ImageList.Draw 方法
定义
重要
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绘制指示的图像。
重载
Draw(Graphics, Point, Int32) |
在指定 Graphics 上的给定位置绘制指定索引所指示的图像。 |
Draw(Graphics, Int32, Int32, Int32) |
在指定 Graphics 上的指定位置绘制给定索引所指示的图像。 |
Draw(Graphics, Int32, Int32, Int32, Int32, Int32) |
使用指定的位置和大小绘制由指定的 Graphics 的给定索引所指示的图像。 |
Draw(Graphics, Point, Int32)
在指定 Graphics 上的给定位置绘制指定索引所指示的图像。
public:
void Draw(System::Drawing::Graphics ^ g, System::Drawing::Point pt, int index);
public void Draw (System.Drawing.Graphics g, System.Drawing.Point pt, int index);
member this.Draw : System.Drawing.Graphics * System.Drawing.Point * int -> unit
Public Sub Draw (g As Graphics, pt As Point, index As Integer)
参数
例外
示例
下面的代码示例演示如何构造 ImageList、将图像添加到 Images 属性、设置 ImageSize 属性以及使用 Draw 方法。 若要运行此示例,请将其放置在包含名为 的按钮的 Button1
窗体中。 该示例假定 c:\Windows\ 中存在 FeatherTexture.bmp
和 Gone Fishing.bmp
。 如果系统中不存在位图或位于其他位置,请相应地更改示例。
internal:
System::Windows::Forms::ImageList^ ImageList1;
private:
// Create an ImageList Object, populate it, and display
// the images it contains.
void Button1_Click( System::Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
// Construct the ImageList.
ImageList1 = gcnew ImageList;
// Set the ImageSize property to a larger size
// (the default is 16 x 16).
ImageList1->ImageSize = System::Drawing::Size( 112, 112 );
// Add two images to the list.
ImageList1->Images->Add( Image::FromFile( "c:\\windows\\FeatherTexture.bmp" ) );
ImageList1->Images->Add( Image::FromFile( "C:\\windows\\Gone Fishing.bmp" ) );
// Get a Graphics object from the form's handle.
Graphics^ theGraphics = Graphics::FromHwnd( this->Handle );
// Loop through the images in the list, drawing each image.
for ( int count = 0; count < ImageList1->Images->Count; count++ )
{
ImageList1->Draw( theGraphics, Point(85,85), count );
// Call Application.DoEvents to force a repaint of the form.
Application::DoEvents();
// Call the Sleep method to allow the user to see the image.
System::Threading::Thread::Sleep( 1000 );
}
}
internal System.Windows.Forms.ImageList ImageList1;
// Create an ImageList Object, populate it, and display
// the images it contains.
private void Button1_Click(System.Object sender,
System.EventArgs e)
{
// Construct the ImageList.
ImageList1 = new ImageList();
// Set the ImageSize property to a larger size
// (the default is 16 x 16).
ImageList1.ImageSize = new Size(112, 112);
// Add two images to the list.
ImageList1.Images.Add(
Image.FromFile("c:\\windows\\FeatherTexture.bmp"));
ImageList1.Images.Add(
Image.FromFile("C:\\windows\\Gone Fishing.bmp"));
// Get a Graphics object from the form's handle.
Graphics theGraphics = Graphics.FromHwnd(this.Handle);
// Loop through the images in the list, drawing each image.
for(int count = 0; count < ImageList1.Images.Count; count++)
{
ImageList1.Draw(theGraphics, new Point(85, 85), count);
// Call Application.DoEvents to force a repaint of the form.
Application.DoEvents();
// Call the Sleep method to allow the user to see the image.
System.Threading.Thread.Sleep(1000);
}
}
Friend WithEvents ImageList1 As System.Windows.Forms.ImageList
' Create an ImageList Object, populate it, and display
' the images it contains.
Private Sub Button1_Click(ByVal sender As System.Object, _
ByVal e As System.EventArgs) Handles Button1.Click
' Construct the ImageList.
ImageList1 = New ImageList
' Set the ImageSize property to a larger size
' (the default is 16 x 16).
ImageList1.ImageSize = New Size(112, 112)
' Add two images to the list.
ImageList1.Images.Add(Image.FromFile _
("c:\windows\FeatherTexture.bmp"))
ImageList1.Images.Add _
(Image.FromFile("C:\windows\Gone Fishing.bmp"))
Dim count As System.Int32
' Get a Graphics object from the form's handle.
Dim theGraphics As Graphics = Graphics.FromHwnd(Me.Handle)
' Loop through the images in the list, drawing each image.
For count = 0 To ImageList1.Images.Count - 1
ImageList1.Draw(theGraphics, New Point(85, 85), count)
' Call Application.DoEvents to force a repaint of the form.
Application.DoEvents()
' Call the Sleep method to allow the user to see the image.
System.Threading.Thread.Sleep(1000)
Next
End Sub
适用于
Draw(Graphics, Int32, Int32, Int32)
在指定 Graphics 上的指定位置绘制给定索引所指示的图像。
public:
void Draw(System::Drawing::Graphics ^ g, int x, int y, int index);
public void Draw (System.Drawing.Graphics g, int x, int y, int index);
member this.Draw : System.Drawing.Graphics * int * int * int -> unit
Public Sub Draw (g As Graphics, x As Integer, y As Integer, index As Integer)
参数
- x
- Int32
图像绘制处的水平位置。
- y
- Int32
图像绘制处的垂直位置。
例外
适用于
Draw(Graphics, Int32, Int32, Int32, Int32, Int32)
使用指定的位置和大小绘制由指定的 Graphics 的给定索引所指示的图像。
public:
void Draw(System::Drawing::Graphics ^ g, int x, int y, int width, int height, int index);
public void Draw (System.Drawing.Graphics g, int x, int y, int width, int height, int index);
member this.Draw : System.Drawing.Graphics * int * int * int * int * int -> unit
Public Sub Draw (g As Graphics, x As Integer, y As Integer, width As Integer, height As Integer, index As Integer)
参数
- x
- Int32
图像绘制处的水平位置。
- y
- Int32
图像绘制处的垂直位置。
- width
- Int32
目标图像的宽度(以像素为单位)。
- height
- Int32
目标图像的高度(以像素为单位)。
例外
注解
根据需要拉伸或压缩图像以适应提供的边界。