IUnrestrictedPermission.IsUnrestricted 方法

定义

返回一个值,该值指示是否允许不受限制的访问权限所保护的资源。

public:
 bool IsUnrestricted();
public bool IsUnrestricted ();
abstract member IsUnrestricted : unit -> bool
Public Function IsUnrestricted () As Boolean

返回

如果允许不受限制的使用权限所保护的资源,则为 true;否则为 false

示例

下面的代码示例演示如何实现 IsUnrestricted 方法。 此代码示例是为 IUnrestrictedPermission 类提供的一个更大示例的一部分。

    // Returns true if permission is effectively unrestricted.
public:
    virtual bool IsUnrestricted()
    {
        // This means that the object is unrestricted at runtime.
        return stateFlags == SoundPermissionState::PlayAnySound;
    }
// Returns true if permission is effectively unrestricted.
public Boolean IsUnrestricted()
{
    // This means that the object is unrestricted at runtime.
    return m_flags == SoundPermissionState.PlayAnySound;
}
' Returns true if permission is effectively unrestricted.
Public Function IsUnrestricted() As [Boolean] Implements IUnrestrictedPermission.IsUnrestricted
    ' This means that the object is unrestricted at runtime.
    Return m_flags = SoundPermissionState.PlayAnySound

End Function 'IsUnrestricted

适用于