Interlocked.Increment 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
以原子操作的形式递增指定变量的值并存储结果。
重载
Increment(UInt64) |
以原子操作的形式递增指定变量的值并存储结果。 |
Increment(UInt32) |
以原子操作的形式递增指定变量的值并存储结果。 |
Increment(Int32) |
以原子操作的形式递增指定变量的值并存储结果。 |
Increment(Int64) |
以原子操作的形式递增指定变量的值并存储结果。 |
Increment(UInt64)
- Source:
- Interlocked.cs
- Source:
- Interlocked.cs
- Source:
- Interlocked.cs
重要
此 API 不符合 CLS。
以原子操作的形式递增指定变量的值并存储结果。
public:
static System::UInt64 Increment(System::UInt64 % location);
[System.CLSCompliant(false)]
public static ulong Increment (ref ulong location);
[<System.CLSCompliant(false)>]
static member Increment : uint64 -> uint64
Public Shared Function Increment (ByRef location As ULong) As ULong
参数
- location
- UInt64
其值要递增的变量。
返回
增量操作完成后紧接变量的值。
- 属性
例外
location
的地址是一个 null
指针。
适用于
Increment(UInt32)
- Source:
- Interlocked.cs
- Source:
- Interlocked.cs
- Source:
- Interlocked.cs
重要
此 API 不符合 CLS。
以原子操作的形式递增指定变量的值并存储结果。
public:
static System::UInt32 Increment(System::UInt32 % location);
[System.CLSCompliant(false)]
public static uint Increment (ref uint location);
[<System.CLSCompliant(false)>]
static member Increment : uint32 -> uint32
Public Shared Function Increment (ByRef location As UInteger) As UInteger
参数
- location
- UInt32
其值要递增的变量。
返回
增量操作完成后紧接变量的值。
- 属性
例外
location
的地址是一个 null
指针。
适用于
Increment(Int32)
- Source:
- Interlocked.CoreCLR.cs
- Source:
- Interlocked.CoreCLR.cs
- Source:
- Interlocked.CoreCLR.cs
以原子操作的形式递增指定变量的值并存储结果。
public:
static int Increment(int % location);
public static int Increment (ref int location);
static member Increment : int -> int
Public Shared Function Increment (ByRef location As Integer) As Integer
参数
- location
- Int32
其值要递增的变量。
返回
增量操作完成后紧接变量的值。
例外
location
的地址是一个 null
指针。
示例
以下示例确定需要多少个介于 0 到 1,000 的随机数才能生成具有中点值的 1,000 个随机数。 为了跟踪中点值的数量, midpointCount
变量 设置为等于 0,并在随机数生成器每次返回中点值时递增,直到它达到 10,000。 由于三个线程生成随机数, Increment(Int32) 因此调用 方法以确保多个线程不会同时更新 midpointCount
。 请注意,锁还用于保护随机数生成器,并使用 对象来确保Main
方法不会在三个CountdownEvent线程之前完成执行。
using System;
using System.Threading;
public class Example
{
const int LOWERBOUND = 0;
const int UPPERBOUND = 1001;
static Object lockObj = new Object();
static Random rnd = new Random();
static CountdownEvent cte;
static int totalCount = 0;
static int totalMidpoint = 0;
static int midpointCount = 0;
public static void Main()
{
cte = new CountdownEvent(1);
// Start three threads.
for (int ctr = 0; ctr <= 2; ctr++) {
cte.AddCount();
Thread th = new Thread(GenerateNumbers);
th.Name = "Thread" + ctr.ToString();
th.Start();
}
cte.Signal();
cte.Wait();
Console.WriteLine();
Console.WriteLine("Total midpoint values: {0,10:N0} ({1:P3})",
totalMidpoint, totalMidpoint/((double)totalCount));
Console.WriteLine("Total number of values: {0,10:N0}",
totalCount);
}
private static void GenerateNumbers()
{
int midpoint = (UPPERBOUND - LOWERBOUND) / 2;
int value = 0;
int total = 0;
int midpt = 0;
do {
lock (lockObj) {
value = rnd.Next(LOWERBOUND, UPPERBOUND);
}
if (value == midpoint) {
Interlocked.Increment(ref midpointCount);
midpt++;
}
total++;
} while (Volatile.Read(ref midpointCount) < 10000);
Interlocked.Add(ref totalCount, total);
Interlocked.Add(ref totalMidpoint, midpt);
string s = String.Format("Thread {0}:\n", Thread.CurrentThread.Name) +
String.Format(" Random Numbers: {0:N0}\n", total) +
String.Format(" Midpoint values: {0:N0} ({1:P3})", midpt,
((double) midpt)/total);
Console.WriteLine(s);
cte.Signal();
}
}
// The example displays output like the following:
// Thread Thread2:
// Random Numbers: 2,776,674
// Midpoint values: 2,773 (0.100 %)
// Thread Thread1:
// Random Numbers: 4,876,100
// Midpoint values: 4,873 (0.100 %)
// Thread Thread0:
// Random Numbers: 2,312,310
// Midpoint values: 2,354 (0.102 %)
//
// Total midpoint values: 10,000 (0.100 %)
// Total number of values: 9,965,084
Imports System.Threading
Module Example
Const LOWERBOUND As Integer = 0
Const UPPERBOUND As Integer = 1001
Dim lockObj As New Object()
Dim rnd As New Random()
Dim cte As CountdownEvent
Dim totalCount As Integer = 0
Dim totalMidpoint As Integer = 0
Dim midpointCount As Integer = 0
Public Sub Main()
cte = New CountdownEvent(1)
' Start three threads.
For ctr As Integer = 0 To 2
cte.AddCount()
Dim th As New Thread(AddressOf GenerateNumbers)
th.Name = "Thread" + ctr.ToString()
th.Start()
Next
cte.Signal()
cte.Wait()
Console.WriteLine()
Console.WriteLine("Total midpoint values: {0,10:N0} ({1:P3})",
totalMidpoint, totalMidpoint/totalCount)
Console.WriteLine("Total number of values: {0,10:N0}",
totalCount)
End Sub
Private Sub GenerateNumbers()
Dim midpoint As Integer = (upperBound - lowerBound) \ 2
Dim value As Integer = 0
Dim total As Integer = 0
Dim midpt As Integer = 0
Do
SyncLock lockObj
value = rnd.Next(lowerBound, upperBound)
End SyncLock
If value = midpoint Then
Interlocked.Increment(midpointCount)
midpt += 1
End If
total += 1
Loop While midpointCount < 10000
Interlocked.Add(totalCount, total)
Interlocked.Add(totalMidpoint, midpt)
Dim s As String = String.Format("Thread {0}:", Thread.CurrentThread.Name) + vbCrLf +
String.Format(" Random Numbers: {0:N0}", total) + vbCrLf +
String.Format(" Midpoint values: {0:N0} ({1:P3})", midpt, midpt/total)
Console.WriteLine(s)
cte.Signal()
End Sub
End Module
' The example displays output like the following:
' Thread Thread2:
' Random Numbers: 2,776,674
' Midpoint values: 2,773 (0.100 %)
' Thread Thread1:
' Random Numbers: 4,876,100
' Midpoint values: 4,873 (0.100 %)
' Thread Thread0:
' Random Numbers: 2,312,310
' Midpoint values: 2,354 (0.102 %)
'
' Total midpoint values: 10,000 (0.100 %)
' Total number of values: 9,965,084
下面的示例与上一个示例类似,只不过它使用 Task 类而不是线程过程来生成 50,000 个随机中点整数。 在此示例中,lambda 表达式替换了 GenerateNumbers
线程过程,对 方法的调用 Task.WaitAll 消除了对 CountdownEvent 对象的需要。
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
public class Example
{
const int LOWERBOUND = 0;
const int UPPERBOUND = 1001;
static Object lockObj = new Object();
static Random rnd = new Random();
static int totalCount = 0;
static int totalMidpoint = 0;
static int midpointCount = 0;
public static void Main()
{
List<Task> tasks = new List<Task>();
// Start three tasks.
for (int ctr = 0; ctr <= 2; ctr++)
tasks.Add(Task.Run( () => { int midpoint = (UPPERBOUND - LOWERBOUND) / 2;
int value = 0;
int total = 0;
int midpt = 0;
do {
lock (lockObj) {
value = rnd.Next(LOWERBOUND, UPPERBOUND);
}
if (value == midpoint) {
Interlocked.Increment(ref midpointCount);
midpt++;
}
total++;
} while (Volatile.Read(ref midpointCount) < 50000);
Interlocked.Add(ref totalCount, total);
Interlocked.Add(ref totalMidpoint, midpt);
string s = String.Format("Task {0}:\n", Task.CurrentId) +
String.Format(" Random Numbers: {0:N0}\n", total) +
String.Format(" Midpoint values: {0:N0} ({1:P3})", midpt,
((double) midpt)/total);
Console.WriteLine(s); } ));
Task.WaitAll(tasks.ToArray());
Console.WriteLine();
Console.WriteLine("Total midpoint values: {0,10:N0} ({1:P3})",
totalMidpoint, totalMidpoint/((double)totalCount));
Console.WriteLine("Total number of values: {0,10:N0}",
totalCount);
}
}
// The example displays output like the following:
// Task 3:
// Random Numbers: 10,855,250
// Midpoint values: 10,823 (0.100 %)
// Task 1:
// Random Numbers: 15,243,703
// Midpoint values: 15,110 (0.099 %)
// Task 2:
// Random Numbers: 24,107,425
// Midpoint values: 24,067 (0.100 %)
//
// Total midpoint values: 50,000 (0.100 %)
// Total number of values: 50,206,378
Imports System.Collections.Generic
Imports System.Threading
Imports System.Threading.Tasks
Module Example
Const LOWERBOUND As Integer = 0
Const UPPERBOUND As Integer = 1001
Dim lockObj As New Object()
Dim rnd As New Random()
Dim totalCount As Integer = 0
Dim totalMidpoint As Integer = 0
Dim midpointCount As Integer = 0
Public Sub Main()
Dim tasks As New List(Of Task)()
' Start three tasks.
For ctr As Integer = 0 To 2
tasks.Add(Task.Run( Sub()
Dim midpoint As Integer = (upperBound - lowerBound) \ 2
Dim value As Integer = 0
Dim total As Integer = 0
Dim midpt As Integer = 0
Do
SyncLock lockObj
value = rnd.Next(lowerBound, upperBound)
End SyncLock
If value = midpoint Then
Interlocked.Increment(midpointCount)
midpt += 1
End If
total += 1
Loop While midpointCount < 50000
Interlocked.Add(totalCount, total)
Interlocked.Add(totalMidpoint, midpt)
Dim s As String = String.Format("Task {0}:", Task.CurrentId) + vbCrLf +
String.Format(" Random Numbers: {0:N0}", total) + vbCrLf +
String.Format(" Midpoint values: {0:N0} ({1:P3})", midpt, midpt/total)
Console.WriteLine(s)
End Sub ))
Next
Task.WaitAll(tasks.ToArray())
Console.WriteLine()
Console.WriteLine("Total midpoint values: {0,10:N0} ({1:P3})",
totalMidpoint, totalMidpoint/totalCount)
Console.WriteLine("Total number of values: {0,10:N0}",
totalCount)
End Sub
End Module
' The example displays output like the following:
' Task 3:
' Random Numbers: 10,855,250
' Midpoint values: 10,823 (0.100 %)
' Task 1:
' Random Numbers: 15,243,703
' Midpoint values: 15,110 (0.099 %)
' Task 2:
' Random Numbers: 24,107,425
' Midpoint values: 24,067 (0.100 %)
'
' Total midpoint values: 50,000 (0.100 %)
' Total number of values: 50,206,378
注解
此方法通过包装处理溢出条件:如果 location
= Int32.MaxValue, location
+ 1 = 。 Int32.MinValue 不会引发异常。
另请参阅
适用于
Increment(Int64)
- Source:
- Interlocked.CoreCLR.cs
- Source:
- Interlocked.CoreCLR.cs
- Source:
- Interlocked.CoreCLR.cs
以原子操作的形式递增指定变量的值并存储结果。
public:
static long Increment(long % location);
public static long Increment (ref long location);
static member Increment : int64 -> int64
Public Shared Function Increment (ByRef location As Long) As Long
参数
- location
- Int64
其值要递增的变量。
返回
增量操作完成后紧接变量的值。
例外
location
的地址是一个 null
指针。
注解
此方法通过包装处理溢出条件:如果 location
= Int64.MaxValue, location
+ 1 = 。 Int64.MinValue 不会引发异常。