Timer.Change 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
更改计时器的启动时间和方法调用之间的间隔。
重载
Change(Int32, Int32) |
更改计时器的启动时间和方法调用之间的间隔,用 32 位有符号整数度量时间间隔。 |
Change(Int64, Int64) |
更改计时器的启动时间和方法调用之间的间隔,用 64 位有符号整数度量时间间隔。 |
Change(TimeSpan, TimeSpan) |
更改计时器的启动时间和方法调用之间的时间间隔,使用 TimeSpan 值度量时间间隔。 |
Change(UInt32, UInt32) |
更改计时器的启动时间和方法调用之间的间隔,用 32 位无符号整数度量时间间隔。 |
Change(Int32, Int32)
- Source:
- Timer.cs
- Source:
- Timer.cs
- Source:
- Timer.cs
更改计时器的启动时间和方法调用之间的间隔,用 32 位有符号整数度量时间间隔。
public:
bool Change(int dueTime, int period);
public bool Change (int dueTime, int period);
member this.Change : int * int -> bool
Public Function Change (dueTime As Integer, period As Integer) As Boolean
参数
返回
如果计时器更新成功,则为 true
;否则为 false
。
例外
Timer 已被释放。
dueTime
或 period
参数为负,并且不等于 Infinite。
示例
下面的代码示例演示如何启动 , Timer
并在一定数量的调用后更改其周期。
using namespace System;
using namespace System::Threading;
ref class StatusChecker
{
private:
int invokeCount, maxCount;
public:
StatusChecker(int count)
{
invokeCount = 0;
maxCount = count;
}
// This method is called by the timer delegate.
void CheckStatus(Object^ stateInfo)
{
AutoResetEvent^ autoEvent = dynamic_cast<AutoResetEvent^>(stateInfo);
Console::WriteLine("{0:h:mm:ss.fff} Checking status {1,2}.",
DateTime::Now, ++invokeCount);
if (invokeCount == maxCount) {
// Reset the counter and signal the waiting thread.
invokeCount = 0;
autoEvent->Set();
}
}
};
ref class TimerExample
{
public:
static void Main()
{
// Create an AutoResetEvent to signal the timeout threshold in the
// timer callback has been reached.
AutoResetEvent^ autoEvent = gcnew AutoResetEvent(false);
StatusChecker^ statusChecker = gcnew StatusChecker(10);
// Create a delegate that invokes methods for the timer.
TimerCallback^ tcb =
gcnew TimerCallback(statusChecker, &StatusChecker::CheckStatus);
// Create a timer that invokes CheckStatus after one second,
// and every 1/4 second thereafter.
Console::WriteLine("{0:h:mm:ss.fff} Creating timer.\n",
DateTime::Now);
Timer^ stateTimer = gcnew Timer(tcb, autoEvent, 1000, 250);
// When autoEvent signals, change the period to every half second.
autoEvent->WaitOne(5000, false);
stateTimer->Change(0, 500);
Console::WriteLine("\nChanging period to .5 seconds.\n");
// When autoEvent signals the second time, dispose of the timer.
autoEvent->WaitOne(5000, false);
stateTimer->~Timer();
Console::WriteLine("\nDestroying timer.");
}
};
int main()
{
TimerExample::Main();
}
// The example displays output like the following:
// 11:59:54.202 Creating timer.
//
// 11:59:55.217 Checking status 1.
// 11:59:55.466 Checking status 2.
// 11:59:55.716 Checking status 3.
// 11:59:55.968 Checking status 4.
// 11:59:56.218 Checking status 5.
// 11:59:56.470 Checking status 6.
// 11:59:56.722 Checking status 7.
// 11:59:56.972 Checking status 8.
// 11:59:57.223 Checking status 9.
// 11:59:57.473 Checking status 10.
//
// Changing period to .5 seconds.
//
// 11:59:57.474 Checking status 1.
// 11:59:57.976 Checking status 2.
// 11:59:58.476 Checking status 3.
// 11:59:58.977 Checking status 4.
// 11:59:59.477 Checking status 5.
// 11:59:59.977 Checking status 6.
// 12:00:00.478 Checking status 7.
// 12:00:00.980 Checking status 8.
// 12:00:01.481 Checking status 9.
// 12:00:01.981 Checking status 10.
//
// Destroying timer.
using System;
using System.Threading;
class TimerExample
{
static void Main()
{
// Create an AutoResetEvent to signal the timeout threshold in the
// timer callback has been reached.
var autoEvent = new AutoResetEvent(false);
var statusChecker = new StatusChecker(10);
// Create a timer that invokes CheckStatus after one second,
// and every 1/4 second thereafter.
Console.WriteLine("{0:h:mm:ss.fff} Creating timer.\n",
DateTime.Now);
var stateTimer = new Timer(statusChecker.CheckStatus,
autoEvent, 1000, 250);
// When autoEvent signals, change the period to every half second.
autoEvent.WaitOne();
stateTimer.Change(0, 500);
Console.WriteLine("\nChanging period to .5 seconds.\n");
// When autoEvent signals the second time, dispose of the timer.
autoEvent.WaitOne();
stateTimer.Dispose();
Console.WriteLine("\nDestroying timer.");
}
}
class StatusChecker
{
private int invokeCount;
private int maxCount;
public StatusChecker(int count)
{
invokeCount = 0;
maxCount = count;
}
// This method is called by the timer delegate.
public void CheckStatus(Object stateInfo)
{
AutoResetEvent autoEvent = (AutoResetEvent)stateInfo;
Console.WriteLine("{0} Checking status {1,2}.",
DateTime.Now.ToString("h:mm:ss.fff"),
(++invokeCount).ToString());
if(invokeCount == maxCount)
{
// Reset the counter and signal the waiting thread.
invokeCount = 0;
autoEvent.Set();
}
}
}
// The example displays output like the following:
// 11:59:54.202 Creating timer.
//
// 11:59:55.217 Checking status 1.
// 11:59:55.466 Checking status 2.
// 11:59:55.716 Checking status 3.
// 11:59:55.968 Checking status 4.
// 11:59:56.218 Checking status 5.
// 11:59:56.470 Checking status 6.
// 11:59:56.722 Checking status 7.
// 11:59:56.972 Checking status 8.
// 11:59:57.223 Checking status 9.
// 11:59:57.473 Checking status 10.
//
// Changing period to .5 seconds.
//
// 11:59:57.474 Checking status 1.
// 11:59:57.976 Checking status 2.
// 11:59:58.476 Checking status 3.
// 11:59:58.977 Checking status 4.
// 11:59:59.477 Checking status 5.
// 11:59:59.977 Checking status 6.
// 12:00:00.478 Checking status 7.
// 12:00:00.980 Checking status 8.
// 12:00:01.481 Checking status 9.
// 12:00:01.981 Checking status 10.
//
// Destroying timer.
Imports System.Threading
Public Module Example
Public Sub Main()
' Use an AutoResetEvent to signal the timeout threshold in the
' timer callback has been reached.
Dim autoEvent As New AutoResetEvent(False)
Dim statusChecker As New StatusChecker(10)
' Create a timer that invokes CheckStatus after one second,
' and every 1/4 second thereafter.
Console.WriteLine("{0:h:mm:ss.fff} Creating timer." & vbCrLf,
DateTime.Now)
Dim stateTimer As New Timer(AddressOf statusChecker.CheckStatus,
autoEvent, 1000, 250)
' When autoEvent signals, change the period to every half second.
autoEvent.WaitOne()
stateTimer.Change(0, 500)
Console.WriteLine(vbCrLf & "Changing period to .5 seconds." & vbCrLf)
' When autoEvent signals the second time, dispose of the timer.
autoEvent.WaitOne()
stateTimer.Dispose()
Console.WriteLine(vbCrLf & "Destroying timer.")
End Sub
End Module
Public Class StatusChecker
Dim invokeCount, maxCount As Integer
Sub New(count As Integer)
invokeCount = 0
maxCount = count
End Sub
' The timer callback method.
Sub CheckStatus(stateInfo As Object)
Dim autoEvent As AutoResetEvent = DirectCast(stateInfo, AutoResetEvent)
invokeCount += 1
Console.WriteLine("{0:h:mm:ss.fff} Checking status {1,2}.",
DateTime.Now, invokeCount)
If invokeCount = maxCount Then
' Reset the counter and signal the waiting thread.
invokeCount = 0
autoEvent.Set()
End If
End Sub
End Class
' The example displays output like the following:
' 11:59:54.202 Creating timer.
'
' 11:59:55.217 Checking status 1.
' 11:59:55.466 Checking status 2.
' 11:59:55.716 Checking status 3.
' 11:59:55.968 Checking status 4.
' 11:59:56.218 Checking status 5.
' 11:59:56.470 Checking status 6.
' 11:59:56.722 Checking status 7.
' 11:59:56.972 Checking status 8.
' 11:59:57.223 Checking status 9.
' 11:59:57.473 Checking status 10.
'
' Changing period to .5 seconds.
'
' 11:59:57.474 Checking status 1.
' 11:59:57.976 Checking status 2.
' 11:59:58.476 Checking status 3.
' 11:59:58.977 Checking status 4.
' 11:59:59.477 Checking status 5.
' 11:59:59.977 Checking status 6.
' 12:00:00.478 Checking status 7.
' 12:00:00.980 Checking status 8.
' 12:00:01.481 Checking status 9.
' 12:00:01.981 Checking status 10.
'
' Destroying timer.
注解
回调方法在经过后 dueTime
调用一次,之后每次调用由 period
已用指定的时间间隔。
如果 dueTime
为零 (0) ,则立即调用回调方法。 如果 dueTime
为 Timeout.Infinite,则永远不会调用回调方法;计时器已禁用,但可以通过调用 Change 并为 指定正值 dueTime
来重新启用。
如果 period
为零 (0) 或 Timeout.Infinite,并且 dueTime
不是 Timeout.Infinite,则调用回调方法一次;计时器的定期行为被禁用,但可以通过调用 Change 并为 指定正值来 period
重新启用。
Change可以从委托调用 TimerCallback 方法。
另请参阅
适用于
Change(Int64, Int64)
- Source:
- Timer.cs
- Source:
- Timer.cs
- Source:
- Timer.cs
更改计时器的启动时间和方法调用之间的间隔,用 64 位有符号整数度量时间间隔。
public:
bool Change(long dueTime, long period);
public bool Change (long dueTime, long period);
member this.Change : int64 * int64 -> bool
Public Function Change (dueTime As Long, period As Long) As Boolean
参数
- dueTime
- Int64
在调用构造 Timer 时指定的回调方法之前的延迟时间量(以毫秒为单位)。 指定 Infinite 可防止重新启动计时器。 指定零 (0) 可立即重新启动计时器。 此值必须小于或等于 4294967294。
返回
如果计时器更新成功,则为 true
;否则为 false
。
例外
Timer 已被释放。
注解
回调方法在经过后 dueTime
调用一次,之后每次调用由 period
已用指定的时间间隔。
如果 dueTime
为零 (0) ,则立即调用回调方法。 如果 dueTime
为 Timeout.Infinite,则永远不会调用回调方法;计时器已禁用,但可以通过调用 Change 并为 指定正值 dueTime
来重新启用。
如果 period
为零 (0) 或 Timeout.Infinite,并且 dueTime
不是 Timeout.Infinite,则调用回调方法一次;计时器的定期行为被禁用,但可以通过调用 Change 并为 指定正值来 period
重新启用。
Change可以从委托调用 TimerCallback 方法。
另请参阅
适用于
Change(TimeSpan, TimeSpan)
- Source:
- Timer.cs
- Source:
- Timer.cs
- Source:
- Timer.cs
更改计时器的启动时间和方法调用之间的时间间隔,使用 TimeSpan 值度量时间间隔。
public:
bool Change(TimeSpan dueTime, TimeSpan period);
public:
virtual bool Change(TimeSpan dueTime, TimeSpan period);
public bool Change (TimeSpan dueTime, TimeSpan period);
member this.Change : TimeSpan * TimeSpan -> bool
abstract member Change : TimeSpan * TimeSpan -> bool
override this.Change : TimeSpan * TimeSpan -> bool
Public Function Change (dueTime As TimeSpan, period As TimeSpan) As Boolean
参数
- dueTime
- TimeSpan
一个 TimeSpan,表示在调用构造 Timer 时指定的回调方法之前的延迟时间量。 指定 InfiniteTimeSpan 可防止重新启动计时器。 指定 Zero 可立即重新启动计时器。
- period
- TimeSpan
在构造 Timer 时指定的回调方法调用之间的时间间隔。 指定 InfiniteTimeSpan 可以禁用定期终止。
返回
如果计时器更新成功,则为 true
;否则为 false
。
实现
例外
Timer 已被释放。
dueTime
或 period
参数(单位为毫秒)小于 -1。
dueTime
或 period
参数(单位为毫秒)大于 4294967294。
示例
下面的代码示例演示如何启动 , Timer
并在一定数量的调用后更改其周期。
using namespace System;
using namespace System::Threading;
ref class StatusChecker
{
private:
int invokeCount;
int maxCount;
public:
StatusChecker( int count )
: invokeCount( 0 ), maxCount( count )
{}
// This method is called by the timer delegate.
void CheckStatus( Object^ stateInfo )
{
AutoResetEvent^ autoEvent = dynamic_cast<AutoResetEvent^>(stateInfo);
Console::WriteLine( "{0} Checking status {1,2}.", DateTime::Now.ToString( "h:mm:ss.fff" ), (++invokeCount).ToString() );
if ( invokeCount == maxCount )
{
// Reset the counter and signal main.
invokeCount = 0;
autoEvent->Set();
}
}
};
int main()
{
AutoResetEvent^ autoEvent = gcnew AutoResetEvent( false );
StatusChecker^ statusChecker = gcnew StatusChecker( 10 );
// Create the delegate that invokes methods for the timer.
TimerCallback^ timerDelegate = gcnew TimerCallback( statusChecker, &StatusChecker::CheckStatus );
TimeSpan delayTime = TimeSpan(0,0,1);
TimeSpan intervalTime = TimeSpan(0,0,0,0,250);
// Create a timer that signals the delegate to invoke CheckStatus
// after one second, and every 1/4 second thereafter.
Console::WriteLine( "{0} Creating timer.\n", DateTime::Now.ToString( "h:mm:ss.fff" ) );
Timer^ stateTimer = gcnew Timer( timerDelegate,autoEvent,delayTime,intervalTime );
// When autoEvent signals, change the period to every 1/2 second.
autoEvent->WaitOne( 5000, false );
stateTimer->Change( TimeSpan(0), intervalTime + intervalTime );
Console::WriteLine( "\nChanging period.\n" );
// When autoEvent signals the second time, dispose of the timer.
autoEvent->WaitOne( 5000, false );
stateTimer->~Timer();
Console::WriteLine( "\nDestroying timer." );
}
using System;
using System.Threading;
class TimerExample
{
static void Main()
{
AutoResetEvent autoEvent = new AutoResetEvent(false);
StatusChecker statusChecker = new StatusChecker(10);
// Create the delegate that invokes methods for the timer.
TimerCallback timerDelegate =
new TimerCallback(statusChecker.CheckStatus);
TimeSpan delayTime = new TimeSpan(0, 0, 1);
TimeSpan intervalTime = new TimeSpan(0, 0, 0, 0, 250);
// Create a timer that signals the delegate to invoke
// CheckStatus after one second, and every 1/4 second
// thereafter.
Console.WriteLine("{0} Creating timer.\n",
DateTime.Now.ToString("h:mm:ss.fff"));
Timer stateTimer = new Timer(
timerDelegate, autoEvent, delayTime, intervalTime);
// When autoEvent signals, change the period to every
// 1/2 second.
autoEvent.WaitOne(5000, false);
stateTimer.Change(new TimeSpan(0),
intervalTime + intervalTime);
Console.WriteLine("\nChanging period.\n");
// When autoEvent signals the second time, dispose of
// the timer.
autoEvent.WaitOne(5000, false);
stateTimer.Dispose();
Console.WriteLine("\nDestroying timer.");
}
}
class StatusChecker
{
int invokeCount, maxCount;
public StatusChecker(int count)
{
invokeCount = 0;
maxCount = count;
}
// This method is called by the timer delegate.
public void CheckStatus(Object stateInfo)
{
AutoResetEvent autoEvent = (AutoResetEvent)stateInfo;
Console.WriteLine("{0} Checking status {1,2}.",
DateTime.Now.ToString("h:mm:ss.fff"),
(++invokeCount).ToString());
if(invokeCount == maxCount)
{
// Reset the counter and signal Main.
invokeCount = 0;
autoEvent.Set();
}
}
}
Imports System.Threading
Public Class TimerExample
<MTAThread> _
Shared Sub Main()
Dim autoEvent As New AutoResetEvent(False)
Dim statusChecker As New StatusChecker(10)
' Create the delegate that invokes methods for the timer.
Dim timerDelegate As TimerCallback = _
AddressOf statusChecker.CheckStatus
Dim delayTime As New TimeSpan(0, 0, 1)
Dim intervalTime As New TimeSpan(0, 0, 0, 0, 250)
' Create a timer that signals the delegate to invoke
' CheckStatus after one second, and every 1/4 second
' thereafter.
Console.WriteLine("{0} Creating timer." & vbCrLf, _
DateTime.Now.ToString("h:mm:ss.fff"))
Dim stateTimer As Timer = New Timer( _
timerDelegate, autoEvent, delayTime, intervalTime)
' When autoEvent signals, change the period to every
' 1/2 second.
autoEvent.WaitOne(5000, False)
stateTimer.Change( _
new TimeSpan(0), intervalTime.Add(intervalTime))
Console.WriteLine(vbCrLf & "Changing period." & vbCrLf)
' When autoEvent signals the second time, dispose of
' the timer.
autoEvent.WaitOne(5000, False)
stateTimer.Dispose()
Console.WriteLine(vbCrLf & "Destroying timer.")
End Sub
End Class
Public Class StatusChecker
Dim invokeCount, maxCount As Integer
Sub New(count As Integer)
invokeCount = 0
maxCount = count
End Sub
' This method is called by the timer delegate.
Sub CheckStatus(stateInfo As Object)
Dim autoEvent As AutoResetEvent = _
DirectCast(stateInfo, AutoResetEvent)
invokeCount += 1
Console.WriteLine("{0} Checking status {1,2}.", _
DateTime.Now.ToString("h:mm:ss.fff"), _
invokeCount.ToString())
If invokeCount = maxCount Then
' Reset the counter and signal to stop the timer.
invokeCount = 0
autoEvent.Set()
End If
End Sub
End Class
注解
回调方法在经过后 dueTime
调用一次,之后每次调用由 period
已用指定的时间间隔。
如果 dueTime
为 TimeSpan.Zero,则立即调用回调方法。 如果 dueTime
为 InfiniteTimeSpan,则永远不会调用回调方法;计时器已禁用,但可以通过调用 Change 并为 指定正值 dueTime
来重新启用。
如果 period
为 TimeSpan.Zero 或 InfiniteTimeSpan,并且 dueTime
为正数,则调用回调方法一次;计时器的定期行为被禁用,但可以通过调用 Change 并指定大于零的值来 period
重新启用。
Change可以从委托调用 TimerCallback 方法。
另请参阅
适用于
Change(UInt32, UInt32)
- Source:
- Timer.cs
- Source:
- Timer.cs
- Source:
- Timer.cs
重要
此 API 不符合 CLS。
更改计时器的启动时间和方法调用之间的间隔,用 32 位无符号整数度量时间间隔。
public:
bool Change(System::UInt32 dueTime, System::UInt32 period);
[System.CLSCompliant(false)]
public bool Change (uint dueTime, uint period);
[<System.CLSCompliant(false)>]
member this.Change : uint32 * uint32 -> bool
Public Function Change (dueTime As UInteger, period As UInteger) As Boolean
参数
返回
如果计时器更新成功,则为 true
;否则为 false
。
- 属性
例外
Timer 已被释放。
注解
回调方法在经过后 dueTime
调用一次,之后每次调用由 period
已用指定的时间间隔。
如果 dueTime
为零 (0) ,则立即调用回调方法。 如果 dueTime
为 Timeout.Infinite,则永远不会调用回调方法;计时器已禁用,但可以通过调用 Change 并为 指定正值 dueTime
来重新启用。
如果 period
为零 (0) 或 Timeout.Infinite,并且 dueTime
不是 Timeout.Infinite,则调用回调方法一次;计时器的定期行为被禁用,但可以通过调用 Change 并为 指定正值来 period
重新启用。
Change可以从委托调用 TimerCallback 方法。