QuaternionKeyFrame Constructors
Definition
Important
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Initializes a new instance of the QuaternionKeyFrame class.
Overloads
QuaternionKeyFrame() |
Initializes a new instance of the QuaternionKeyFrame class. |
QuaternionKeyFrame(Quaternion) |
Initializes a new instance of the QuaternionKeyFrame class that has the specified target Value. |
QuaternionKeyFrame(Quaternion, KeyTime) |
Initializes a new instance of the QuaternionKeyFrame class that has the specified target Value and KeyTime. |
QuaternionKeyFrame()
Initializes a new instance of the QuaternionKeyFrame class.
protected:
QuaternionKeyFrame();
protected QuaternionKeyFrame ();
Protected Sub New ()
Applies to
QuaternionKeyFrame(Quaternion)
Initializes a new instance of the QuaternionKeyFrame class that has the specified target Value.
protected:
QuaternionKeyFrame(System::Windows::Media::Media3D::Quaternion value);
protected QuaternionKeyFrame (System.Windows.Media.Media3D.Quaternion value);
new System.Windows.Media.Animation.QuaternionKeyFrame : System.Windows.Media.Media3D.Quaternion -> System.Windows.Media.Animation.QuaternionKeyFrame
Protected Sub New (value As Quaternion)
Parameters
- value
- Quaternion
The Value of the new QuaternionKeyFrame instance.
Applies to
QuaternionKeyFrame(Quaternion, KeyTime)
Initializes a new instance of the QuaternionKeyFrame class that has the specified target Value and KeyTime.
protected:
QuaternionKeyFrame(System::Windows::Media::Media3D::Quaternion value, System::Windows::Media::Animation::KeyTime keyTime);
protected QuaternionKeyFrame (System.Windows.Media.Media3D.Quaternion value, System.Windows.Media.Animation.KeyTime keyTime);
new System.Windows.Media.Animation.QuaternionKeyFrame : System.Windows.Media.Media3D.Quaternion * System.Windows.Media.Animation.KeyTime -> System.Windows.Media.Animation.QuaternionKeyFrame
Protected Sub New (value As Quaternion, keyTime As KeyTime)
Parameters
- value
- Quaternion
The Value of the new QuaternionKeyFrame instance.
- keyTime
- KeyTime
The KeyTime of the new QuaternionKeyFrame instance.
Applies to
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