UInt32> left, System::Runtime::Intrinsics::Vector128<System::UInt32> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<uint> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> * byte -> System.Runtime.Intrinsics.Vector128<uint32>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of UInteger), right As Vector128(Of UInteger), shift As Byte) As Vector128(Of UInteger)

参数

right
Vector128<UInt32>
shift
Byte

返回

适用于

ShiftLeftAndInsert(Vector128<SByte>, Vector128<SByte>, Byte)

Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs

int8x16_t vsliq_n_s8 (int8x16_t a、int8x16_t b、__builtin_constant_p (n) )

A32:VSLI.8 Qd、Qm、#n

A64:SLI Vd.16B、Vn.16B、#n

public:
 static System::Runtime::Intrinsics::Vector128<System::SByte> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<System::SByte> left, System::Runtime::Intrinsics::Vector128<System::SByte> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<sbyte> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<sbyte> left, System.Runtime.Intrinsics.Vector128<sbyte> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<sbyte> * byte -> System.Runtime.Intrinsics.Vector128<sbyte>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of SByte), right As Vector128(Of SByte), shift As Byte) As Vector128(Of SByte)

参数

right
Vector128<SByte>
shift
Byte

返回

适用于

ShiftLeftAndInsert(Vector128<Int64>, Vector128<Int64>, Byte)

Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs
Source:
AdvSimd.PlatformNotSupported.cs

int64x2_t vsliq_n_s64 (int64x2_t a、int64x2_t b、__builtin_constant_p (n) )

A32:VSLI.64 Qd、Qm、#n

A64:SLI Vd.2D、Vn.2D、#n

public:
 static System::Runtime::Intrinsics::Vector128<long> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<long> left, System::Runtime::Intrinsics::Vector128<long> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<long> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<long> left, System.Runtime.Intrinsics.Vector128<long> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<int64> * System.Runtime.Intrinsics.Vector128<int64> * byte -> System.Runtime.Intrinsics.Vector128<int64>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of Long), right As Vector128(Of Long), shift As Byte) As Vector128(Of Long)

参数

right
Vector128<Int64>
shift
Byte

返回

适用于