ServerProcessing 枚举

定义

指示服务器消息处理的状态。

C#
[System.Serializable]
public enum ServerProcessing
C#
[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public enum ServerProcessing
继承
ServerProcessing
属性

字段

名称 说明
Async 2

调用被异步调度,这指示接收器必须将响应数据存储在堆栈上以供以后处理。

Complete 0

服务器同步处理消息。

OneWay 1

消息被调度,不能发送任何响应。

示例

C#
public ServerProcessing ProcessMessage(IServerChannelSinkStack myServerChannelSinkStack,
   IMessage requestMsg, ITransportHeaders requestHeaders, Stream requestStream,
   out IMessage msg, out ITransportHeaders responseHeaders,
   out Stream responseStream)
{
   if (myBoolEnabled)
      LoggingHelper.PrintRequest(myTextWriterOutput, requestHeaders, ref requestStream);

   myServerChannelSinkStack.Push(this, null);
   ServerProcessing myServerProcessing =
      myNewNextSink.ProcessMessage(myServerChannelSinkStack, requestMsg, requestHeaders, requestStream, out msg,
      out responseHeaders, out responseStream);

   Console.WriteLine("ServerProcessing.Complete value is:   " +ServerProcessing.Complete);
   Console.WriteLine("ServerProcessing.OneWay Value is:     " +ServerProcessing.OneWay);
   Console.WriteLine("ServerProcessing.Async value is:      " +ServerProcessing.Async);

   switch (myServerProcessing)
   {
      case ServerProcessing.Complete:
      {
         myServerChannelSinkStack.Pop(this);
         if (myBoolEnabled)
            LoggingHelper.PrintResponse(myTextWriterOutput, responseHeaders, ref responseStream);
         break;
      }

      case ServerProcessing.OneWay:
      {
         myServerChannelSinkStack.Pop(this);
         break;
      }

      case ServerProcessing.Async:
      {
         myServerChannelSinkStack.Store(this, null);
         break;
      }
   }
   return myServerProcessing;
}

适用于

产品 版本
.NET Framework 1.1, 2.0, 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1