InkCanvas.Strokes 属性
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
public:
property System::Windows::Ink::StrokeCollection ^ Strokes { System::Windows::Ink::StrokeCollection ^ get(); void set(System::Windows::Ink::StrokeCollection ^ value); };
public System.Windows.Ink.StrokeCollection Strokes { get; set; }
member this.Strokes : System.Windows.Ink.StrokeCollection with get, set
Public Property Strokes As StrokeCollection
属性值
示例
以下示例演示如何对同一对象InkCanvas使用两个StrokeCollection对象。 在此示例中,玩家一个和两个玩家分别使用单个“墨迹书写图面”,即使它们共享相同 InkCanvas。 本示例假定 click 事件已连接到事件处理程序。 switchPlayersButton_Click
StrokeCollection player1;
StrokeCollection player2;
void InitializePlayersCanvases()
{
player1 = inkCanvas1.Strokes;
player2 = new StrokeCollection();
}
// Use a different "inking surface" for each player.
void switchPlayersButton_Click(object sender, RoutedEventArgs e)
{
if (StrokeCollection.ReferenceEquals(inkCanvas1.Strokes, player1))
{
inkCanvas1.Strokes = player2;
}
else
{
inkCanvas1.Strokes = player1;
}
}
void inkCanvas1_StrokesReplaced(object sender, InkCanvasStrokesReplacedEventArgs e)
{
if (StrokeCollection.ReferenceEquals(e.NewStrokes, player1))
{
Title = "Player one's turn";
}
else
{
Title = "Player two's turn";
}
}
Private player1 As StrokeCollection
Private player2 As StrokeCollection
Sub InitializePlayersCanvases()
player1 = inkCanvas1.Strokes
player2 = New StrokeCollection()
End Sub
' Use a different "inking surface" for each player.
Private Sub switchPlayersButton_Click(ByVal sender As Object, ByVal e As RoutedEventArgs)
If StrokeCollection.ReferenceEquals(inkCanvas1.Strokes, player1) Then
inkCanvas1.Strokes = player2
Else
inkCanvas1.Strokes = player1
End If
End Sub
Private Sub inkCanvas1_StrokesReplaced(ByVal sender As Object, _
ByVal e As InkCanvasStrokesReplacedEventArgs)
If StrokeCollection.ReferenceEquals(e.NewStrokes, player1) Then
Title = "Player one's turn"
Else
Title = "Player two's turn"
End If
End Sub
以下示例演示如何将 Strokes 某个 InkCanvas 属性绑定到另一个 InkCanvas属性。
<InkCanvas Background="LightGray"
Canvas.Top="0" Canvas.Left="0"
Height="400" Width="200" Name="ic"/>
<!-- Bind the Strokes of the second InkCavas to the first InkCanvas
and mirror the strokes along the Y axis.-->
<InkCanvas Background="LightBlue"
Canvas.Top="0" Canvas.Left="200"
Height="400" Width="200"
Strokes="{Binding ElementName=ic, Path=Strokes}">
<InkCanvas.LayoutTransform>
<ScaleTransform ScaleX="-1" ScaleY="1" />
</InkCanvas.LayoutTransform>
</InkCanvas>
注解
依赖项属性信息
标识符字段 | StrokesProperty |
元数据属性设置为 true |
无 |