Timer.AutoReset 属性
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
public:
property bool AutoReset { bool get(); void set(bool value); };
public bool AutoReset { get; set; }
[System.Timers.TimersDescription("TimerAutoReset")]
public bool AutoReset { get; set; }
member this.AutoReset : bool with get, set
[<System.Timers.TimersDescription("TimerAutoReset")>]
member this.AutoReset : bool with get, set
Public Property AutoReset As Boolean
属性值
如果 Timer 应在每次间隔结束时引发 Elapsed 事件,则为 true
;如果它仅在间隔第一次结束后引发一次 Elapsed 事件,则为 false
。 默认值为 true
。
- 属性
示例
以下示例创建一个 Timer ,其 Elapsed 事件在 1.5 秒后触发。 然后,其事件处理程序在主机上显示“Hello World!”
#using <system.dll>
using namespace System;
using namespace System::Timers;
public ref class Timer2
{
private:
static System::Timers::Timer^ aTimer;
public:
static void Main()
{
// Create a new Timer with Interval set to 1.5 seconds.
double interval = 1500.0;
aTimer = gcnew System::Timers::Timer(interval);
// Hook up the event handler for the Elapsed event.
aTimer->Elapsed += gcnew ElapsedEventHandler( OnTimedEvent );
// Only raise the event the first time Interval elapses.
aTimer->AutoReset = false;
aTimer->Enabled = true;
// Ensure the event fires before the exit message appears.
System::Threading::Thread::Sleep((int) interval * 2);
Console::WriteLine("Press the Enter key to exit the program.");
Console::ReadLine();
// If the timer is declared in a long-running method, use
// KeepAlive to prevent garbage collection from occurring
// before the method ends.
//GC::KeepAlive(aTimer);
}
private:
// Handle the Elapsed event.
static void OnTimedEvent( Object^ /*source*/, ElapsedEventArgs^ /*e*/ )
{
Console::WriteLine( "Hello World!" );
}
};
int main()
{
Timer2::Main();
}
// The example displays the following output:
// Hello World!
// Press the Enter key to exit the program.
using System;
using System.Timers;
public class Example
{
private static Timer aTimer;
public static void Main()
{
// Create a timer with a 1.5 second interval.
double interval = 1500.0;
aTimer = new System.Timers.Timer(interval);
// Hook up the event handler for the Elapsed event.
aTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
// Only raise the event the first time Interval elapses.
aTimer.AutoReset = false;
aTimer.Enabled = true;
// Ensure the event fires before the exit message appears.
System.Threading.Thread.Sleep((int) interval * 2);
Console.WriteLine("Press the Enter key to exit the program.");
Console.ReadLine();
}
// Handle the Elapsed event.
private static void OnTimedEvent(object source, ElapsedEventArgs e)
{
Console.WriteLine("Hello World!");
}
}
// This example displays the following output:
// Hello World!
// Press the Enter key to exit the program.
open System.Threading
open System.Timers
// Handle the Elapsed event.
let onTimedEvent source e =
printfn "Hello World!"
// Create a timer with a 1.5 second interval.
let interval = 1500.
let aTimer = new Timer(interval)
// Hook up the event handler for the Elapsed event.
aTimer.Elapsed.AddHandler(ElapsedEventHandler onTimedEvent)
// Only raise the event the first time Interval elapses.
aTimer.AutoReset <- false
aTimer.Enabled <- true
// Ensure the event fires before the exit message appears.
Thread.Sleep(interval * 2. |> int)
printfn "Press the Enter key to exit the program."
stdin.ReadLine() |> ignore
// This example displays the following output:
// Hello World!
// Press the Enter key to exit the program.
Imports System.Timers
Public Module Example
Private aTimer As System.Timers.Timer
Public Sub Main()
' Create a timer with a 1.5 second interval.
Dim interval As Double = 1500.0
aTimer = New System.Timers.Timer(interval)
' Hook up the event handler for the Elapsed event.
AddHandler aTimer.Elapsed, AddressOf OnTimedEvent
' Only raise the event the first time Interval elapses.
aTimer.AutoReset = False
aTimer.Enabled = True
' Ensure the event fires before the exit message appears.
System.Threading.Thread.Sleep(CInt(interval * 2))
Console.WriteLine("Press the Enter key to exit the program.")
Console.ReadLine()
' If the timer is declared in a long-running method, use
' KeepAlive to prevent garbage collection from occurring
' before the method ends.
'GC.KeepAlive(aTimer)
End Sub
' Specify what you want to happen when the Elapsed event is
' raised.
Private Sub OnTimedEvent(source As Object, e As ElapsedEventArgs)
Console.WriteLine("Hello World!")
End Sub
End Module
' This example displays the following output:
' Hello World!
' Press the Enter key to exit the program.
注解
如果 AutoReset 为 false
, Start 则必须调用 方法才能再次启动计数。
重置间隔会影响 Elapsed 何时引发事件。 例如,如果将间隔设置为 5 秒,然后将 属性设置为 Enabledtrue
,则在设置时 Enabled 开始计数。 如果在计数为 3 秒时将间隔重置为 10 秒,则会Elapsed在 属性设置为 true
后 Enabled 13 秒首次引发事件。