ElapsedEventHandler 委托

定义

表示将用来处理 ElapsedTimer 事件的方法。

C#
public delegate void ElapsedEventHandler(object? sender, ElapsedEventArgs e);
C#
public delegate void ElapsedEventHandler(object sender, ElapsedEventArgs e);

参数

sender
Object

事件源。

e
ElapsedEventArgs

包含事件数据的 ElapsedEventArgs 对象。

示例

下面的代码示例为 Timer.Elapsed 事件设置事件处理程序,创建计时器,并启动计时器。 事件处理程序具有与委托相同的签名 ElapsedEventHandler 。 每次引发该属性时, SignalTime 事件处理程序都会显示该属性。

C#
// Use this code inside a project created with the Visual C# > Windows Desktop > Console Application template.
// Replace the code in Program.cs with this code.

using System;

// To avoid confusion with other Timer classes, this sample always uses the fully-qualified
// name of System.Timers.Timer instead of a using statement for System.Timers.

public class Example
{
    private static System.Timers.Timer aTimer;

    public static void Main()
    {
        // Normally, the timer is declared at the class level, so that it stays in scope as long as it
        // is needed. If the timer is declared in a long-running method, KeepAlive must be used to prevent
        // the JIT compiler from allowing aggressive garbage collection to occur before the method ends.
        // You can experiment with this by commenting out the class-level declaration and uncommenting
        // the declaration below; then uncomment the GC.KeepAlive(aTimer) at the end of the method.
        //System.Timers.Timer aTimer;

        // Create a timer and set a two second interval.
        aTimer = new System.Timers.Timer();
        aTimer.Interval = 2000;

        // Alternate method: create a Timer with an interval argument to the constructor.
        //aTimer = new System.Timers.Timer(2000);

        // Create a timer with a two second interval.
        aTimer = new System.Timers.Timer(2000);

        // Hook up the Elapsed event for the timer.
        aTimer.Elapsed += OnTimedEvent;

        // Have the timer fire repeated events (true is the default)
        aTimer.AutoReset = true;

        // Start the timer
        aTimer.Enabled = true;

        Console.WriteLine("Press the Enter key to exit the program at any time... ");
        Console.ReadLine();

        // If the timer is declared in a long-running method, use KeepAlive to prevent garbage collection
        // from occurring before the method ends.
        //GC.KeepAlive(aTimer)
    }

    private static void OnTimedEvent(Object source, System.Timers.ElapsedEventArgs e)
    {
        Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime);
    }
}

// This example displays output like the following:
//       Press the Enter key to exit the program at any time...
//       The Elapsed event was raised at 5/20/2015 8:48:58 PM
//       The Elapsed event was raised at 5/20/2015 8:49:00 PM
//       The Elapsed event was raised at 5/20/2015 8:49:02 PM
//       The Elapsed event was raised at 5/20/2015 8:49:04 PM
//       The Elapsed event was raised at 5/20/2015 8:49:06 PM

注解

创建 ElapsedEventHandler 委托时,将标识将处理事件 Timer.Elapsed 的方法。 若要将事件与事件处理程序关联,请将该委托的一个实例添加到事件中。 除非移除了该委托,否则每当发生该事件时就会调用事件处理程序。 有关事件处理程序委托的详细信息,请参阅 处理和引发事件

扩展方法

GetMethodInfo(Delegate)

获取指示指定委托表示的方法的对象。

适用于

产品 版本
.NET Core 2.0, Core 2.1, Core 2.2, Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10
.NET Framework 1.1, 2.0, 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1
.NET Standard 2.0, 2.1

另请参阅