ElapsedEventHandler 委托
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
public delegate void ElapsedEventHandler(System::Object ^ sender, ElapsedEventArgs ^ e);
public delegate void ElapsedEventHandler(object sender, ElapsedEventArgs e);
public delegate void ElapsedEventHandler(object? sender, ElapsedEventArgs e);
type ElapsedEventHandler = delegate of obj * ElapsedEventArgs -> unit
Public Delegate Sub ElapsedEventHandler(sender As Object, e As ElapsedEventArgs)
参数
- sender
- Object
事件源。
包含事件数据的 ElapsedEventArgs 对象。
示例
下面的代码示例为 Timer.Elapsed 事件设置事件处理程序,创建计时器,并启动计时器。 事件处理程序具有与委托相同的签名 ElapsedEventHandler 。 每次引发该属性时, SignalTime 事件处理程序都会显示该属性。
// Use this code inside a project created with the Visual C++ > CLR > CLR Console Application template.
// Replace the code in the default .cpp file with this code.
#include "stdafx.h"
#using <system.dll>
using namespace System;
// To avoid confusion with other Timer classes, this sample always uses the fully-qualified
// name of System::Timers::Timer instead of a using statement for System::Timer.
public ref class Example
{
private:
static System::Timers::Timer^ aTimer;
public:
static void Demo()
{
// Normally, the timer is declared at the class level, so that it stays in scope as long as it
// is needed. If the timer is declared in a long-running method, KeepAlive must be used to prevent
// the JIT compiler from allowing aggressive garbage collection to occur before the method ends.
// You can experiment with this by commenting out the class-level declaration and uncommenting
// the declaration below; then uncomment the GC.KeepAlive(aTimer) at the end of the method.
//System::Timers::Timer^ aTimer;
// Create a timer and set a two second interval.
aTimer = gcnew System::Timers::Timer();
aTimer->Interval = 2000;
// Alternate method: create a Timer with an interval argument to the constructor.
//aTimer = gcnew System::Timers::Timer(2000);
// Hook up the Elapsed event for the timer.
aTimer->Elapsed += gcnew System::Timers::ElapsedEventHandler(Example::OnTimedEvent);
// Have the timer fire repeated events (true is the default)
aTimer->AutoReset = true;
// Start the timer
aTimer->Enabled = true;
Console::WriteLine("Press the Enter key to exit the program at any time... ");
Console::ReadLine();
// If the timer is declared in a long-running method, use KeepAlive to prevent garbage collection
// from occurring before the method ends.
//GC::KeepAlive(aTimer);
}
private:
static void OnTimedEvent(Object^ source, System::Timers::ElapsedEventArgs^ e)
{
Console::WriteLine("The Elapsed event was raised at {0}", e->SignalTime);
}
};
int main()
{
Example::Demo();
}
// This example displays output like the following:
// Press the Enter key to exit the program at any time...
// The Elapsed event was raised at 5/20/2015 8:48:58 PM
// The Elapsed event was raised at 5/20/2015 8:49:00 PM
// The Elapsed event was raised at 5/20/2015 8:49:02 PM
// The Elapsed event was raised at 5/20/2015 8:49:04 PM
// The Elapsed event was raised at 5/20/2015 8:49:06 PM
// Use this code inside a project created with the Visual C# > Windows Desktop > Console Application template.
// Replace the code in Program.cs with this code.
using System;
// To avoid confusion with other Timer classes, this sample always uses the fully-qualified
// name of System.Timers.Timer instead of a using statement for System.Timers.
public class Example
{
private static System.Timers.Timer aTimer;
public static void Main()
{
// Normally, the timer is declared at the class level, so that it stays in scope as long as it
// is needed. If the timer is declared in a long-running method, KeepAlive must be used to prevent
// the JIT compiler from allowing aggressive garbage collection to occur before the method ends.
// You can experiment with this by commenting out the class-level declaration and uncommenting
// the declaration below; then uncomment the GC.KeepAlive(aTimer) at the end of the method.
//System.Timers.Timer aTimer;
// Create a timer and set a two second interval.
aTimer = new System.Timers.Timer();
aTimer.Interval = 2000;
// Alternate method: create a Timer with an interval argument to the constructor.
//aTimer = new System.Timers.Timer(2000);
// Create a timer with a two second interval.
aTimer = new System.Timers.Timer(2000);
// Hook up the Elapsed event for the timer.
aTimer.Elapsed += OnTimedEvent;
// Have the timer fire repeated events (true is the default)
aTimer.AutoReset = true;
// Start the timer
aTimer.Enabled = true;
Console.WriteLine("Press the Enter key to exit the program at any time... ");
Console.ReadLine();
// If the timer is declared in a long-running method, use KeepAlive to prevent garbage collection
// from occurring before the method ends.
//GC.KeepAlive(aTimer)
}
private static void OnTimedEvent(Object source, System.Timers.ElapsedEventArgs e)
{
Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime);
}
}
// This example displays output like the following:
// Press the Enter key to exit the program at any time...
// The Elapsed event was raised at 5/20/2015 8:48:58 PM
// The Elapsed event was raised at 5/20/2015 8:49:00 PM
// The Elapsed event was raised at 5/20/2015 8:49:02 PM
// The Elapsed event was raised at 5/20/2015 8:49:04 PM
// The Elapsed event was raised at 5/20/2015 8:49:06 PM
// To avoid confusion with other Timer classes, this sample always uses the fully-qualified
// name of System.Timers.Timer instead of a using statement for System.Timers.
module Example
let mutable aTimer = new System.Timers.Timer()
let onTimedEvent source (e: System.Timers.ElapsedEventArgs) =
printfn $"The Elapsed event was raised at {e.SignalTime}"
[<EntryPoint>]
let main _ =
// Normally, the timer is declared at the class level, so that it stays in scope as long as it
// is needed. If the timer is declared in a long-running method, KeepAlive must be used to prevent
// the JIT compiler from allowing aggressive garbage collection to occur before the method ends.
// You can experiment with this by commenting out the class-level declaration and uncommenting
// the declaration below then uncomment the GC.KeepAlive(aTimer) at the end of the method.
//System.Timers.Timer aTimer
// Set a two second interval.
aTimer.Interval <- 2000
// Alternate method: create a Timer with an interval argument to the constructor.
//aTimer = new System.Timers.Timer(2000)
// Create a timer with a two second interval.
aTimer <- new System.Timers.Timer(2000)
// Hook up the Elapsed event for the timer.
aTimer.Elapsed.AddHandler onTimedEvent
// Have the timer fire repeated events (true is the default)
aTimer.AutoReset <- true
// Start the timer
aTimer.Enabled <- true
printfn "Press the Enter key to exit the program at any time... "
stdin.ReadLine() |> ignore
// If the timer is declared in a long-running method, use KeepAlive to prevent garbage collection
// from occurring before the method ends.
//GC.KeepAlive(aTimer)
0
// This example displays output like the following:
// Press the Enter key to exit the program at any time...
// The Elapsed event was raised at 5/20/2015 8:48:58 PM
// The Elapsed event was raised at 5/20/2015 8:49:00 PM
// The Elapsed event was raised at 5/20/2015 8:49:02 PM
// The Elapsed event was raised at 5/20/2015 8:49:04 PM
// The Elapsed event was raised at 5/20/2015 8:49:06 PM
' Use this code inside a project created with the Visual Basic > Windows Desktop > Console Application template.
' Replace the default code in Module1.vb with this code. Then right click the project in Solution Explorer,
' select Properties, and set the Startup Object to Timer1.
' To avoid confusion with other Timer classes, this sample always uses the fully-qualified
' name of System.Timers.Timer.
Public Class Module1
Private Shared aTimer As System.Timers.Timer
Public Shared Sub Main()
' Normally, the timer is declared at the class level, so that it stays in scope as long as it
' is needed. If the timer is declared in a long-running method, KeepAlive must be used to prevent
' the JIT compiler from allowing aggressive garbage collection to occur before the method ends.
' You can experiment with this by commenting out the class-level declaration and uncommenting
' the declaration below; then uncomment the GC.KeepAlive(aTimer) at the end of the method.
'Dim aTimer As System.Timers.Timer
' Create a timer and set a two second interval.
aTimer = New System.Timers.Timer()
aTimer.Interval = 2000
' Alternate method: create a Timer with an interval argument to the constructor.
' aTimer = New System.Timers.Timer(2000)
' Hook up the Elapsed event for the timer.
AddHandler aTimer.Elapsed, AddressOf OnTimedEvent
' Have the timer fire repeated events (true is the default)
aTimer.AutoReset = True
' Start the timer
aTimer.Enabled = True
Console.WriteLine("Press the Enter key to exit the program at any time... ")
Console.ReadLine()
' If the timer is declared in a long-running method, use KeepAlive to prevent garbage collection
' from occurring before the method ends.
'GC.KeepAlive(aTimer)
End Sub
Private Shared Sub OnTimedEvent(source As Object, e As System.Timers.ElapsedEventArgs)
Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime)
End Sub
End Class
' This example displays output like the following:
' Press the Enter key to exit the program at any time...
' The Elapsed event was raised at 5/20/2015 8:48:58 PM
' The Elapsed event was raised at 5/20/2015 8:49:00 PM
' The Elapsed event was raised at 5/20/2015 8:49:02 PM
' The Elapsed event was raised at 5/20/2015 8:49:04 PM
' The Elapsed event was raised at 5/20/2015 8:49:06 PM
注解
创建 ElapsedEventHandler 委托时,将标识将处理事件 Timer.Elapsed 的方法。 若要将事件与事件处理程序关联,请将该委托的一个实例添加到事件中。 除非移除了该委托,否则每当发生该事件时就会调用事件处理程序。 有关事件处理程序委托的详细信息,请参阅 处理和引发事件。
扩展方法
GetMethodInfo(Delegate) |
获取指示指定委托表示的方法的对象。 |