ManipulationProcessor2D.Started 事件

定义

在开始新操作后发生。

public:
 event EventHandler<System::Windows::Input::Manipulations::Manipulation2DStartedEventArgs ^> ^ Started;
public event EventHandler<System.Windows.Input.Manipulations.Manipulation2DStartedEventArgs> Started;
member this.Started : EventHandler<System.Windows.Input.Manipulations.Manipulation2DStartedEventArgs> 
Public Custom Event Started As EventHandler(Of Manipulation2DStartedEventArgs) 
Public Event Started As EventHandler(Of Manipulation2DStartedEventArgs) 

事件类型

示例

在以下示例中,事件的事件处理程序 Started 将检查是否正在运行惯性处理,如果正在运行,则会停止它。

#region OnManipulationStarted
private void OnManipulationStarted(object sender, Manipulation2DStartedEventArgs e)
{
    if (inertiaProcessor.IsRunning)
    {
        inertiaProcessor.Complete(Timestamp);
    }
}
#endregion
#region Timestamp
private long Timestamp
{
    get
    {
        // Get timestamp in 100-nanosecond units.
        double nanosecondsPerTick = 1000000000.0 / System.Diagnostics.Stopwatch.Frequency;
        return (long)(System.Diagnostics.Stopwatch.GetTimestamp() / nanosecondsPerTick / 100.0);
    }
}
#endregion

适用于