SpeechRecognizer.AudioPosition 属性
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
获取音频流中的当前位置,此音频流由向语音识别器提供输入的设备产生。
public:
property TimeSpan AudioPosition { TimeSpan get(); };
public TimeSpan AudioPosition { get; }
member this.AudioPosition : TimeSpan
Public ReadOnly Property AudioPosition As TimeSpan
属性值
它接收输入一个识别器的音频输入流中的当前位置。
示例
在以下示例中,共享语音识别器使用听写语法来匹配语音输入。 当语音识别器在其输入处检测到语音时,事件的处理程序SpeechDetected会将 、 RecognizerAudioPosition和 AudioLevel 写入控制台AudioPosition。
using System;
using System.Speech.Recognition;
namespace SampleRecognition
{
class Program
{
private static SpeechRecognizer recognizer;
public static void Main(string[] args)
{
// Initialize a shared speech recognition engine.
recognizer = new SpeechRecognizer();
// Add handlers for events.
recognizer.LoadGrammarCompleted +=
new EventHandler<LoadGrammarCompletedEventArgs>(recognizer_LoadGrammarCompleted);
recognizer.SpeechRecognized +=
new EventHandler<SpeechRecognizedEventArgs>(recognizer_SpeechRecognized);
recognizer.StateChanged +=
new EventHandler<StateChangedEventArgs>(recognizer_StateChanged);
recognizer.SpeechDetected +=
new EventHandler<SpeechDetectedEventArgs>(recognizer_SpeechDetected);
// Create a dictation grammar.
Grammar dictation = new DictationGrammar();
dictation.Name = "Dictation";
// Load the grammar object to the recognizer.
recognizer.LoadGrammarAsync(dictation);
// Keep the console window open.
Console.ReadLine();
}
// Gather information about detected speech and write it to the console.
static void recognizer_SpeechDetected(object sender, SpeechDetectedEventArgs e)
{
Console.WriteLine();
Console.WriteLine("Speech detected:");
Console.WriteLine(" Audio level: " + recognizer.AudioLevel);
Console.WriteLine(" Audio position: " + recognizer.AudioPosition);
Console.WriteLine(" Recognizer audio position: " + recognizer.RecognizerAudioPosition);
}
// Write the text of the recognition result to the console.
static void recognizer_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
{
Console.WriteLine("Speech recognized: " + e.Result.Text);
// Add event handler code here.
}
// Write the name of the loaded grammar to the console.
static void recognizer_LoadGrammarCompleted(object sender, LoadGrammarCompletedEventArgs e)
{
Console.WriteLine("Grammar loaded: " + e.Grammar.Name);
}
// Put the shared speech recognizer into "listening" mode.
static void recognizer_StateChanged(object sender, StateChangedEventArgs e)
{
if (e.RecognizerState != RecognizerState.Stopped)
{
recognizer.EmulateRecognizeAsync("Start listening");
}
}
}
}
注解
共享识别器在桌面语音识别运行时接收输入。
属性 AudioPosition
引用输入设备在其生成的音频流中的位置。 相比之下, RecognizerAudioPosition 属性引用识别器在处理音频输入时的位置。 这些位置可能不同。 例如,如果识别器已收到尚未生成识别结果的输入, RecognizerAudioPosition 则该属性的值小于属性的值 AudioPosition 。