WaitHandle.WaitAll 方法
定义
重要
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等待指定数组中的所有元素都收到信号。
重载
WaitAll(WaitHandle[], TimeSpan, Boolean) |
等待指定数组中的所有元素收到信号,使用 TimeSpan 值指定时间间隔,并指定是否在等待之前退出同步域。 |
WaitAll(WaitHandle[], Int32, Boolean) |
等待指定数组中的所有元素收到信号,使用 Int32 值指定时间间隔,并指定是否在等待之前退出同步域。 |
WaitAll(WaitHandle[], TimeSpan) |
等待指定数组中的所有元素接收信号,同时使用 TimeSpan 值指定时间间隔。 |
WaitAll(WaitHandle[], Int32) |
等待指定数组中的所有元素接收信号,同时使用 Int32 值指定时间间隔。 |
WaitAll(WaitHandle[]) |
等待指定数组中的所有元素都收到信号。 |
WaitAll(WaitHandle[], TimeSpan, Boolean)
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
等待指定数组中的所有元素收到信号,使用 TimeSpan 值指定时间间隔,并指定是否在等待之前退出同步域。
public:
static bool WaitAll(cli::array <System::Threading::WaitHandle ^> ^ waitHandles, TimeSpan timeout, bool exitContext);
public static bool WaitAll (System.Threading.WaitHandle[] waitHandles, TimeSpan timeout, bool exitContext);
static member WaitAll : System.Threading.WaitHandle[] * TimeSpan * bool -> bool
Public Shared Function WaitAll (waitHandles As WaitHandle(), timeout As TimeSpan, exitContext As Boolean) As Boolean
参数
- waitHandles
- WaitHandle[]
一个 WaitHandle
数组,包含当前实例将等待的对象。 此数组不能包含对同一对象的多个引用。
- exitContext
- Boolean
如果等待之前先退出上下文的同步域(如果在同步上下文中),并在稍后重新获取它,则为 true
;否则为 false
。
返回
如果 waitHandles
中的每个元素都收到信号,则为 true
;否则为 false
。
例外
waitHandles
参数为 null
。
- 或 -
waitHandles
数组中一个或多个对象为 null
。
- 或 -
waitHandles
为不具有元素的数组且 .NET Framework 版本为 2.0 或更高版本。
waitHandles
数组包含重复的元素。
waitHandles
数组不含任何元素,并且 .NET Framework 版本为 1.0 或 1.1。
等待终止,因为线程在未释放互斥的情况下退出。
waitHandles
数组包含其他应用程序域中 WaitHandle 的透明代理。
示例
下面的代码示例演示如何使用线程池异步创建和写入一组文件。 每个写入操作作为工作项排队,并在完成时发出信号。 主线程等待所有项发出信号,然后退出。
using namespace System;
using namespace System::IO;
using namespace System::Security::Permissions;
using namespace System::Threading;
// Maintain state to pass to WriteToFile.
ref class State
{
public:
String^ fileName;
array<Byte>^byteArray;
ManualResetEvent^ manualEvent;
State( String^ fileName, array<Byte>^byteArray, ManualResetEvent^ manualEvent )
: fileName( fileName ), byteArray( byteArray ), manualEvent( manualEvent )
{}
};
ref class Writer
{
private:
static int workItemCount = 0;
Writer(){}
public:
static void WriteToFile( Object^ state )
{
int workItemNumber = workItemCount;
Interlocked::Increment( workItemCount );
Console::WriteLine( "Starting work item {0}.", workItemNumber.ToString() );
State^ stateInfo = dynamic_cast<State^>(state);
FileStream^ fileWriter;
// Create and write to the file.
try
{
fileWriter = gcnew FileStream( stateInfo->fileName,FileMode::Create );
fileWriter->Write( stateInfo->byteArray, 0, stateInfo->byteArray->Length );
}
finally
{
if ( fileWriter != nullptr )
{
fileWriter->Close();
}
// Signal main() that the work item has finished.
Console::WriteLine( "Ending work item {0}.", workItemNumber.ToString() );
stateInfo->manualEvent->Set();
}
}
};
int main()
{
const int numberOfFiles = 5;
String^ dirName = "C:\\TestTest";
String^ fileName;
array<Byte>^byteArray;
Random^ randomGenerator = gcnew Random;
array<ManualResetEvent^>^manualEvents = gcnew array<ManualResetEvent^>(numberOfFiles);
State^ stateInfo;
if ( !Directory::Exists( dirName ) )
{
Directory::CreateDirectory( dirName );
}
// Queue the work items that create and write to the files.
for ( int i = 0; i < numberOfFiles; i++ )
{
fileName = String::Concat( dirName, "\\Test", ((i)).ToString(), ".dat" );
// Create random data to write to the file.
byteArray = gcnew array<Byte>(1000000);
randomGenerator->NextBytes( byteArray );
manualEvents[ i ] = gcnew ManualResetEvent( false );
stateInfo = gcnew State( fileName,byteArray,manualEvents[ i ] );
ThreadPool::QueueUserWorkItem( gcnew WaitCallback( &Writer::WriteToFile ), stateInfo );
}
// Since ThreadPool threads are background threads,
// wait for the work items to signal before exiting.
if ( WaitHandle::WaitAll( manualEvents, TimeSpan(0,0,5), false ) )
{
Console::WriteLine( "Files written - main exiting." );
}
else
{
// The wait operation times out.
Console::WriteLine( "Error writing files - main exiting." );
}
}
using System;
using System.IO;
using System.Security.Permissions;
using System.Threading;
class Test
{
static void Main()
{
const int numberOfFiles = 5;
string dirName = @"C:\TestTest";
string fileName;
byte[] byteArray;
Random randomGenerator = new Random();
ManualResetEvent[] manualEvents =
new ManualResetEvent[numberOfFiles];
State stateInfo;
if(!Directory.Exists(dirName))
{
Directory.CreateDirectory(dirName);
}
// Queue the work items that create and write to the files.
for(int i = 0; i < numberOfFiles; i++)
{
fileName = string.Concat(
dirName, @"\Test", i.ToString(), ".dat");
// Create random data to write to the file.
byteArray = new byte[1000000];
randomGenerator.NextBytes(byteArray);
manualEvents[i] = new ManualResetEvent(false);
stateInfo =
new State(fileName, byteArray, manualEvents[i]);
ThreadPool.QueueUserWorkItem(new WaitCallback(
Writer.WriteToFile), stateInfo);
}
// Since ThreadPool threads are background threads,
// wait for the work items to signal before exiting.
if(WaitHandle.WaitAll(
manualEvents, new TimeSpan(0, 0, 5), false))
{
Console.WriteLine("Files written - main exiting.");
}
else
{
// The wait operation times out.
Console.WriteLine("Error writing files - main exiting.");
}
}
}
// Maintain state to pass to WriteToFile.
class State
{
public string fileName;
public byte[] byteArray;
public ManualResetEvent manualEvent;
public State(string fileName, byte[] byteArray,
ManualResetEvent manualEvent)
{
this.fileName = fileName;
this.byteArray = byteArray;
this.manualEvent = manualEvent;
}
}
class Writer
{
static int workItemCount = 0;
Writer() {}
public static void WriteToFile(object state)
{
int workItemNumber = workItemCount;
Interlocked.Increment(ref workItemCount);
Console.WriteLine("Starting work item {0}.",
workItemNumber.ToString());
State stateInfo = (State)state;
FileStream fileWriter = null;
// Create and write to the file.
try
{
fileWriter = new FileStream(
stateInfo.fileName, FileMode.Create);
fileWriter.Write(stateInfo.byteArray,
0, stateInfo.byteArray.Length);
}
finally
{
if(fileWriter != null)
{
fileWriter.Close();
}
// Signal Main that the work item has finished.
Console.WriteLine("Ending work item {0}.",
workItemNumber.ToString());
stateInfo.manualEvent.Set();
}
}
}
Imports System.IO
Imports System.Security.Permissions
Imports System.Threading
Public Class Test
' WaitHandle.WaitAll requires a multithreaded apartment
' when using multiple wait handles.
<MTAThreadAttribute> _
Shared Sub Main()
Const numberOfFiles As Integer = 5
Dim dirName As String = "C:\TestTest"
Dim fileName As String
Dim byteArray() As Byte
Dim randomGenerator As New Random()
Dim manualEvents(numberOfFiles - 1) As ManualResetEvent
Dim stateInfo As State
If Directory.Exists(dirName) <> True Then
Directory.CreateDirectory(dirName)
End If
' Queue the work items that create and write to the files.
For i As Integer = 0 To numberOfFiles - 1
fileName = String.Concat( _
dirName, "\Test", i.ToString(), ".dat")
' Create random data to write to the file.
byteArray = New Byte(1000000){}
randomGenerator.NextBytes(byteArray)
manualEvents(i) = New ManualResetEvent(false)
stateInfo = _
New State(fileName, byteArray, manualEvents(i))
ThreadPool.QueueUserWorkItem(AddressOf _
Writer.WriteToFile, stateInfo)
Next i
' Since ThreadPool threads are background threads,
' wait for the work items to signal before exiting.
If WaitHandle.WaitAll( _
manualEvents, New TimeSpan(0, 0, 5), false) = True Then
Console.WriteLine("Files written - main exiting.")
Else
' The wait operation times out.
Console.WriteLine("Error writing files - main exiting.")
End If
End Sub
End Class
' Maintain state to pass to WriteToFile.
Public Class State
Public fileName As String
Public byteArray As Byte()
Public manualEvent As ManualResetEvent
Sub New(fileName As String, byteArray() As Byte, _
manualEvent As ManualResetEvent)
Me.fileName = fileName
Me.byteArray = byteArray
Me.manualEvent = manualEvent
End Sub
End Class
Public Class Writer
Private Sub New()
End Sub
Shared workItemCount As Integer = 0
Shared Sub WriteToFile(state As Object)
Dim workItemNumber As Integer = workItemCount
Interlocked.Increment(workItemCount)
Console.WriteLine("Starting work item {0}.", _
workItemNumber.ToString())
Dim stateInfo As State = CType(state, State)
Dim fileWriter As FileStream = Nothing
' Create and write to the file.
Try
fileWriter = New FileStream( _
stateInfo.fileName, FileMode.Create)
fileWriter.Write(stateInfo.byteArray, _
0, stateInfo.byteArray.Length)
Finally
If Not fileWriter Is Nothing Then
fileWriter.Close()
End If
' Signal Main that the work item has finished.
Console.WriteLine("Ending work item {0}.", _
workItemNumber.ToString())
stateInfo.manualEvent.Set()
End Try
End Sub
End Class
注解
如果 timeout
为零,则 方法不会阻止。 它测试等待句柄的状态并立即返回。
如果放弃互斥体, AbandonedMutexException 则会引发 。 放弃的互斥体通常表示存在严重的编码错误。 对于系统范围的互斥,它可能表示应用程序已突然终止 (,例如,使用 Windows 任务管理器) 。 异常包含对调试有用的信息。
方法 WaitAll 在等待终止时返回,这意味着发出所有句柄的信号或发生超时。 如果传递的句柄超过 64 个 NotSupportedException ,则会引发 。 如果数组包含重复项,则调用将失败。
的 timeout
最大值为 Int32.MaxValue。
退出上下文
除非 exitContext
从非默认托管上下文中调用此方法,否则 参数不起作用。 如果线程位于对派生自 ContextBoundObject的类实例的调用中,则托管上下文可能是非默认的。 即使当前正在对不是派生自 ContextBoundObject的类(如 ) String执行方法,也可以位于非默认上下文中( ContextBoundObject 如果 位于当前应用程序域的堆栈上)。
当代码在非默认上下文中执行时,将 指定 为 true
exitContext
会使线程退出非默认托管上下文 (即在执行此方法之前转换为默认上下文) 。 对此方法的调用完成后,线程将返回到原始的非默认上下文。
当上下文绑定类具有 属性时, SynchronizationAttribute 退出上下文可能很有用。 在这种情况下,将自动同步对 类成员的所有调用,并且同步域是类的整个代码主体。 如果成员的调用堆栈中的代码调用此方法并为 指定 true
exitContext
,则线程将退出同步域,从而允许在调用 对象的任何成员时被阻止的线程继续。 此方法返回时,进行调用的线程必须等待重新进入同步域。
适用于
WaitAll(WaitHandle[], Int32, Boolean)
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
等待指定数组中的所有元素收到信号,使用 Int32 值指定时间间隔,并指定是否在等待之前退出同步域。
public:
static bool WaitAll(cli::array <System::Threading::WaitHandle ^> ^ waitHandles, int millisecondsTimeout, bool exitContext);
public static bool WaitAll (System.Threading.WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext);
static member WaitAll : System.Threading.WaitHandle[] * int * bool -> bool
Public Shared Function WaitAll (waitHandles As WaitHandle(), millisecondsTimeout As Integer, exitContext As Boolean) As Boolean
参数
- waitHandles
- WaitHandle[]
一个 WaitHandle
数组,包含当前实例将等待的对象。 此数组不能包含对同一对象的多个引用(重复的元素)。
- exitContext
- Boolean
如果等待之前先退出上下文的同步域(如果在同步上下文中),并在稍后重新获取它,则为 true
;否则为 false
。
返回
如果 waitHandles
中的每个元素都已收到信号,则为 true
;否则为 false
。
例外
waitHandles
参数为 null
。
- 或 -
waitHandles
数组中一个或多个对象为 null
。
- 或 -
waitHandles
为不具有元素的数组且 .NET Framework 版本为 2.0 或更高版本。
waitHandles
数组包含重复的元素。
waitHandles
数组不含任何元素,并且 .NET Framework 版本为 1.0 或 1.1。
millisecondsTimeout
是一个非 -1 的负数,而 -1 表示无限期超时。
等待结束,因为线程在未释放互斥的情况下退出。
waitHandles
数组包含其他应用程序域中 WaitHandle 的透明代理。
示例
下面的代码示例演示如何使用线程池异步创建和写入一组文件。 每个写入操作作为工作项排队,并在完成时发出信号。 主线程等待所有项发出信号,然后退出。
using namespace System;
using namespace System::IO;
using namespace System::Security::Permissions;
using namespace System::Threading;
// Maintain state to pass to WriteToFile.
ref class State
{
public:
String^ fileName;
array<Byte>^byteArray;
ManualResetEvent^ manualEvent;
State( String^ fileName, array<Byte>^byteArray, ManualResetEvent^ manualEvent )
: fileName( fileName ), byteArray( byteArray ), manualEvent( manualEvent )
{}
};
ref class Writer
{
private:
static int workItemCount = 0;
Writer(){}
public:
static void WriteToFile( Object^ state )
{
int workItemNumber = workItemCount;
Interlocked::Increment( workItemCount );
Console::WriteLine( "Starting work item {0}.", workItemNumber.ToString() );
State^ stateInfo = dynamic_cast<State^>(state);
FileStream^ fileWriter;
// Create and write to the file.
try
{
fileWriter = gcnew FileStream( stateInfo->fileName,FileMode::Create );
fileWriter->Write( stateInfo->byteArray, 0, stateInfo->byteArray->Length );
}
finally
{
if ( fileWriter != nullptr )
{
fileWriter->Close();
}
// Signal main() that the work item has finished.
Console::WriteLine( "Ending work item {0}.", workItemNumber.ToString() );
stateInfo->manualEvent->Set();
}
}
};
int main()
{
const int numberOfFiles = 5;
String^ dirName = "C:\\TestTest";
String^ fileName;
array<Byte>^byteArray;
Random^ randomGenerator = gcnew Random;
array<ManualResetEvent^>^manualEvents = gcnew array<ManualResetEvent^>(numberOfFiles);
State^ stateInfo;
if ( !Directory::Exists( dirName ) )
{
Directory::CreateDirectory( dirName );
}
// Queue the work items that create and write to the files.
for ( int i = 0; i < numberOfFiles; i++ )
{
fileName = String::Concat( dirName, "\\Test", ((i)).ToString(), ".dat" );
// Create random data to write to the file.
byteArray = gcnew array<Byte>(1000000);
randomGenerator->NextBytes( byteArray );
manualEvents[ i ] = gcnew ManualResetEvent( false );
stateInfo = gcnew State( fileName,byteArray,manualEvents[ i ] );
ThreadPool::QueueUserWorkItem( gcnew WaitCallback( &Writer::WriteToFile ), stateInfo );
}
// Since ThreadPool threads are background threads,
// wait for the work items to signal before exiting.
if ( WaitHandle::WaitAll( manualEvents, 5000, false ) )
{
Console::WriteLine( "Files written - main exiting." );
}
else
{
// The wait operation times out.
Console::WriteLine( "Error writing files - main exiting." );
}
}
using System;
using System.IO;
using System.Security.Permissions;
using System.Threading;
class Test
{
static void Main()
{
const int numberOfFiles = 5;
string dirName = @"C:\TestTest";
string fileName;
byte[] byteArray;
Random randomGenerator = new Random();
ManualResetEvent[] manualEvents =
new ManualResetEvent[numberOfFiles];
State stateInfo;
if(!Directory.Exists(dirName))
{
Directory.CreateDirectory(dirName);
}
// Queue the work items that create and write to the files.
for(int i = 0; i < numberOfFiles; i++)
{
fileName = string.Concat(
dirName, @"\Test", i.ToString(), ".dat");
// Create random data to write to the file.
byteArray = new byte[1000000];
randomGenerator.NextBytes(byteArray);
manualEvents[i] = new ManualResetEvent(false);
stateInfo =
new State(fileName, byteArray, manualEvents[i]);
ThreadPool.QueueUserWorkItem(new WaitCallback(
Writer.WriteToFile), stateInfo);
}
// Since ThreadPool threads are background threads,
// wait for the work items to signal before exiting.
if(WaitHandle.WaitAll(manualEvents, 5000, false))
{
Console.WriteLine("Files written - main exiting.");
}
else
{
// The wait operation times out.
Console.WriteLine("Error writing files - main exiting.");
}
}
}
// Maintain state to pass to WriteToFile.
class State
{
public string fileName;
public byte[] byteArray;
public ManualResetEvent manualEvent;
public State(string fileName, byte[] byteArray,
ManualResetEvent manualEvent)
{
this.fileName = fileName;
this.byteArray = byteArray;
this.manualEvent = manualEvent;
}
}
class Writer
{
static int workItemCount = 0;
Writer() {}
public static void WriteToFile(object state)
{
int workItemNumber = workItemCount;
Interlocked.Increment(ref workItemCount);
Console.WriteLine("Starting work item {0}.",
workItemNumber.ToString());
State stateInfo = (State)state;
FileStream fileWriter = null;
// Create and write to the file.
try
{
fileWriter = new FileStream(
stateInfo.fileName, FileMode.Create);
fileWriter.Write(stateInfo.byteArray,
0, stateInfo.byteArray.Length);
}
finally
{
if(fileWriter != null)
{
fileWriter.Close();
}
// Signal Main that the work item has finished.
Console.WriteLine("Ending work item {0}.",
workItemNumber.ToString());
stateInfo.manualEvent.Set();
}
}
}
Imports System.IO
Imports System.Security.Permissions
Imports System.Threading
Public Class Test
' WaitHandle.WaitAll requires a multithreaded apartment
' when using multiple wait handles.
<MTAThreadAttribute> _
Shared Sub Main()
Const numberOfFiles As Integer = 5
Dim dirName As String = "C:\TestTest"
Dim fileName As String
Dim byteArray() As Byte
Dim randomGenerator As New Random()
Dim manualEvents(numberOfFiles - 1) As ManualResetEvent
Dim stateInfo As State
If Directory.Exists(dirName) <> True Then
Directory.CreateDirectory(dirName)
End If
' Queue the work items that create and write to the files.
For i As Integer = 0 To numberOfFiles - 1
fileName = String.Concat( _
dirName, "\Test", i.ToString(), ".dat")
' Create random data to write to the file.
byteArray = New Byte(1000000){}
randomGenerator.NextBytes(byteArray)
manualEvents(i) = New ManualResetEvent(false)
stateInfo = _
New State(fileName, byteArray, manualEvents(i))
ThreadPool.QueueUserWorkItem(AddressOf _
Writer.WriteToFile, stateInfo)
Next i
' Since ThreadPool threads are background threads,
' wait for the work items to signal before exiting.
If WaitHandle.WaitAll(manualEvents, 5000, false) = True Then
Console.WriteLine("Files written - main exiting.")
Else
' The wait operation times out.
Console.WriteLine("Error writing files - main exiting.")
End If
End Sub
End Class
' Maintain state to pass to WriteToFile.
Public Class State
Public fileName As String
Public byteArray As Byte()
Public manualEvent As ManualResetEvent
Sub New(fileName As String, byteArray() As Byte, _
manualEvent As ManualResetEvent)
Me.fileName = fileName
Me.byteArray = byteArray
Me.manualEvent = manualEvent
End Sub
End Class
Public Class Writer
Private Sub New()
End Sub
Shared workItemCount As Integer = 0
Shared Sub WriteToFile(state As Object)
Dim workItemNumber As Integer = workItemCount
Interlocked.Increment(workItemCount)
Console.WriteLine("Starting work item {0}.", _
workItemNumber.ToString())
Dim stateInfo As State = CType(state, State)
Dim fileWriter As FileStream = Nothing
' Create and write to the file.
Try
fileWriter = New FileStream( _
stateInfo.fileName, FileMode.Create)
fileWriter.Write(stateInfo.byteArray, _
0, stateInfo.byteArray.Length)
Finally
If Not fileWriter Is Nothing Then
fileWriter.Close()
End If
' Signal Main that the work item has finished.
Console.WriteLine("Ending work item {0}.", _
workItemNumber.ToString())
stateInfo.manualEvent.Set()
End Try
End Sub
End Class
注解
如果 millisecondsTimeout
为零,则 方法不会阻止。 它测试等待句柄的状态并立即返回。
如果放弃互斥体, AbandonedMutexException 则会引发 。 放弃的互斥体通常表示存在严重的编码错误。 对于系统范围的互斥,它可能表示应用程序已突然终止 (,例如,使用 Windows 任务管理器) 。 异常包含对调试有用的信息。
方法 WaitAll 在等待终止时返回,这意味着当发出所有句柄的信号或发生超时时。 如果传递的句柄超过 64 个 NotSupportedException ,则会引发 。 如果数组中存在重复项,则调用失败并显示 DuplicateWaitObjectException。
退出上下文
除非 exitContext
从非默认托管上下文中调用此方法,否则 参数不起作用。 如果线程位于对派生自 ContextBoundObject的类实例的调用中,则托管上下文可能是非默认的。 即使当前正在对不是派生自 ContextBoundObject的类(如 ) String执行方法,也可以位于非默认上下文中( ContextBoundObject 如果 位于当前应用程序域的堆栈上)。
当代码在非默认上下文中执行时,将 指定 为 true
exitContext
会使线程退出非默认托管上下文 (即在执行此方法之前转换为默认上下文) 。 对此方法的调用完成后,线程将返回到原始的非默认上下文。
当上下文绑定类具有 属性时, SynchronizationAttribute 退出上下文可能很有用。 在这种情况下,将自动同步对 类成员的所有调用,并且同步域是类的整个代码主体。 如果成员的调用堆栈中的代码调用此方法并为 指定 true
exitContext
,则线程将退出同步域,从而允许在调用 对象的任何成员时被阻止的线程继续。 此方法返回时,进行调用的线程必须等待重新进入同步域。
适用于
WaitAll(WaitHandle[], TimeSpan)
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
等待指定数组中的所有元素接收信号,同时使用 TimeSpan 值指定时间间隔。
public:
static bool WaitAll(cli::array <System::Threading::WaitHandle ^> ^ waitHandles, TimeSpan timeout);
public static bool WaitAll (System.Threading.WaitHandle[] waitHandles, TimeSpan timeout);
static member WaitAll : System.Threading.WaitHandle[] * TimeSpan -> bool
Public Shared Function WaitAll (waitHandles As WaitHandle(), timeout As TimeSpan) As Boolean
参数
- waitHandles
- WaitHandle[]
一个 WaitHandle
数组,包含当前实例将等待的对象。 此数组不能包含对同一对象的多个引用。
返回
如果 waitHandles
中的每个元素都已收到信号,则为 true
;否则为 false
。
例外
waitHandles
参数为 null
。
- 或 -
waitHandles
数组中一个或多个对象为 null
。
- 或 -
waitHandles
是一个不含任何元素的数组。
waitHandles
数组包含重复的元素。
注意:在适用于 Windows 应用商店应用的 .NET 或可移植类库中,改为捕获基类异常 ArgumentException。
等待终止,因为线程在未释放互斥的情况下退出。
waitHandles
数组包含其他应用程序域中 WaitHandle 的透明代理。
注解
如果 timeout
为零,则该方法不会阻止。 它测试等待句柄的状态并立即返回。
方法 WaitAll 在等待终止时返回,这意味着所有句柄都已发出信号或发生超时。 如果传递的句柄超过 64 个 NotSupportedException ,则会引发 。 如果数组包含重复项,则调用将失败。
的 timeout
最大值为 Int32.MaxValue。
调用此方法重载与调用 WaitAll(WaitHandle[], TimeSpan, Boolean) 重载并为 指定false
exitContext
相同。
适用于
WaitAll(WaitHandle[], Int32)
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
等待指定数组中的所有元素接收信号,同时使用 Int32 值指定时间间隔。
public:
static bool WaitAll(cli::array <System::Threading::WaitHandle ^> ^ waitHandles, int millisecondsTimeout);
public static bool WaitAll (System.Threading.WaitHandle[] waitHandles, int millisecondsTimeout);
static member WaitAll : System.Threading.WaitHandle[] * int -> bool
Public Shared Function WaitAll (waitHandles As WaitHandle(), millisecondsTimeout As Integer) As Boolean
参数
- waitHandles
- WaitHandle[]
一个 WaitHandle
数组,包含当前实例将等待的对象。 此数组不能包含对同一对象的多个引用(重复的元素)。
返回
如果 waitHandles
中的每个元素都已收到信号,则为 true
;否则为 false
。
例外
waitHandles
参数为 null
。
- 或 -
waitHandles
数组中一个或多个对象为 null
。
- 或 -
waitHandles
是一个不含任何元素的数组。
waitHandles
数组包含重复的元素。
注意:在适用于 Windows 应用商店应用的 .NET 或可移植类库中,改为捕获基类异常 ArgumentException。
millisecondsTimeout
是一个非 -1 的负数,而 -1 表示无限期超时。
等待结束,因为线程在未释放互斥的情况下退出。
waitHandles
数组包含其他应用程序域中 WaitHandle 的透明代理。
注解
如果 millisecondsTimeout
为零,则该方法不会阻止。 它测试等待句柄的状态并立即返回。
方法 WaitAll 在等待终止时返回,这意味着在发出所有句柄信号时或发生超时时返回。 如果传递的句柄超过 64 个 NotSupportedException ,则会引发 。 如果数组中存在重复项,调用将失败并出现 DuplicateWaitObjectException。
调用此方法重载与调用 WaitAll(WaitHandle[], Int32, Boolean) 重载并为 指定false
exitContext
相同。
适用于
WaitAll(WaitHandle[])
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
等待指定数组中的所有元素都收到信号。
public:
static bool WaitAll(cli::array <System::Threading::WaitHandle ^> ^ waitHandles);
public static bool WaitAll (System.Threading.WaitHandle[] waitHandles);
static member WaitAll : System.Threading.WaitHandle[] -> bool
Public Shared Function WaitAll (waitHandles As WaitHandle()) As Boolean
参数
- waitHandles
- WaitHandle[]
一个 WaitHandle
数组,包含当前实例将等待的对象。 此数组不能包含对同一对象的多个引用。
返回
如果 true
中的每个元素都收到信号,则返回 waitHandles
;否则该方法永不返回。
例外
waitHandles
参数为 null
。 - 或 -
waitHandles
数组中一个或多个对象为 null
。
- 或 -
waitHandles
为不具有元素的数组且 .NET Framework 版本为 2.0 或更高版本。
waitHandles
数组包含重复的元素。
注意:在适用于 Windows 应用商店应用的 .NET 或可移植类库中,改为捕获基类异常 ArgumentException。
waitHandles
数组不含任何元素,并且 .NET Framework 版本为 1.0 或 1.1。
等待终止,因为线程在未释放互斥的情况下退出。
waitHandles
数组包含其他应用程序域中 WaitHandle 的透明代理。
示例
下面的代码示例演示如何使用线程池异步创建和写入一组文件。 每个写入操作作为工作项排队,并在完成时发出信号。 主线程等待所有项发出信号,然后退出。
using namespace System;
using namespace System::IO;
using namespace System::Security::Permissions;
using namespace System::Threading;
ref class State
{
public:
String^ fileName;
array<Byte>^byteArray;
ManualResetEvent^ manualEvent;
State( String^ fileName, array<Byte>^byteArray, ManualResetEvent^ manualEvent )
: fileName( fileName ), byteArray( byteArray ), manualEvent( manualEvent )
{}
};
ref class Writer
{
private:
static int workItemCount = 0;
Writer(){}
public:
static void WriteToFile( Object^ state )
{
int workItemNumber = workItemCount;
Interlocked::Increment( workItemCount );
Console::WriteLine( "Starting work item {0}.", workItemNumber.ToString() );
State^ stateInfo = dynamic_cast<State^>(state);
FileStream^ fileWriter;
// Create and write to the file.
try
{
fileWriter = gcnew FileStream( stateInfo->fileName,FileMode::Create );
fileWriter->Write( stateInfo->byteArray, 0, stateInfo->byteArray->Length );
}
finally
{
if ( fileWriter != nullptr )
{
fileWriter->Close();
}
// Signal main() that the work item has finished.
Console::WriteLine( "Ending work item {0}.", workItemNumber.ToString() );
stateInfo->manualEvent->Set();
}
}
};
void main()
{
const int numberOfFiles = 5;
String^ dirName = "C:\\TestTest";
String^ fileName;
array<Byte>^byteArray;
Random^ randomGenerator = gcnew Random;
array<ManualResetEvent^>^manualEvents = gcnew array<ManualResetEvent^>(numberOfFiles);
State^ stateInfo;
if ( !Directory::Exists( dirName ) )
{
Directory::CreateDirectory( dirName );
}
// Queue the work items that create and write to the files.
for ( int i = 0; i < numberOfFiles; i++ )
{
fileName = String::Concat( dirName, "\\Test", ((i)).ToString(), ".dat" );
// Create random data to write to the file.
byteArray = gcnew array<Byte>(1000000);
randomGenerator->NextBytes( byteArray );
manualEvents[ i ] = gcnew ManualResetEvent( false );
stateInfo = gcnew State( fileName,byteArray,manualEvents[ i ] );
ThreadPool::QueueUserWorkItem( gcnew WaitCallback( &Writer::WriteToFile ), stateInfo );
}
// Since ThreadPool threads are background threads,
// wait for the work items to signal before exiting.
WaitHandle::WaitAll( manualEvents );
Console::WriteLine( "Files written - main exiting." );
}
using System;
using System.IO;
using System.Security.Permissions;
using System.Threading;
class Test
{
static void Main()
{
const int numberOfFiles = 5;
string dirName = @"C:\TestTest";
string fileName;
byte[] byteArray;
Random randomGenerator = new Random();
ManualResetEvent[] manualEvents =
new ManualResetEvent[numberOfFiles];
State stateInfo;
if(!Directory.Exists(dirName))
{
Directory.CreateDirectory(dirName);
}
// Queue the work items that create and write to the files.
for(int i = 0; i < numberOfFiles; i++)
{
fileName = string.Concat(
dirName, @"\Test", i.ToString(), ".dat");
// Create random data to write to the file.
byteArray = new byte[1000000];
randomGenerator.NextBytes(byteArray);
manualEvents[i] = new ManualResetEvent(false);
stateInfo =
new State(fileName, byteArray, manualEvents[i]);
ThreadPool.QueueUserWorkItem(new WaitCallback(
Writer.WriteToFile), stateInfo);
}
// Since ThreadPool threads are background threads,
// wait for the work items to signal before exiting.
WaitHandle.WaitAll(manualEvents);
Console.WriteLine("Files written - main exiting.");
}
}
// Maintain state to pass to WriteToFile.
class State
{
public string fileName;
public byte[] byteArray;
public ManualResetEvent manualEvent;
public State(string fileName, byte[] byteArray,
ManualResetEvent manualEvent)
{
this.fileName = fileName;
this.byteArray = byteArray;
this.manualEvent = manualEvent;
}
}
class Writer
{
static int workItemCount = 0;
Writer() {}
public static void WriteToFile(object state)
{
int workItemNumber = workItemCount;
Interlocked.Increment(ref workItemCount);
Console.WriteLine("Starting work item {0}.",
workItemNumber.ToString());
State stateInfo = (State)state;
FileStream fileWriter = null;
// Create and write to the file.
try
{
fileWriter = new FileStream(
stateInfo.fileName, FileMode.Create);
fileWriter.Write(stateInfo.byteArray,
0, stateInfo.byteArray.Length);
}
finally
{
if(fileWriter != null)
{
fileWriter.Close();
}
// Signal Main that the work item has finished.
Console.WriteLine("Ending work item {0}.",
workItemNumber.ToString());
stateInfo.manualEvent.Set();
}
}
}
Imports System.IO
Imports System.Security.Permissions
Imports System.Threading
Public Class Test
' WaitHandle.WaitAll requires a multithreaded apartment
' when using multiple wait handles.
<MTAThreadAttribute> _
Shared Sub Main()
Const numberOfFiles As Integer = 5
Dim dirName As String = "C:\TestTest"
Dim fileName As String
Dim byteArray() As Byte
Dim randomGenerator As New Random()
Dim manualEvents(numberOfFiles - 1) As ManualResetEvent
Dim stateInfo As State
If Directory.Exists(dirName) <> True Then
Directory.CreateDirectory(dirName)
End If
' Queue the work items that create and write to the files.
For i As Integer = 0 To numberOfFiles - 1
fileName = String.Concat( _
dirName, "\Test", i.ToString(), ".dat")
' Create random data to write to the file.
byteArray = New Byte(1000000){}
randomGenerator.NextBytes(byteArray)
manualEvents(i) = New ManualResetEvent(false)
stateInfo = _
New State(fileName, byteArray, manualEvents(i))
ThreadPool.QueueUserWorkItem(AddressOf _
Writer.WriteToFile, stateInfo)
Next i
' Since ThreadPool threads are background threads,
' wait for the work items to signal before exiting.
WaitHandle.WaitAll(manualEvents)
Console.WriteLine("Files written - main exiting.")
End Sub
End Class
' Maintain state to pass to WriteToFile.
Public Class State
Public fileName As String
Public byteArray As Byte()
Public manualEvent As ManualResetEvent
Sub New(fileName As String, byteArray() As Byte, _
manualEvent As ManualResetEvent)
Me.fileName = fileName
Me.byteArray = byteArray
Me.manualEvent = manualEvent
End Sub
End Class
Public Class Writer
Private Sub New()
End Sub
Shared workItemCount As Integer = 0
Shared Sub WriteToFile(state As Object)
Dim workItemNumber As Integer = workItemCount
Interlocked.Increment(workItemCount)
Console.WriteLine("Starting work item {0}.", _
workItemNumber.ToString())
Dim stateInfo As State = CType(state, State)
Dim fileWriter As FileStream = Nothing
' Create and write to the file.
Try
fileWriter = New FileStream( _
stateInfo.fileName, FileMode.Create)
fileWriter.Write(stateInfo.byteArray, _
0, stateInfo.byteArray.Length)
Finally
If Not fileWriter Is Nothing Then
fileWriter.Close()
End If
' Signal Main that the work item has finished.
Console.WriteLine("Ending work item {0}.", _
workItemNumber.ToString())
stateInfo.manualEvent.Set()
End Try
End Sub
End Class
注解
AbandonedMutexException 是 .NET Framework 2.0 版中的新增功能。 在以前的版本中, WaitAll 方法在 true
放弃互斥体时返回 。 放弃的互斥通常表示存在严重的编码错误。 对于系统范围的互斥体,这可能指示应用程序已突然终止,例如,使用 Windows 任务管理器) (。 异常包含对调试有用的信息。
当发出所有句柄的信号时,方法 WaitAll 返回 。 如果传递的句柄超过 64 个 NotSupportedException ,则会引发 。 如果数组包含重复项,调用将失败并出现 DuplicateWaitObjectException。
调用此方法重载等效于调用WaitAll(WaitHandle[], Int32, Boolean)方法重载并为 和 true
exitContext
指定 -1 (或 Timeout.Infinite) millisecondsTimeout
。